Huston, We Have a Problem
Huston, We Have a Problem
I have a level 18 monk.
I have a level 18 monk that is crafting in tailoring.
I have a level 18 monk that is crafting in tailoring and is now a Master Craftman who can't not level to Artisan.
Have 8941 xp in, have my 4 days waiting time in, and minimume required pc level in and no Aritsan.
Tried the craft table in both Avendell and at the Monistary. No luck.
Another player in game tonight made M-A in tailoring. The difference between us is that he is a bard.
Is there a problem with monk taiolors?
I have a level 18 monk that is crafting in tailoring.
I have a level 18 monk that is crafting in tailoring and is now a Master Craftman who can't not level to Artisan.
Have 8941 xp in, have my 4 days waiting time in, and minimume required pc level in and no Aritsan.
Tried the craft table in both Avendell and at the Monistary. No luck.
Another player in game tonight made M-A in tailoring. The difference between us is that he is a bard.
Is there a problem with monk taiolors?
-
DrakhanValane
- Arrogant Snob
- Posts: 1064
- Joined: Thu Jan 02, 2003 7:25 pm
- Location: Five Minutes Before the End of Eternity (or Maryland, take your pick)
- Contact:
Monks have never been able to get past Master Craftsman. It's known, but apparently not high priority,
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science
Well now isn't that interesting. I really don't mind if monks can't get past Master Craftsman or that it's low priority.DrakhanValane wrote:Monks have never been able to get past Master Craftsman. It's known, but apparently not high priority,
I just would like anyone to show me where under NS-4 crafting information where this is mentioned. http://www.nsrealm.com/boards/viewtopic.php?t=1247
If I've miss read it somewhere then fine. If not someone owes me a level 18 tailor artisan and the fact that monks can not get past M-C should be posted in crafting info.
So lets me see if I have this right trent.
Now this is according to you, anyone who comes to play NS-4 should know that there are known issues because it is beta server and that players should search all the forum posts first before they do anything. That they should search all 25 forum headings, and search all 17 pages going back to April 12, 2004 in General Discussion alone because the information offered from NS-Realms in the sections of : FAQ's, Playable Races, Factions, Deities, Tradeskills, Items, Binding, Quests, Merchants and Player's Guidelines could all be inaccurate.
That it is easier for a player to search all of the posts in all of the forums than it is for someone to take the word Monk out of the Tradeskill guide lines as a class able to tailor to M-A. Or do up a secondary post under Tradeskills or any other information heading that says something to the effect of “Known bugs” or “Kwon issues that we are working on” with “Monk’s can’t get past Master Craftsman in tailoring.”
That the onuses is on the player to find this out for themselves. Instead of having a sticky somewhere that could have this information in it. Did I get this straight trent?
Trent, you want to know why I’m not relaxed? Because I did search the forums in the appropriate sections where I assumed that posted information was accurate. I spoke with players and dm’s alike in game asking for known issues when I was making my first M-A and learning how this craft system worked. Now I have 4 M-A’s. The standard reply I got was “Not that I know of”.
I hate to think that I wasted my time leveling a character to 18 and dumping 15000 experience points into a tradeskill only to discover through an error, an omission or a mistake that was not my own has rendered that charter useless to me. It’s easy enough to fix with a willing dm if one would pm me.
Now this is according to you, anyone who comes to play NS-4 should know that there are known issues because it is beta server and that players should search all the forum posts first before they do anything. That they should search all 25 forum headings, and search all 17 pages going back to April 12, 2004 in General Discussion alone because the information offered from NS-Realms in the sections of : FAQ's, Playable Races, Factions, Deities, Tradeskills, Items, Binding, Quests, Merchants and Player's Guidelines could all be inaccurate.
That it is easier for a player to search all of the posts in all of the forums than it is for someone to take the word Monk out of the Tradeskill guide lines as a class able to tailor to M-A. Or do up a secondary post under Tradeskills or any other information heading that says something to the effect of “Known bugs” or “Kwon issues that we are working on” with “Monk’s can’t get past Master Craftsman in tailoring.”
That the onuses is on the player to find this out for themselves. Instead of having a sticky somewhere that could have this information in it. Did I get this straight trent?
Trent, you want to know why I’m not relaxed? Because I did search the forums in the appropriate sections where I assumed that posted information was accurate. I spoke with players and dm’s alike in game asking for known issues when I was making my first M-A and learning how this craft system worked. Now I have 4 M-A’s. The standard reply I got was “Not that I know of”.
I hate to think that I wasted my time leveling a character to 18 and dumping 15000 experience points into a tradeskill only to discover through an error, an omission or a mistake that was not my own has rendered that charter useless to me. It’s easy enough to fix with a willing dm if one would pm me.
Not a mistake, just compensating for my view that monk gets a lot of stuff (tons of defense, the best base damage, and now cool glowy eyes that actually work and a way improved stun attack) and is a class that devotes time to inner harmony and improvement and stuff over things external (like making bling).
AFAIK, the docs are what is intended (I update them for what I throw into the mod). If they're not, tell us. If what's in there seems whacked, also tell us.
