Useless Skills

Talk about Neversummer 4 with your fellow players.
Throst54
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Post by Throst54 »

powerferret wrote:ooohooohoo I like the sound of hunting down the theif and killing him to get my stolen items back :)
you better make sure you are the one that kills the thief.. dont get your friends to help too much

also.. say thief bob steal from chump q, then thief bob gives innocent M chump q's item(s).

say for some reason during a faction war chump q kills innocent M.
will chump q get his items back?
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lord_modred
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Post by lord_modred »

Whoa, the AI automatically knows your ranks in discipline/concentration/spellcraft?
ok... is it just me or does this make absolutely no sense? there is no way you can tell how skilled someone is with a weapon, how good they are at keeping concentration, or how knowledgable they are just by looking at them... it doesnt make any sense how the enemies would just know how skilled you are.
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Post by DrakhanValane »

Because there isn't a way for the AI to know that your disc is too high for them to disarm you otherwise. I don't think they can track failed disarm attempts intelligently like people can.
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sbarnes
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Post by sbarnes »

For the first few seconds it might be unfair, but I imagine that's the only way to make the AI react to your character's skill. In PvP you'd pick up on your opponents talents quickly by seeing what happens when you attack them. This is basically a scripted way of doing that.

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Joran
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Post by Joran »

With regard to the item tracking: it's tied to the original owner, not the thief. If you die with any stolen items in your inventory that originally belonged to your killer, you will drop them.

Throst54
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Post by Throst54 »

oh this is going to be too much fun..
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lord_modred
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Post by lord_modred »

throst is already thinking of abusing this...

"hey! i just PPed someone, kill me so they cant get it back!"
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Post by Dragoron »

Open Lock: Widely Implemented. Few unlockable locked doors exist, however a great number of randomly spawning chests will be locked.
This seems to imply but not say that these random spawning chests will be non-bashable....or did I read something into it that wasnt ment?
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Post by Gil-Este »

sbarnes wrote:For the first few seconds it might be unfair, but I imagine that's the only way to make the AI react to your character's skill. In PvP you'd pick up on your opponents talents quickly by seeing what happens when you attack them. This is basically a scripted way of doing that.
theoretically, couldnt the AI be told not to take the character skill levels into account for the first couple of rounds, and then to adapt?
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Joran
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Post by Joran »

Dragoron wrote:
Open Lock: Widely Implemented. Few unlockable locked doors exist, however a great number of randomly spawning chests will be locked.
This seems to imply but not say that these random spawning chests will be non-bashable....or did I read something into it that wasnt ment?
They are bashable, and fireball-able, if you please. However, you'll most likely destroy the majority of a chest's contents if you try that.

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Post by Throst54 »

when do items get this mark of thier owner on them?
when they are PP'd or when the character picks up the item?
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