Just need to make sure i have this clear.

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Danhalen
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Just need to make sure i have this clear.

Post by Danhalen »

when choosing a subrace, the additional abilities granted to that subrace are considered enchantments. correct?

if this is the way it is, then the prime requisite skills required for certain classes can not be met by choosing a race that adds the sufficient boost to the required skill. correct?

for example: a fighter that wishes to dual class as a paladin must have a base 14cha score before choosing the +2cha from the aasimar subrace, as the +2cha is considered an enchantment.

please correct me if i am wrong.

additionally, the ability bonuses must also count toward maximum ability score over the natural score. correct?

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Re: Just need to make sure i have this clear.

Post by Mokihana »

Danhalen wrote:when choosing a subrace, the additional abilities granted to that subrace are considered enchantments. correct?

if this is the way it is, then the prime requisite skills required for certain classes can not be met by choosing a race that adds the sufficient boost to the required skill. correct?

for example: a fighter that wishes to dual class as a paladin must have a base 14cha score before choosing the +2cha from the aasimar subrace, as the +2cha is considered an enchantment.

please correct me if i am wrong.

additionally, the ability bonuses must also count toward maximum ability score over the natural score. correct?
i thought the only req for pali was being lawful good align???

but you are correct the +2 is as an enchant like you cast eagles splendor in your example. Just cant be dispelled.

EDIT:
so if for some reason you wanted to make a weapon master and gave you char a base 11 int expecting a +2 from your subrace, when you were leveling your int would still only be 11 so you could not take expertise.
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Post by lord_modred »

think of it like an item that doesnt take up anyslots and that you cant unequip.
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Re: Just need to make sure i have this clear.

Post by DrakhanValane »

First: Moki is right, there is no stat requirement for any classes.

It is indeed treated as enchantment until the devs can work out a way to do it as a permanent change (bioware doesn't make it easy).
Danhalen wrote:additionally, the ability bonuses must also count toward maximum ability score over the natural score. correct?
True. But don't worry about that. With a few rare exceptions you'll never notice that there's a +12 cap.
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Post by Throst54 »

thought to take your first lvl or say paladin u needed 11 wis, this is now changed?

in the future will teh "enchantment stat bonus" be able to be changed to hardwritten stats?
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Post by Lokey »

In the future...hopefully before we're playing NS on the holodeck :)
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Post by Gil-Este »

Lokey wrote:In the future...hopefully before we're playing NS on the holodeck :)
i hope that never happens, okies are ugly and smelly enough on a 17" screen
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Post by Throst54 »

d00d... a screen doesnt smell...
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Post by lord_modred »

they do if you spill spoiled meat on them...
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Post by Nerdlor The Destroyer »

lord_modred wrote:they do if you spill spoiled meat on them...
Is this a common occurrence in your house?

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Post by Gil-Este »

how would one even go about "spilling" spoiled meat? in most households meat is solid...
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Post by lord_modred »

you dont know just how spoiled this meat was...
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Post by bongoblue »

I've read that very spolied meat has mold growning on it that waves hello when the container is opened.
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Post by Dragoron »

It was my understanding that you could create a character with casting abilities (pally, sorc, etc) without the required stat high enough to be able to cast spells ...... there were just some buggy issues that you would have to deal with.
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