You be the dev: XP for Kill Formulae omgthissucks
Re: You be the dev: XP for Kill Formulae omgthissucks
The years of experience is supposed to be the advantage. If a 2 month old player can have the same character as a 5 year old player I dont know if that is a good thing. Although there are enough builds that people have posted that the newer player can shoot for the first time around. Perhaps the Wiki needs to start housing this info rather then random sites on the net. Example builds etc.
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Re: You be the dev: XP for Kill Formulae omgthissucks
how goes it so far?
Re: You be the dev: XP for Kill Formulae omgthissucks
I haven't played much, but clearly the XP is much higher. I was duo'ing in DE at lvl 35, ECL 3, getting about 200 xp for CR 34 mobs and about 300-350 for CR 36-37. Before, I think I would get like what, 60-70 per kill? So this is about a 3x increase.
I also went to Skara today with a lvl 24, ECL 3, and was getting a ton of XP, about 500 per kill until I leveled up a bit. At 27, was still getting around 300 per kill. Skara used to give a lot of XP before too. Would normally get about 100-200 per kill before the change at CL 23, and about 80-120 at CL 27.
I also went to Skara today with a lvl 24, ECL 3, and was getting a ton of XP, about 500 per kill until I leveled up a bit. At 27, was still getting around 300 per kill. Skara used to give a lot of XP before too. Would normally get about 100-200 per kill before the change at CL 23, and about 80-120 at CL 27.
Bargeld wrote:It's been shown in past relic events even, if NC actually has a decent amount of players involved, they will win.
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Re: You be the dev: XP for Kill Formulae omgthissucks
Similar in IoD - seemed like about a 50% boost for my L24 aasimir. 400-650 xp per kill, 800 xp/minute.
L1-10 is still a drag. 161 for CR9 ogres, L9 gith; 107 xp/minute
L1-10 is still a drag. 161 for CR9 ogres, L9 gith; 107 xp/minute
Three years of nursery school and you think you know it all.
- Dr. Michael Hfuhruhurr
- Dr. Michael Hfuhruhurr
Re: You be the dev: XP for Kill Formulae omgthissucks
You used to get 60-70 exp for killing a cr 34 mob at level 39 (I did enough soloing in dwarfs to know this very well). The old system should have given much more than that for a cr 36 mob at level 35, maybe around 175. Exp seems to have almost (but not quite) doubled as long as you are fighting around your level.
I got about 20k of exp after spending an hour in DE and an hour in posi with an ecl 2 level 35 toon yesterday with one other person in each group (daral being with me in DE
). The DE group was a Tensors mage and CoT, the posi group was the same Tensors mage and a caster cleric. I'd say in both instances we were killing pretty efficiently. I was getting 200-350 exp per kill in DE and 250-400 exp per kill in posi. It is still a grind, but it is faster than before for sure.
I got about 20k of exp after spending an hour in DE and an hour in posi with an ecl 2 level 35 toon yesterday with one other person in each group (daral being with me in DE

Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Re: You be the dev: XP for Kill Formulae omgthissucks
Well It sucks once you start killing stuff lower lvl then u, im getting less xp now at 38 in forest home solo then i was before the change.
I got 40 for an arenae and 19 for a direbear both of which take forever to kill.
So the question is it might be good fighting around your cr right so where are the CR 38 39 and 40 mobs for me to kill that dont require a massive party and huge time investment in play time
Just my thoughts anyways i can see a larger bottleneck of char in the 37+ rnage now because xp sucks killing things lower lvl than u
I got 40 for an arenae and 19 for a direbear both of which take forever to kill.
So the question is it might be good fighting around your cr right so where are the CR 38 39 and 40 mobs for me to kill that dont require a massive party and huge time investment in play time
Just my thoughts anyways i can see a larger bottleneck of char in the 37+ rnage now because xp sucks killing things lower lvl than u
Re: You be the dev: XP for Kill Formulae omgthissucks
Jmana wrote:38 in forest home
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Re: You be the dev: XP for Kill Formulae omgthissucks
ignored my point that i was getting twice the xp before if not a little more and it was slow but doable, guess im supposed to build something with a damage shield and go let stuff in the abyss hit me till it dies if i wanna lvl solo.
