time expired auto forced respawn.

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Rummybum
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time expired auto forced respawn.

Post by Rummybum »

As I was attempting to cast a rez scroll the dead pc was forced to respawn by a new automatic time out mechanism. I don't have any idea how long this has been in the script, but it sure would help if whoever is changing things would quit fixing things that aren't broken. This one is extremely annoying and unnecessary. The server is laggy as heck and sometimes you win a fight leave the scene and later find out your really dead. This is a huge waste of time effort money and xp.
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Rufio
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Re: time expired auto forced respawn.

Post by Rufio »

This has been in the code for almost 2 years now (oh god, this doesn't even seem that old, I have been on this server too long). Here is the change log entry:

http://www.nsrealm.com/public/ns/viewto ... 9#p1023859


It was done so people wouldn't camp their dead toons to prevent maps from respawning. It was a big issue in pvp in particular because people would camp dead toons in and around relic cradles to prevent guards from respawning. I find 20 minutes is enough to bring a rescue as long as the rescue just runs straight there.
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Rummybum
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Re: time expired auto forced respawn.

Post by Rummybum »

Well I was nowhere near a relic I was in Skara and had a lag caused death. Nowhere near 20 minutes when it happened. As you can see I must be a huge abuser as this is the first I knew about it..
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Bargeld
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Re: time expired auto forced respawn.

Post by Bargeld »

You can regain the xp in less than 20 minutes from a respawn at any level. The only bummer is having to run back. If you can't get a toon up within 20 mins, you might as well have respawned and ran back out.
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Dazrield
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Re: time expired auto forced respawn.

Post by Dazrield »

I've run into the issue as well. I believe what causes it is what is known as 'transit death'. Your hps drop below 0, you get healed or regen.. but the server thinks you're dead. However.. if you spend over 20 minutes w/o changing maps and then die again you get forced to auto respawn with no chance for a res or anything.

mining
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Re: time expired auto forced respawn.

Post by mining »

Dazrield wrote:I've run into the issue as well. I believe what causes it is what is known as 'transit death'. Your hps drop below 0, you get healed or regen.. but the server thinks you're dead. However.. if you spend over 20 minutes w/o changing maps and then die again you get forced to auto respawn with no chance for a res or anything.
^^
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.

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DeputyDog
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Re: time expired auto forced respawn.

Post by DeputyDog »

Transit death is annoying. Rest or use the book.
I like the timer. No reason to sit afk for more then 20 minutes if your dead. Suck it up and just play.
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mining
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Re: time expired auto forced respawn.

Post by mining »

DeputyDog wrote:Transit death is annoying. Rest or use the book.
I like the timer. No reason to sit afk for more then 20 minutes if your dead. Suck it up and just play.
There are reasons, which is why the timer exists :roll:
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.

LinuxPup
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Re: time expired auto forced respawn.

Post by LinuxPup »

I wrote the code for this and am certainly interested in any steps to repeat any bugs reliably.

There are steps taken to ensure that if you die and get raised immediately, then die again 19 minutes later for example, that you don't respawn after 1 minute. Each death has its own unique "Death ID", so as not to get confused. I used something similar in the NPC resurrection code. If you can demonstrate that this isn't working somehow, please let me know with steps so I can reproduce this.

Auto-respawning isn't going away btw... as a player I always hated having players (especially dual-loggers) sitting around for hours in areas and blocking respawns. Things were broken and this fixed it.
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Shadowalker
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Re: time expired auto forced respawn.

Post by Shadowalker »

IMO Autospawn does more good than harm.

Transdeath is a fact of NWN life, cant be avoided, but you can have some control over it. It is easy to see the death popup in battle, even if only for a fraction of a round. If in a party with others, before they rest to rebuff before a new zone, use your book or rest, to save your location. And relog, you die on rentry but the party can then raise you and you can rest and rebuff as normal. Far better than moving to a new zone and then having to be raised and fight from that 'unbuffed' state.
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mining
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Re: time expired auto forced respawn.

Post by mining »

LinuxPup wrote:I wrote the code for this and am certainly interested in any steps to repeat any bugs reliably.

There are steps taken to ensure that if you die and get raised immediately, then die again 19 minutes later for example, that you don't respawn after 1 minute. Each death has its own unique "Death ID", so as not to get confused. I used something similar in the NPC resurrection code. If you can demonstrate that this isn't working somehow, please let me know with steps so I can reproduce this.

Auto-respawning isn't going away btw... as a player I always hated having players (especially dual-loggers) sitting around for hours in areas and blocking respawns. Things were broken and this fixed it.
Its the same issue as the transdeath bug - if you're sitting around forever the server says "he's dead" and autospawns you when you transdeath.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.

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