YOUR AN IDIOT AND I DONT KNOW WHAT YOUR SAYING AND BLAH BLAH BLAHMonkey wrote:The way it has been the last few months, you could potentially defeat AO and capture the relics, but you couldn't hold them long. Many more AO toons would soon be logged and the relics would be recaptured. Or if defenders logged off someone from AO would quickly come collect them all and take them back to Sleeth. Locking up relics for some amount of time would make it possible for other factions to enjoy relic bonuses once in awhile and give them incentive to organize raiding parties.Opie Crimeria wrote:I don't understand the #4 point about locking up relics...
There's a pretty big difference between the current situation and past periods of imbalance. Prior to the last relic events none of the guilds placed much emphasis on recruiting new players. New players were not normally invited into guilds right away because newbies can be a pain to support and nurture. With many more active veterans online they weren't short on fiends to play with.Opie Crimeria wrote:The current AO situation of being the holder of the relics is not a new situation. The faction that holds the relics changes every so often.
Then (as I still do now) I would make the effort of welcoming new players to the server and I'd try to level with them whenever possible. I encouraged them to make lots of toons like I do so that they could find parties easier and explore all the factions to see what they liked best and who they liked playing with best. If they seemed like people who also enjoyed helping new players and it looked like they were going to stick around I'd eventually invite them to join TSS because we tended to see ourselves as "the most helpful guild." If they were more focused on just having fun and liked the Circle best I'd encourage them to join Fury.
A major change in recruiting attitudes occurred after the last relic events. TCNC won thanks largely to having overwhelming numbers. A large turnout by new players who I'd encouraged to join us for the event made a big difference, even though they weren't playing well-built or well-geared toons. AORK boycotted the event, supposedly because they were upset with MASL over something but a bigger factor was probably that they'd lost too many members and knew they had no chance of winning during the hours the trials had been scheduled for.
After the event both MASL and AORK started recruiting new members heavily, not giving them time to explore other factions, prove that they were likely to stick around, or show that they really fit in with their factions. This was discouraging to me because I felt it was not in the best interests of the new players to get locked into a faction so early and not good for the server as a whole. The new players rapidly got multiple toons to 40 with the help of power-leveling and buffed parties. AORK was more efficient at locking in new players, manufacturing 40s for them and quickly getting them involved in PvP and that's the biggest thing that has led to their winning the relic wars.
The balance is not going to change because too many veterans in other factions have given up and quit the server and AORK continues to use highly efficient tactics that other factions don't have the will, focus or desire to use. I congratulate AORK on their victory. A lot of time and effort, strategy and skillful play went into achieving it.
Unfortunately, the focus on dominating the relic wars has led us to the bitter, imbalanced state we find ourselves in today. We'd all have a lot more fun if people weren't so focused on factional dominance and instead were more focused on enjoying playing with all the good people and build options available to us here. Encouraging more of a sense of community in NS4 and promoting fun play was my main motivation behind the suggestions I made back in June:
http://www.nsrealm.com/public/ns/viewto ... &t=1003391
As things worsened and it became clear that constructive changes weren't going to happen I got fed up and left to explore other servers. I found servers with clear visions of what they were and more sensible structures and features that fit those visions. However, what eventually sucked me back in to NS4 was the people I missed playing with here.
Anyway... it's a long story. Sorry if it bored or upset anyone. As usual, it will probably provoke a hostile reaction from those who disagree with it. Nevertheless, I felt it was worth sharing my perspective on things.
anyway, on a less pertinent, but probably more serious note: There's nothing wrong with a faction maintaining relics through sheer bloody mindedness - if you're after optimal XP, gathering up all the relics then grinding generally isn't the best way to go about doing it. Equally, though, waiting until numbers are down then raiding for the sake of winning is kind of... eh, not "cheating", but its like 'winning' a game of basketball by playing after the other team goes home. It's probably not fun for either team, and if thats the only PVP you engage in - then you should really look at what you're trying to do. Not from a "omghax" kind of thing, but from a "what am I doing" kind of way.