Re: You be the dev: XP for Kill Formulae omgthissucks
Jmana wrote:ignored my point that i was getting twice the xp before if not a little more and it was slow but doable, guess im supposed to build something with a damage shield and go let stuff in the abyss hit me till it dies if i wanna lvl solo.
38. in. forest. home.
But, possibly more inline with your request: If you're almost any build, you can go kill stuff in Posi. It can be a little hard, but glimmers, Aoas, Xags and Energons aren't too bad.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
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Re: You be the dev: XP for Kill Formulae omgthissucks
I got 40 for an arenae and 19 for a direbear both of which take forever to kill.





indeed this is stepbackwards... We used to live on Forest Home from 28 up...
tis close and safe for us will lots of lag...
sad

19xp for a elder dire bear at 37...

at your service,
DZ

My attitude toward men who mess around is simple: If you find 'em, kill 'em!
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Re: You be the dev: XP for Kill Formulae omgthissucks
yes...believe it or not we want you to challenge yourself a bit. which means taking your char somewhere it might actually have to fight a bit for the right CR:xp ratio.
Re: You be the dev: XP for Kill Formulae omgthissucks
Here's my weekend recap with the new xp:
Had a lvl 13 ecl1 when the change was made. Went to ordian clan caves and the mobs were a bit tougher than usual (couple more ab, maybe hp's... noticable but not out of line). Died to a nasty trap, so headed to gnolls. Found some TNC guys there and we grouped up, about 5 of us, lvl 13 max. Gnolls has always been great xp... if you start at level 10, then the bodyguards and flamedancers are usually worth roughly 350xp. At lvl 13, they were still worth 200-250, if I remember correctly. This run, we were getting ~590 @ lvl 13. It took ~30 mins and 2.5 runs through the pits in order to go from 13 to 16. After 16, the group split and the session ended.
Next session I joined 1 or 2 SL cohorts, and we hit Ice Trolls, all lvl 16 toons. About 2 hours later, maybe 3, we were level 21. I can't remember the xp amounts per kill... it just went so fast. On to IoD to see how we fared... 787xp + bonus per kill. In about 30 mins we were lvl 23.
So to summarize the lowbie from 13-23... it took 2 sessions and roughly 3-4 hours for 10 levels. Faster than previous, but not completely out of line. The big difference is when you are solo, the xp still goes pretty quickly, reducing the grind time.
So later in the weekend, there was a FH group of 33-36. I joined with a 34 ECL3; 6 or 7 of us in group. I was getting 31 xp per kill for cr 33... with a long fight. The killing went quickly, but the xp did not. I think i gained about 2k in 2 hours. In a 6+ man group. I went to a side map and killed a couple solo, just to see, and I found that at lvl 34, I could kill that same cr33 and get 89xp. And that took MUCH longer than in group. And it was 1 creature all alone, without any nearby friends. I figure, with good luck and quick buffing, I could get 2k xp in maybe 3 or 4 hours, solo. So to get from lvl 34 to 35 would take be roughly 15 solo sessions, for 3 hours each... it would take 45 hours solo to get 1 level.
This all points back to some of the original statements made. Once you hit 35, there simply isn't anywhere to go solo for a higher cr mob, in order to get good xp flow. Yes there are a couple places, and yes you will have to fight hard. For many hours. Using a lot of potions. And you might get 300xp per kill for something cr 35-37. Alternately, you can go to a nexus and kill cr 21 things for 10xp each and kill 10 of them in about the same time or less than a single 35+. And use no potions, and never get injured.
Final summary:
lvls 13-23 in 4 hours
lvl 34-34 (2k xp) in 2 hours
Had a lvl 13 ecl1 when the change was made. Went to ordian clan caves and the mobs were a bit tougher than usual (couple more ab, maybe hp's... noticable but not out of line). Died to a nasty trap, so headed to gnolls. Found some TNC guys there and we grouped up, about 5 of us, lvl 13 max. Gnolls has always been great xp... if you start at level 10, then the bodyguards and flamedancers are usually worth roughly 350xp. At lvl 13, they were still worth 200-250, if I remember correctly. This run, we were getting ~590 @ lvl 13. It took ~30 mins and 2.5 runs through the pits in order to go from 13 to 16. After 16, the group split and the session ended.