AFAIK, the docs are what is intended (I update them for what I throw into the mod). If they're not, tell us. If what's in there seems whacked, also tell us.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
Not to be sarcastic, as I am intending this to be helpfull for any who might be following this thread. At the top of every forums page next to the Neversummer logo there is a search function built into the forums. When I typed in Monk Crafting and hit the radio button for "search all terms" it came up with 4 hits including this thread.
Its meant to help ease pouring through the numerous threads, and a very handy tool when used.
Its meant to help ease pouring through the numerous threads, and a very handy tool when used.

*Computers are alot like air-conditioners. They work great until you open windows*
-
JesterOI
- Resident Spam King
- Posts: 1016
- Joined: Wed Jan 15, 2003 4:14 am
- Location: SPAM!!!ville
- Contact:
If monks are so great why aren't they more common? I see plenty of warriors, rogues, mages, clerics, druids, but not even a handful of monks.Lokey wrote:monk gets a lot of stuff (tons of defense, the best base damage, and now cool glowy eyes that actually work and a way improved stun attack) and is a class that devotes time to inner harmony and improvement and stuff over things external
I know of maybe 1 or 2 high level monks.
Monks are just an annoyance really. Whether playing them or fighting them.
Playing them is annoying because you pretty much only hit on 20's, they take forever to level, and are shieldless.
Playing against them is annoying because they just won't go away, they take just that bit longer to kill than other classes of the same level to make them an annoyance.
Fought against a higher levelled one once when raiding NS, after about 5 minutes I just ignored him, took out my bludgeon shield, and kept killing gaurds while he swung away in futility and looked "cool" using his HIPS.
Monks are a joke for the most part, especially pure classed.
Only use they have is for boosting dragon shape, or boosting saves and getting a few feats in the first 20.
A fighter/monk/kama master would be cool except that slashing is pointless.
They good for RP I guess, if that's your thing, or as an ambulance to go raise people in record time (if you actually want to waste the time levelling them high enough to get some decent amount of extra speed)
-
Marah Telexus
- Pk Bait
- Posts: 61
- Joined: Wed Apr 27, 2005 1:07 pm
I agree Jester. I just started playing a dex based drow monk. As if it wasn't bad enough playing a monk, but a drow monk, with ecl 3, takes awhile. The problem with the monk is without that 50% conceal, your weak as can be. It would be nice to get some monk only robes that have a higher than +3ac and some good bludgening resist.
Also, when i got lvl 12, to my dissapointment the monk spell resist doesn't stack with the drow spell resist. This was one of my main reasons to try this monk build. Is this a bug or is it done on purpose?
On my way to be an annoying monk, virtually unhittable, but unable to do any real damage.
Also, when i got lvl 12, to my dissapointment the monk spell resist doesn't stack with the drow spell resist. This was one of my main reasons to try this monk build. Is this a bug or is it done on purpose?
On my way to be an annoying monk, virtually unhittable, but unable to do any real damage.
-
DrakhanValane
- Arrogant Snob
- Posts: 1064
- Joined: Thu Jan 02, 2003 7:25 pm
- Location: Five Minutes Before the End of Eternity (or Maryland, take your pick)
- Contact:
Absolutely intentional. Spell Resistance never stacks. It's hard coded into the game that way. And it should be since it's how the PnP rules work.Marah Telexus wrote:Also, when i got lvl 12, to my dissapointment the monk spell resist doesn't stack with the drow spell resist. This was one of my main reasons to try this monk build. Is this a bug or is it done on purpose?
Again with that... 5 stinkin' points is that big a deal?JesterOI wrote:Drow SR and monk SR aren't supposed to stack.
The main problem with the monk is the crap AB they have.
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science
-
JesterOI
- Resident Spam King
- Posts: 1016
- Joined: Wed Jan 15, 2003 4:14 am
- Location: SPAM!!!ville
- Contact:
Surprisingly it does.
Overall, ya you hit the guy.
But 5 less is definitely noticeable, especially if the targets AC is just the right amount, about 13 or 14 higher than your AB.
I've made one warrior who has about 4 less ab than normal and it's damned noticeable.
The biggest effect 5 less ab has is taking longer to level and to kill stuff.
It can easily double the length of a battle, which means on avg you take double the damage.
I've noticed a difference on how much I get hit by just taking Armor Skin and that's only 2 points. So 5 points is very noticeable.
Overall, ya you hit the guy.
But 5 less is definitely noticeable, especially if the targets AC is just the right amount, about 13 or 14 higher than your AB.
I've made one warrior who has about 4 less ab than normal and it's damned noticeable.
The biggest effect 5 less ab has is taking longer to level and to kill stuff.
It can easily double the length of a battle, which means on avg you take double the damage.
I've noticed a difference on how much I get hit by just taking Armor Skin and that's only 2 points. So 5 points is very noticeable.
-
DrakhanValane
- Arrogant Snob
- Posts: 1064
- Joined: Thu Jan 02, 2003 7:25 pm
- Location: Five Minutes Before the End of Eternity (or Maryland, take your pick)
- Contact:
Then I recommend that you never ever play a non-fighter/WM, because you won't be happy otherwise.
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science
-
Terminal Insanity
- Newbie Helper
- Posts: 348
- Joined: Thu Nov 27, 2003 1:24 pm
- Location: I am Jacks hate.


.