Restoration and Level Drain

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HealingBreeze
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Post by HealingBreeze »

Same thing here, usually no probs, though isn't there a bug regarding Plane-Touched PvP's?

AndrewCarr
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Post by AndrewCarr »

HealingBreeze wrote:Just go fight a random person you know can kill you. Odds are they'll attack back. Hell, depending on how low a level you're drained to, a newbie could kill you. Of course, that might be bad for your reputation, being pwned by a lv2...



What seems to be my problem with that, aside from the embarrasment and difficulty in finding a player, would be that even with lvl drain my ab seems to be decent, and all that's really affected are skills(which go from like 40 to -50 :/ )
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Post by JesterOI »

No bug. It's supposed to be that way. They even stll lose xp when raised or es'd. That's the way it is supposed to be. Why? dunno, ask the devs.
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Murkill
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Post by Murkill »

But why should you have to go through all this trouble to get a level drain off you, i mean getting people to kill? I'm sorry but I don't see that as a challenge, it's just inconvinient in an annoying way that takes away from the playing experience, in my opinion it takes away from the world.
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JesterOI
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Post by JesterOI »

Isn't it possible to remove level drain at an earlier level by killing and raising someone than being able to use greater restore?
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Lokey
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Post by Lokey »

What you can do Murkill: There's a thread about restore/heal and how they now work, search that out to find out how it works now (don't quite recall at the moment).

Then make suggestions:
On hit: level drain I thought was gone, it's engine and does a lot of undesirable things. Spells: there's Enervation and Energy Drain, level 4 and 9. I want them to have their uses and be very useful in certain circumstances, but not be the answer to everything.

How should these work (remember negative energy protection as well)? What's a way to do these effects that makes them useful in high levels, but not annoying in low levels?

NPCs that heal and cure drains, curses, afflictions will be in someday.
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JesterOI
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Post by JesterOI »

Still isn't the restore spell that is strong enough to remove level drain a level 6 spell, while killing someone and raising them to get rid of the level drain only requires a spell level 5?
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AndrewCarr
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Post by AndrewCarr »

Unless there's been a pretty recent change, vampires near the nc outposts that punch still do on hit lvl drain, and so does the ghost in the hallowtop crypt entrance(entrance to mordekai's tomb areas)
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Murkill
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Post by Murkill »

Lokey wrote:
NPCs that heal and cure drains, curses, afflictions will be in someday.


Ok that's good to hear, I'll check out the restore/heal thread also, and see if I can suggest anyhting.
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HealingBreeze
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Post by HealingBreeze »

JesterOI wrote:
No bug. It's supposed to be that way. They even stll lose xp when raised or es'd. That's the way it is supposed to be. Why? dunno, ask the devs.


I meant where a Plane-Touched kills you, a non-plane-touched, and you recieve a respawn penalty. I'm pretty sure that happens sometimes, doesn't it?

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Post by TheBestDeception »

AndrewCarr wrote:Unless there's been a pretty recent change, vampires near the nc outposts that punch still do on hit lvl drain, and so does the ghost in the hallowtop crypt entrance(entrance to mordekai's tomb areas)


Yes, my cleric -1 / Bard 0 / Arcane Archer 1 agrees that there is a problem with onhit level drain.

nargileh
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Post by nargileh »

lord_modred wrote:it's a more powerful curse than others and there fore requires a more powerful remedy to cure it.

nice abstract theory, in NS4 'reality' the remedy which gets used most is simply getting pkilled to get rid of it... Could anyone describe how a greater restoration potion/ scroll looks like? never seen em... they're even rarer then raise dead scrolls.

Brennan068
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Post by Brennan068 »

Greater restore cannot be made into potions so I presume that there are none that drop. The scrolls are like res, they require a cleric to cast. I think that most people just don't ask for the greater restore because I suspect any cleric that is running around resing folk would just as likely cast a gr on people that need it. Of course, most people that need gr are lowbies who are better off getting pk'd and respawning to clear it.

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Post by satantrik »

I really like how level drain and curse are permanent and require greater restore. Put the fear and awe back into some of those undead and spells.

I think level drain and curse should be permanent across death somehow. If this were put in place the simple "restore" spell should restore 1 negative level and 1 level of ability score drain from curse (1 from each until cured).

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Post by DrakhanValane »

Curse: Don't forget "Remove Curse" :)
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