Question about Que Breaking
Re: Question about Que Breaking
Invisibility according to D&D only gives +20 hide. Maybe allow listeners to "see" invis people as a trade off for being que cleared?
Amoenotep wrote:korr is the greatest


Re: Question about Que Breaking
No, invis is undetectable to sight, the +20 comes from here: http://www.d20srd.org/srd/skills/spot.htm
Grapple wizard would sneak into some class or feat tree that gets mind or life sense so he doesn't have to worry about all these dumb opposed whatever checks
Follow the links on invisible. I think a search of attack + square will turn up the target a general area to smack something you can't detect rules.A Spot check result higher than 20 generally lets you become aware of an invisible creature near you, though you can’t actually see it.
Grapple wizard would sneak into some class or feat tree that gets mind or life sense so he doesn't have to worry about all these dumb opposed whatever checks

Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
-
- Pk Bait
- Posts: 62
- Joined: Fri May 29, 2009 3:11 am
Re: Question about Que Breaking
Can you just write "Insert vaguely useful grapple wizard phrase her" in your sig? Then you can just write *see sig* and save your poor typing fingers.Lokey wrote:No, invis is undetectable to sight, the +20 comes from here: http://www.d20srd.org/srd/skills/spot.htmFollow the links on invisible. I think a search of attack + square will turn up the target a general area to smack something you can't detect rules.A Spot check result higher than 20 generally lets you become aware of an invisible creature near you, though you can’t actually see it.
Grapple wizard would sneak into some class or feat tree that gets mind or life sense so he doesn't have to worry about all these dumb opposed whatever checks
Things we must hold the DMs to.
TBC....nc would get hulking hurlers first.
Re: Question about Que Breaking
Well D&D is a d20 system, but it is fairly independent of the srd you linked to Lokey. Recheck your players handbook, in 3.5/3rd ed atleast. Not sure about 4th ed
Amoenotep wrote:korr is the greatest


Re: Question about Que Breaking
I have assigned keys for grapple wizard, Grapple wizard, grapple wizardess, etc... 
SRD is...just check the entries in the top right of the main page (it's base 3.5 DnD in short, but does not have all the things your grapple wizard could want like Baubau Slime or Venomfire*.)
* 9/10 times Tep will agree that Venomfire is horribly, horribly, insanely broken even when rarely used by a responsibleΦ grapple wizard. The tenth time he's going to spit at you for caster level d6 damage of every energy type with each of his 10 heads with normal attack iterations against touch ac. SR checks are for wimps. Oh and drain 5 levels off each hit for fun. And that ridiculous meta-magic you can stick on cold spells.
Φ i.e. Tep

SRD is...just check the entries in the top right of the main page (it's base 3.5 DnD in short, but does not have all the things your grapple wizard could want like Baubau Slime or Venomfire*.)
* 9/10 times Tep will agree that Venomfire is horribly, horribly, insanely broken even when rarely used by a responsibleΦ grapple wizard. The tenth time he's going to spit at you for caster level d6 damage of every energy type with each of his 10 heads with normal attack iterations against touch ac. SR checks are for wimps. Oh and drain 5 levels off each hit for fun. And that ridiculous meta-magic you can stick on cold spells.

Φ i.e. Tep
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
-
- PKer
- Posts: 1237
- Joined: Sat Oct 28, 2006 7:14 am
Re: Question about Que Breaking
Yet another thing NC doesn't get - grapple wizards for NC!
Three years of nursery school and you think you know it all.
- Dr. Michael Hfuhruhurr
- Dr. Michael Hfuhruhurr
-
- Lord DM Supreme
- Posts: 4717
- Joined: Wed Aug 30, 2006 4:09 pm
- Location: in the mists of eternity
Re: Question about Que Breaking
nc would get hulking hurlers first.
hips breaks ques, hips is broken...it would be nice to remove it or fix it, but we can't yet.
hips breaks ques, hips is broken...it would be nice to remove it or fix it, but we can't yet.
-
- Pk Bait
- Posts: 62
- Joined: Fri May 29, 2009 3:11 am
Re: Question about Que Breaking
Locate City bomb? Faaaaarrrr more efficient for killing an army, city, empire or even civilization, so long as you can get enough solars/balors to help you (for the civilation one), as are fell Magic Missiles and "good" spells (AoEs do 0 damage to good peeps, 50% damage to neutral peeps and 100% damage to evil peeps) . (Fell = 1 levels drained per damage done. Fell entangle is insane if your DM lets youLokey wrote:I have assigned keys for grapple wizard, Grapple wizard, grapple wizardess, etc...
SRD is...just check the entries in the top right of the main page (it's base 3.5 DnD in short, but does not have all the things your grapple wizard could want like Baubau Slime or Venomfire*.)
* 9/10 times Tep will agree that Venomfire is horribly, horribly, insanely broken even when rarely used by a responsibleΦ grapple wizard. The tenth time he's going to spit at you for caster level d6 damage of every energy type with each of his 10 heads with normal attack iterations against touch ac. SR checks are for wimps. Oh and drain 5 levels off each hit for fun. And that ridiculous meta-magic you can stick on cold spells.
Φ i.e. Tep



Things we must hold the DMs to.
TBC....nc would get hulking hurlers first.
Re: Question about Que Breaking
I think Fell was updated. 1 level per damage is lol. Unless I'm thinking of draining.
Destroying an army/city is easy out of the core druid spell list (control winds/weather are nuts), and doesn't let the insta-almost anything killer into the game by taking things out of Frostburn that should stay there
Destroying an army/city is easy out of the core druid spell list (control winds/weather are nuts), and doesn't let the insta-almost anything killer into the game by taking things out of Frostburn that should stay there

Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.