List of each Crafts benefits

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ATI
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List of each Crafts benefits

Post by ATI »

Well...I've complained enough on these forums, so its time to get positive and start helping out. Since I'm not a high enough lvl yet, I was wondering if people could contribute to the crafts list and also explain what each lvl in each craft does.

This way New characters can look at the list and decide early on what craft they wish to take, with an end goal in mind :D

Since beta3 is down right now, I can't access my chars to show what fletchery does, but please help out :D Im sure this could help everyone on NS4
I've tried fire, i've tried faith, and i've tried force, all I have left is hope.

AndrewCarr
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Post by AndrewCarr »

Damn, just switched from artisan tailoring(didn't know that's where ranger's maxed at) to fletching, but Artisan in tailoring gives:

heal kits(+8 or +10 i think)


Pink Helms(very ugly style too):
+5 spot
+5 search
+5 int
+3 will saves
(Not completely sure if it's search or listen, but i think it's search)


Robes:
+2 ac,
+10% resist to one melee type
5- resist to one melee type(almost sure it's not 10-)

Gloves:

+3 ac +5 str

Cloaks:

+5 cha
+5 taunt
+5 perform


This is one level below master artisan(max afaik), most things seem to decrease/increase by one.

Gloves for example should lose 1 pt of str each time, and not sure on the ac.

Cloaks lose +1 to all stats as it decreases. Healing kits i guess go up/down by 2's.

Helms seem to lose 1 pt of int, and i'd guess the will saves are similar to the ac on gloves. Also will lose 1 pt of the skill increases as each level decreases.

Robes seem to lose ac or 5% to resist or 5- resist to melee each time.


Once i rank up fletching(in say 2 wks) i'll try to post all of those on here.
Lindon Erithar
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ATI
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Post by ATI »

thanks :D now anyone else got something to add?
I've tried fire, i've tried faith, and i've tried force, all I have left is hope.

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Flailer
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Post by Flailer »

Here's some things available from Artisian level leatherworking: (Need anything, see Shade!)

Belt: +5 Cons
Cloak: +2 deflect, +3 saves to cold and fire
Leather armor: +3 AC, 20% bludge imm. and 5 bludge resist
Hide armor: +3 AC, 20% slash imm., 5 slash resist
Gauntlets: +3 AB, bludge 2d6 damage
Boots: +2 Dodge AC, +3 reflex, +5 to disable and set traps
Boots: +4 Dex, +3 reflex, +5 hide and move silently
Enchanted whip: Disarm feat, +3 enhancement, slashing 1d10 damage

Also, from Master Craftsman level, can make +10 healing kits for cheap.

Shade

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