Question about Que Breaking

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Korr
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Re: Question about Que Breaking

Post by Korr »

Invisibility according to D&D only gives +20 hide. Maybe allow listeners to "see" invis people as a trade off for being que cleared?
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Lokey
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Re: Question about Que Breaking

Post by Lokey »

No, invis is undetectable to sight, the +20 comes from here: http://www.d20srd.org/srd/skills/spot.htm
A Spot check result higher than 20 generally lets you become aware of an invisible creature near you, though you can’t actually see it.
Follow the links on invisible. I think a search of attack + square will turn up the target a general area to smack something you can't detect rules.

Grapple wizard would sneak into some class or feat tree that gets mind or life sense so he doesn't have to worry about all these dumb opposed whatever checks ;)
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

mining monk
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Re: Question about Que Breaking

Post by mining monk »

Lokey wrote:No, invis is undetectable to sight, the +20 comes from here: http://www.d20srd.org/srd/skills/spot.htm
A Spot check result higher than 20 generally lets you become aware of an invisible creature near you, though you can’t actually see it.
Follow the links on invisible. I think a search of attack + square will turn up the target a general area to smack something you can't detect rules.

Grapple wizard would sneak into some class or feat tree that gets mind or life sense so he doesn't have to worry about all these dumb opposed whatever checks ;)
Can you just write "Insert vaguely useful grapple wizard phrase her" in your sig? Then you can just write *see sig* and save your poor typing fingers.
Things we must hold the DMs to.
nc would get hulking hurlers first.
TBC....

Korr
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Re: Question about Que Breaking

Post by Korr »

Well D&D is a d20 system, but it is fairly independent of the srd you linked to Lokey. Recheck your players handbook, in 3.5/3rd ed atleast. Not sure about 4th ed
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Lokey
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Re: Question about Que Breaking

Post by Lokey »

I have assigned keys for grapple wizard, Grapple wizard, grapple wizardess, etc... ;)

SRD is...just check the entries in the top right of the main page (it's base 3.5 DnD in short, but does not have all the things your grapple wizard could want like Baubau Slime or Venomfire*.)

* 9/10 times Tep will agree that Venomfire is horribly, horribly, insanely broken even when rarely used by a responsibleΦ grapple wizard. The tenth time he's going to spit at you for caster level d6 damage of every energy type with each of his 10 heads with normal attack iterations against touch ac. SR checks are for wimps. Oh and drain 5 levels off each hit for fun. And that ridiculous meta-magic you can stick on cold spells. :)

Φ i.e. Tep
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

frogofpeace
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Re: Question about Que Breaking

Post by frogofpeace »

Yet another thing NC doesn't get - grapple wizards for NC!
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Amoenotep
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Re: Question about Que Breaking

Post by Amoenotep »

nc would get hulking hurlers first.


hips breaks ques, hips is broken...it would be nice to remove it or fix it, but we can't yet.
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mining monk
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Re: Question about Que Breaking

Post by mining monk »

Lokey wrote:I have assigned keys for grapple wizard, Grapple wizard, grapple wizardess, etc... ;)

SRD is...just check the entries in the top right of the main page (it's base 3.5 DnD in short, but does not have all the things your grapple wizard could want like Baubau Slime or Venomfire*.)

* 9/10 times Tep will agree that Venomfire is horribly, horribly, insanely broken even when rarely used by a responsibleΦ grapple wizard. The tenth time he's going to spit at you for caster level d6 damage of every energy type with each of his 10 heads with normal attack iterations against touch ac. SR checks are for wimps. Oh and drain 5 levels off each hit for fun. And that ridiculous meta-magic you can stick on cold spells. :)

Φ i.e. Tep
Locate City bomb? Faaaaarrrr more efficient for killing an army, city, empire or even civilization, so long as you can get enough solars/balors to help you (for the civilation one), as are fell Magic Missiles and "good" spells (AoEs do 0 damage to good peeps, 50% damage to neutral peeps and 100% damage to evil peeps) . (Fell = 1 levels drained per damage done. Fell entangle is insane if your DM lets you :twisted: :evil: :twisted:
Things we must hold the DMs to.
nc would get hulking hurlers first.
TBC....

Lokey
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Re: Question about Que Breaking

Post by Lokey »

I think Fell was updated. 1 level per damage is lol. Unless I'm thinking of draining.

Destroying an army/city is easy out of the core druid spell list (control winds/weather are nuts), and doesn't let the insta-almost anything killer into the game by taking things out of Frostburn that should stay there ;)
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

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