Question regarding Items & "lvls"

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bobplaz
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Question regarding Items & "lvls"

Post by bobplaz »

It was told a while back that items would not have a level "requirement" on it perse, but rather a certain proficiency to use it. Now, in the item info page, it mentioned that certain types of items were used specifically for certain levels. Could a dev shed some light on this, please? I pray to god that you didn't go with the terrible and unrealistic item level restrictions script...

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Post by DrakhanValane »

Actually it's a custom item level restriction script. It isn't based on any bioware criteria but rather on when you should be able to get the item realistically. Playtesting will iron out exactly where each particular cap is...
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science

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Post by DeputyDog »

If you read it you will see that we have our own custom way of doing it.
This will allow smooth level progression and keep the groups spread out a little.

There is alot of good gear to be had at lvl 1-4 and you wont really notice the restrictions unless someone hands you items from far off lands.

Do take note try try before you buy in the shops as a few things are beyond your comprehension until level 5, 9 or 13

Again these restrictions are as invisible as we can make them so by the time you get an item you are usually only 1 level away from being able to use it. Unless you were in a big party that went into harder grounds and then you just have something to work for.
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Post by bobplaz »

Okay, good, I was hoping it would be the custom script you mentioned a while back, as I think its much more fair, realistic, and not to mention challenging. Looking forward to the masterpiece DD. Thanks again.

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Post by Throst54 »

mwuahahaha no more huge twinking...

Playtesting will iron out exactly where each particular cap is...
hmmm. will reading do?
Do take note try try before you buy in the shops as a few things are beyond your comprehension until level 5, 9 or 13
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Post by DrakhanValane »

Concerning your second point: This is beta, Throst. If it turns out that it doesn't work out as it is at the moment, it can change. It has before.

Editted for clarity.
Last edited by DrakhanValane on Mon Apr 12, 2004 6:26 am, edited 2 times in total.
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science

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Post by Throst54 »

wait.. wuz that in reference to the twinking?
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Post by Dragoron »

Unless this item level restriction goes drastically wrong I dont really see it being removed....so in essence Yeah twinking is Dead. Well short of gold and heals etc etc etc :twisted:
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Post by Throst54 »

nah... they cud put a limit on being able to use heals.

and i wud not doubt they cud script certian lvls to only be able to hold so much gold..
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Post by Dragoron »

all true and I for one would indeed like to see it a little harder to twink .... gets annoying having an Effortless running around wiping out the same mobs you are after. :x
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Joran
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Post by Joran »

We may still implement the "proficiencies" style restrictions, but we wanted to skip that in favor of going public a little sooner.

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Post by Billiard »

sooner good - is that today?

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Post by LethalRoseDose »

Joran wrote:We may still implement the "proficiencies" style restrictions, but we wanted to skip that in favor of going public a little sooner.

does that mean i can use a lvl 1 [censored] sword even though i dont have the exotic weapons feat?

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Post by Mokihana »

no it means your wiz can take exotic and use a [censored] sword

i think what joran is saying (if i understand corectly) only fighter types would be able to use certain weapons but that is not implemented.
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Post by Joran »

To clarify:

In the future, we may implement a system of custom proficiencies that you can gain in order to use certain items. Certain factions or subraces may start out with these feats for free. For example, "Weapon Proficiency: Drow" would give you access to certain specialized Drow weaponry, or "Death Magic Proficiency" would let you use items enchanted with death magic spells.

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