Next session I joined 1 or 2 SL cohorts, and we hit Ice Trolls, all lvl 16 toons. About 2 hours later, maybe 3, we were level 21. I can't remember the xp amounts per kill... it just went so fast. On to IoD to see how we fared... 787xp + bonus per kill. In about 30 mins we were lvl 23.
So to summarize the lowbie from 13-23... it took 2 sessions and roughly 3-4 hours for 10 levels. Faster than previous, but not completely out of line. The big difference is when you are solo, the xp still goes pretty quickly, reducing the grind time.
So later in the weekend, there was a FH group of 33-36. I joined with a 34 ECL3; 6 or 7 of us in group. I was getting 31 xp per kill for cr 33... with a long fight. The killing went quickly, but the xp did not. I think i gained about 2k in 2 hours. In a 6+ man group. I went to a side map and killed a couple solo, just to see, and I found that at lvl 34, I could kill that same cr33 and get 89xp. And that took MUCH longer than in group. And it was 1 creature all alone, without any nearby friends. I figure, with good luck and quick buffing, I could get 2k xp in maybe 3 or 4 hours, solo. So to get from lvl 34 to 35 would take be roughly 15 solo sessions, for 3 hours each... it would take 45 hours solo to get 1 level.
This all points back to some of the original statements made. Once you hit 35, there simply isn't anywhere to go solo for a higher cr mob, in order to get good xp flow. Yes there are a couple places, and yes you will have to fight hard. For many hours. Using a lot of potions. And you might get 300xp per kill for something cr 35-37. Alternately, you can go to a nexus and kill cr 21 things for 10xp each and kill 10 of them in about the same time or less than a single 35+. And use no potions, and never get injured.
Final summary:
lvls 13-23 in 4 hours
lvl 34-34 (2k xp) in 2 hours
Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Re: You be the dev: XP for Kill Formulae omgthissucks
You actually can't go to the nexus now and get 10 exp minimum, you'll get about 1 exp per kill.
Anyways, the point was to push people to go to the tougher areas and to encourage parties again. If you are level 35+ and still in forest home, you aren't pushing yourself. PvM on the server had gotten really stale when you would have 20 people logged in, and couldn't find a party because everyone was content just soloing or hanging out with their other two guildmates in their little corner of the server. Things had been getting getting really antisocial lately.
To anyone who says some of those high level areas are too tough without a giant party: I was soloing in the abyss with a level 35 wizard yesterday, and not some crit immune damage reduction tank. I was getting 500-600 exp per kill.
The only thing I would like to see is a slight cr bump in a few areas, particularly elysium and the HoD halls. I was there yesterday in level 36-37 parties, and we came close to a wipe once in both areas, but the challenge ratings were all below our levels. I was suprised that a demilich was only cr 36 and the elysium mobs were only around cr 34-36. Both of those areas seem more like level 35-38 areas to me. Elysium was harder than DE gauntlet for sure, but the cr ratings stayed the same.
Anyways, the point was to push people to go to the tougher areas and to encourage parties again. If you are level 35+ and still in forest home, you aren't pushing yourself. PvM on the server had gotten really stale when you would have 20 people logged in, and couldn't find a party because everyone was content just soloing or hanging out with their other two guildmates in their little corner of the server. Things had been getting getting really antisocial lately.
To anyone who says some of those high level areas are too tough without a giant party: I was soloing in the abyss with a level 35 wizard yesterday, and not some crit immune damage reduction tank. I was getting 500-600 exp per kill.
The only thing I would like to see is a slight cr bump in a few areas, particularly elysium and the HoD halls. I was there yesterday in level 36-37 parties, and we came close to a wipe once in both areas, but the challenge ratings were all below our levels. I was suprised that a demilich was only cr 36 and the elysium mobs were only around cr 34-36. Both of those areas seem more like level 35-38 areas to me. Elysium was harder than DE gauntlet for sure, but the cr ratings stayed the same.
