how can you say that sl mobs arent op?
Re: how can you say that sl mobs arent op?
As far as i saw on multiple thread you post, is :you are always complaining about all...now SL craddle defenders are OP... why not a +4 listen on job , your craddle is not good, SD, hyps etc...
the curious of the case is, you never saw all the good thing your faction have, and only repair on what you don't have...
here your complain is just too ridiculous...as you raid the craddle 6 times with same toon...i killed u with stunner and 1 time, the case you speak now, i killed you with barb after dying...you just forget to put FoM on your toon (dexter bard), and you get probably webbed..so your dext go to 3...and you get wipped...the next raid you made you was with FoM...
If you get wipped by mobs is not because they are too OP...it's because you make a mistake, and be unlucky on web dice (only can touch you on 20 ). I saw hundreds of solo toons raiding our craddle and it's really the first time i saw a complain about it...
PD : sory for my bad english..
the curious of the case is, you never saw all the good thing your faction have, and only repair on what you don't have...
here your complain is just too ridiculous...as you raid the craddle 6 times with same toon...i killed u with stunner and 1 time, the case you speak now, i killed you with barb after dying...you just forget to put FoM on your toon (dexter bard), and you get probably webbed..so your dext go to 3...and you get wipped...the next raid you made you was with FoM...
If you get wipped by mobs is not because they are too OP...it's because you make a mistake, and be unlucky on web dice (only can touch you on 20 ). I saw hundreds of solo toons raiding our craddle and it's really the first time i saw a complain about it...
PD : sory for my bad english..
Re: how can you say that sl mobs arent op?
what a load of c###...
Brat, this time u failed to figure out what bard it was.
there can be 4 clerics each one with 1 150 damage harm 1 40 divine damage spell (destruction?) and at least another spell (level 5 fire/divine i think) . Not always but often they hit you with all those spells and even if you got a 700+ hp bard with 80+ ac and your not a sissy drow , spells take out all your hp, if you lag or if you are busy in pvp with the latest awful barb.
Brat, this time u failed to figure out what bard it was.
there can be 4 clerics each one with 1 150 damage harm 1 40 divine damage spell (destruction?) and at least another spell (level 5 fire/divine i think) . Not always but often they hit you with all those spells and even if you got a 700+ hp bard with 80+ ac and your not a sissy drow , spells take out all your hp, if you lag or if you are busy in pvp with the latest awful barb.
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Re: how can you say that sl mobs arent op?
so...spell resist yeah? even 32sr from items keeps town npcs at bay a lot of the time. bard=umd for anything else you need covered.
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Re: how can you say that sl mobs arent op?
simple salution stay out of sl
Re: how can you say that sl mobs arent op?
If you have 80 ac, you are doing something terribly wrong if clerics are hitting you with harms. Their touch ab is pitiful.
Also, uef or negative energy protection = instant immunity.
Also, uef or negative energy protection = instant immunity.
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Re: how can you say that sl mobs arent op?
So i haven't played regularly in like a centuary but let me field this one;
1st- Negative energy protection
2nd- Death Ward... Not sure if your worried about death from destruction but cant be to safe now can we.
3rd- Spell resist
4th- Ignore all the above and get decent saving throws
5th- Monk SR
6th- Any caster toon SR
7th- Get a summon to soak the spells like one would do with Efreets and the 3 hellballs that never made any sense to me
8th- Carry pots for PVE much?
9th- Use an SD to stab stuff and hide
10th- Pure fighter/Barb roar abilitys own NPC
11th- Cleric Earthquake spell owns those NPC's
12th- Paladin smite them down!
13th- Don't raid if you can't hang son
1st- Negative energy protection
2nd- Death Ward... Not sure if your worried about death from destruction but cant be to safe now can we.
3rd- Spell resist
4th- Ignore all the above and get decent saving throws
5th- Monk SR
6th- Any caster toon SR
7th- Get a summon to soak the spells like one would do with Efreets and the 3 hellballs that never made any sense to me
8th- Carry pots for PVE much?
9th- Use an SD to stab stuff and hide
10th- Pure fighter/Barb roar abilitys own NPC
11th- Cleric Earthquake spell owns those NPC's
12th- Paladin smite them down!
13th- Don't raid if you can't hang son
Amoenotep wrote:Interesting turn of events.....
Re: how can you say that sl mobs arent op?
Harm and destruction do damage regardless of your save.
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Re: how can you say that sl mobs arent op?
Yah, thankfully we don't have mettle (though they need to pass sr and harm needs a touch).
Faction npcs are pretty balanced against each other, it's lots of fun to death match them in groups and alone (though team RK seems to cover most of the bases better as well as being more survivable). Running around a faction city killing guards shouldn't be a problem by 20, and probably sooner, by 20 you should be able to kill the cradle guards with care. Alone. If you can't, your character has some big problems. Ok, granted MA guards are a mess, don't go by them.
Specific to SL, yah they have some nasty things, but in general have fewer hp and lower saves than most other factions (if drow SR is giving you problems, hope you never run into a pc or lots of planar things).
If this is something specific to how-not-to-raid-an-enemy-faction, there's not enough info given. So my advice is to keep trying this strategy until it works.
Faction npcs are pretty balanced against each other, it's lots of fun to death match them in groups and alone (though team RK seems to cover most of the bases better as well as being more survivable). Running around a faction city killing guards shouldn't be a problem by 20, and probably sooner, by 20 you should be able to kill the cradle guards with care. Alone. If you can't, your character has some big problems. Ok, granted MA guards are a mess, don't go by them.
Specific to SL, yah they have some nasty things, but in general have fewer hp and lower saves than most other factions (if drow SR is giving you problems, hope you never run into a pc or lots of planar things).
If this is something specific to how-not-to-raid-an-enemy-faction, there's not enough info given. So my advice is to keep trying this strategy until it works.
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Re: how can you say that sl mobs arent op?
re: Lesson learned
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Re: how can you say that sl mobs arent op?
Agreed, however i was refering to all the other damaging spells mentioned, but this person may not have known that. Good point.Rufio wrote:Harm and destruction do damage regardless of your save.
Amoenotep wrote:Interesting turn of events.....
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Re: how can you say that sl mobs arent op?
Stay out of Daeron!
EDIT: For context, me and Kermit logged in, ran into the cradle, and all the MD PM's had "fallen down and gone boom." at the hands of the Coalition Enforcers. Hilarious!
EDIT: For context, me and Kermit logged in, ran into the cradle, and all the MD PM's had "fallen down and gone boom." at the hands of the Coalition Enforcers. Hilarious!
"Nobody Expects the Northern Inquisition!!!!"
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Re: how can you say that sl mobs arent op?
Well obviously your mobs are over powered then eh... oh wait i play out of Daeron.... nothing to see here move along, everthing is excellently balanced and needs no correction.
Amoenotep wrote:Interesting turn of events.....
Re: how can you say that sl mobs arent op?
Yes, and this was ages ago. When M.D. still played by the rules? Well, mostly their rules heh.
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