Doesn't the Pale Munchkin come close? I mean with just 10 levels you nearly neutralise the Weapon Munchkin. Too bad it's nearly impossible to get both Munchkins in the same build.Lokey wrote:Checked out Ranger's spell list? They get some good protections, as well as full BAB, d10 hit die, and a bugged interpretation of class feats. It's a pretty good package, just fails to be as good as Weapon Munchkin like pretty much every other class ;)
40 levels too much?
-
- Arrogant Snob
- Posts: 1064
- Joined: Thu Jan 02, 2003 7:25 pm
- Location: Five Minutes Before the End of Eternity (or Maryland, take your pick)
- Contact:
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science
- ihuntudown
- Wheres the donation box?
- Posts: 205
- Joined: Mon Jun 13, 2005 4:15 pm
- Location: Hilltop inn, 2nd floor room 5
for Jester: this is the feat list of fireless heart, my 20rgr/6WM/3mnk ; ok its not a complete character yet, but near, and as you will see i got a pretty nice list already:
-animal companion (disabled here)
-armor prof (light and medium)
-cleave
-deflect arrows
-dodge
-dual wield
-epic chara
-evasion
-expertise
-favor enemy: human,halfling,elf,giant,dwarf
-flurry of blows
-great cleave
-great strength II
-impr crit rapier
-impr two-weapon fighting
-impr unarmed strike
-increased multiplier
-ki damage
-mobility
-monk ac bonus
-monk speed
-power attack
-quick to master
-shield prof
-spring attack
-still mind
-stunning fist
-superiour weapon focus
-trackless step
-weapon focus rapier
-weapon of choice rapier
-weapon prof martial,simple,monk
-whirlwind attack
dual wield rapiers, 6attacks + 5damage (15 if critical)bonus on favor enemies
next feats will be overwhelming crit,bane o Enemies, epic weapon focus and blindfight
this was only the feats i talk about, rgr/mnk get 2 more skillpoints/lvl than fighters, they get nice spells (cats grace, free of movement, camouflage,one wt land, cure wounds...), same fort save but slightly better reflex and will save than fighter.[/img]
-animal companion (disabled here)
-armor prof (light and medium)
-cleave
-deflect arrows
-dodge
-dual wield
-epic chara
-evasion
-expertise
-favor enemy: human,halfling,elf,giant,dwarf

-flurry of blows
-great cleave
-great strength II
-impr crit rapier
-impr two-weapon fighting
-impr unarmed strike
-increased multiplier
-ki damage

-mobility
-monk ac bonus
-monk speed

-power attack
-quick to master
-shield prof
-spring attack
-still mind

-stunning fist
-superiour weapon focus
-trackless step
-weapon focus rapier
-weapon of choice rapier
-weapon prof martial,simple,monk
-whirlwind attack
dual wield rapiers, 6attacks + 5damage (15 if critical)bonus on favor enemies

next feats will be overwhelming crit,bane o Enemies, epic weapon focus and blindfight
this was only the feats i talk about, rgr/mnk get 2 more skillpoints/lvl than fighters, they get nice spells (cats grace, free of movement, camouflage,one wt land, cure wounds...), same fort save but slightly better reflex and will save than fighter.[/img]
-
- Resident Spam King
- Posts: 1016
- Joined: Wed Jan 15, 2003 4:14 am
- Location: SPAM!!!ville
- Contact:
Personally I wouldn't have taken PowerAttack, Overwhelming Crit., Great Str II, or Great Cleave.
I'm sure there are better feats to take to make your build more well rounded. Feats that increase your saves, for example. You could have +6 to 2 of your saves and +4 to a third, those do make a big difference.
Also I hope you took 2 of the 3 monk in the first 20. I would have done 14rgr/4WM/4monk in the first 20.
Then there is the dual rapier situation. Picking between lower crit range dual-shortsword and higher crit range, but -2ab, dual rapiers is a tough one. Will have to do the statistics on that to be sure. But in general I take higher ab. AB has a bigger effect on high crit ranges.
The best crit range/dualwield option is kukri's. But taking slashing weapons in NS is just plain stupid, unless you like being handicapped for some extra challenge.
I'm sure there are better feats to take to make your build more well rounded. Feats that increase your saves, for example. You could have +6 to 2 of your saves and +4 to a third, those do make a big difference.
Also I hope you took 2 of the 3 monk in the first 20. I would have done 14rgr/4WM/4monk in the first 20.
Then there is the dual rapier situation. Picking between lower crit range dual-shortsword and higher crit range, but -2ab, dual rapiers is a tough one. Will have to do the statistics on that to be sure. But in general I take higher ab. AB has a bigger effect on high crit ranges.
The best crit range/dualwield option is kukri's. But taking slashing weapons in NS is just plain stupid, unless you like being handicapped for some extra challenge.
-
- Newbie Helper
- Posts: 348
- Joined: Thu Nov 27, 2003 1:24 pm
- Location: I am Jacks hate.
-
- Spamalot
- Posts: 676
- Joined: Mon May 17, 2004 9:31 pm
- ihuntudown
- Wheres the donation box?
- Posts: 205
- Joined: Mon Jun 13, 2005 4:15 pm
- Location: Hilltop inn, 2nd floor room 5