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Re: You be the dev: XP for Kill Formulae omgthissucks
Rufio, you touch on two conficting ideas, IMO.
1) The PvM was stale and so the mobs, cr, and XP were changed in order to promote more groups.
2) The PvM is solo'able at high levels for acceptable xp.
The problem is that these are on opposite ends of the spectrum here. If you desire more groups, then you have to reduce the effectiveness of soloing. If you want to make soloing easier, then you lose the motivation to make groups. I don't see how both of these objectives were acheived with the current settings.
I'll just go back to one of my earlier quotes:
I shouldn't be forced to play as a bad guy in a group of 5 goodie-goodies just so i can level. Given the current population of say 20 online players at any time, 10-15 are TNC and the remaining 5 are a combo of AORK and MASL. That's not set in stone, but in my little group of evildo'ers, having 5 on is a huge day for our side and it means lets go get our 35+ some experience. Apparently, that can happen at any given time given the current playerbase of TNC. I don't want 35+ to be easy, but I don't want the fastest way to solo there to be killing lost guardians in a nexus.
Righ now, it appears that you can do 1-30 in less than a week, maybe 4 days/sessions of a few hours each. Then 30-33 might take a week or 2. 33-40 is going to take multiple months.
1) The PvM was stale and so the mobs, cr, and XP were changed in order to promote more groups.
2) The PvM is solo'able at high levels for acceptable xp.
The problem is that these are on opposite ends of the spectrum here. If you desire more groups, then you have to reduce the effectiveness of soloing. If you want to make soloing easier, then you lose the motivation to make groups. I don't see how both of these objectives were acheived with the current settings.
I'll just go back to one of my earlier quotes:
Now go look at my previous post and see the group vs solo comparison. Nothing has changed. If anything, it's worse now for the solo toons. Everything is slightly more difficult, but the rewards are better. If players COULDN'T solo 35+ areas before, then making it harder with a higher reward doesn't make it any more possible, it just makes the solo vs group disparity larger.Bargeld wrote:Currently, XP is fine until you hit 35. Soloing isn't really an option then, as it's really just a waste of time. You can solo for 4 hours and get the same xp in 30 mins with a group.
I shouldn't be forced to play as a bad guy in a group of 5 goodie-goodies just so i can level. Given the current population of say 20 online players at any time, 10-15 are TNC and the remaining 5 are a combo of AORK and MASL. That's not set in stone, but in my little group of evildo'ers, having 5 on is a huge day for our side and it means lets go get our 35+ some experience. Apparently, that can happen at any given time given the current playerbase of TNC. I don't want 35+ to be easy, but I don't want the fastest way to solo there to be killing lost guardians in a nexus.
Righ now, it appears that you can do 1-30 in less than a week, maybe 4 days/sessions of a few hours each. Then 30-33 might take a week or 2. 33-40 is going to take multiple months.
DeputyDog wrote:And the areas that require 5-10 people should probably be done at 40 anyway and arnt about xp as was stated above. The end game areas are about gear. xp is a bonus.
Every newbie on the server should have a lvl 20 within a couple days. 30 within a week or so. So the difference between a newbie and a vet is whether you are willing to do the grind from 30 to 40.DeputyDog wrote:The years of experience is supposed to be the advantage. If a 2 month old player can have the same character as a 5 year old player I dont know if that is a good thing.
Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Re: You be the dev: XP for Kill Formulae omgthissucks
Notes: Rufio is saying soloing is possible, albeit slower than many of you would like.
Party play is great now - remember that CRs in general are still getting tweaked a little, I agree that Elysium and DE Gauntlet are possibly under-CR'd. On a similar note: wth skara is CR 31? lol.
Party play is great now - remember that CRs in general are still getting tweaked a little, I agree that Elysium and DE Gauntlet are possibly under-CR'd. On a similar note: wth skara is CR 31? lol.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.