The Ragnars Kin position in relic game

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Fezz
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The Ragnars Kin position in relic game

Post by Fezz »

1st off let me pre-face my comments by saying that I ask for you all to please contribute to this discussion, and hold off on the flames.

Today I could not find a party so in I log with my lvl 30 RK toon. For something different I decided to raid the SL cradle. Well i was sucessfull (because there were no defenders lol) Off i trudged at normal pace for the pech tunnel and the RK cradle.

Little did i know that you can no longer take a relic into said pech tunnel. I could not believe it, when I stopped to think about it it comes to this :

TC - Dragon in beryn 3 screens away.
AO - Dragon in beryn 4, 5 screens away. (I forget)
SL - Dragon in Avendell AND western slope (both easy going)
NC - Dragon in beryn, not close at all really.
RK - Dragon in Avendell. Miles away when you consider the no pech tunnel useage. You would have to go through then underdark or Blackhills tunnels, mines etc.

What im getting at is i would be really interested from a fairness point of view as to what EVRYBODY thinks about this issue. Its quite clear that NC and RK are by far the worst off.

What was the rational behind stopping relics from going into the pech tunnel ? Does anyone else think it needs to be re-opened ?

I understand the point that RK has the most class combinations, but that is off-set by the least race combinations (Dwarf/Gnome only) while all other factions can also make Dwarf or Gnome. Maybe thats an idea right there ?? Dwarf / Gnome must be from RK.

I just cannot see why the RK faction is also penalised in such a way concerning the relic game. Anyways Plz Discuss.
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Nyeleni
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Re: The Ragnars Kin position in relic game

Post by Nyeleni »

I was always for leaving them open, but the reason it is closed is for the other factions not being able to get through the tunnels when pursuing a raider.
Try Angmar Dragon and Ash mt. tunnel. Might be a bit faster, altho not much :).
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Re: The Ragnars Kin position in relic game

Post by Lorkar »

This was discussed over a year ago with much flamage due to opposing factions being unable to follow through said tunnel which effectively gave the raider a 4 map headstart. Which was deemed to be too much.
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Tru3Fals3
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Re: The Ragnars Kin position in relic game

Post by Tru3Fals3 »

i agree with the gnome/dwarf in rk only, i am fine with the race restrictions considering how good we have it with classes but why is it that, for example: SL the most hated enemies of the dorf/gnome community can make dorfs and gnomes? doesnt seem right or fair to me (from a RP POV or from a balance POV), but that's just my opinion.

and ive done the relic run from several factions and RK and NC are just a horrible. try soloing all 5 relics from SL to RK, its not fun. although i dont think it would be fair to open the pech tunnel either, being that only rk can get in there, not sure how to solve that problem, maybe with some kind of door similar to the hidden tunnel route to SL.

just my two cents
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Re: The Ragnars Kin position in relic game

Post by Gornickthy »

Even though it may be a pain to bring the relics to NC and to RK it is also a pain to raid both factions. Those are the two factions where if there are more than one or two relics and some defenders the relics will typically sit until a good raiding party can be formed. Not only are they some distance to travel, but there are no real close bind points for raiders to either one. I see it as a trade off of sorts. Yea, it is not so fun trying to bring the relics in, but once they are there defense is all that much easier in my opinion.

The pech tunnels was an issue with chasers being left in the dust and being forced to change direction all of a sudden because the relic went somewhere they could not. It does appear to be an unfair advantage to be able to bring a relic somewhere that another player cannot follow.
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Re: The Ragnars Kin position in relic game

Post by Rainswept »

Tru3Fals3 wrote:i agree with the gnome/dwarf in rk only, i am fine with the race restrictions considering how good we have it with classes but why is it that, for example: SL the most hated enemies of the dorf/gnome community can make dorfs and gnomes? doesnt seem right or fair to me (from a RP POV or from a balance POV), but that's just my opinion.
Heh, it would be fun to know that any dwarf I see is friendly.
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Re: The Ragnars Kin position in relic game

Post by LinuxPup »

Dying while raiding RK is a big morale killer.
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Re: The Ragnars Kin position in relic game

Post by Rainswept »

Gornickthy wrote:Even though it may be a pain to bring the relics to NC and to RK it is also a pain to raid both factions. Those are the two factions where if there are more than one or two relics and some defenders the relics will typically sit until a good raiding party can be formed. Not only are they some distance to travel, but there are no real close bind points for raiders to either one. I see it as a trade off of sorts. Yea, it is not so fun trying to bring the relics in, but once they are there defense is all that much easier in my opinion.
I've never done raids, but from reading all this, if it's only NC and RK that have troubles like this, does that mean that say SL could quite easily get all the other relics and just ignore RK and NC if they are too much trouble, but RK and NC must deal with all of it to get any relic and doubly so if they want each others?
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Re: The Ragnars Kin position in relic game

Post by Korr »

Well there are a few ways to look at it. You can use those RK tunnels to get back to RK BEFORE the guy carrying the relic gets back, incase someone is waiting for you with a surprise. Also you can use those tunnels to get out of RK faster to get to other factions with decent speed. It hurts, but it can help sometimes you have to be creative about your thinking. Also for NC, if you bind in beryn/ave youre in a good recall/respawn spot. Not the closest, but someone carrying a relic out of NC will likely run to a dragon to get their relic home.
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Re: The Ragnars Kin position in relic game

Post by VagaStorm »

RK should definatly dont complain relic vise, I think rk is the easiest to defend, and if someone gets away with one, defenders will almost always run throu the peach tunel to get infront. I have on sevral ocations chosen to take the long walk throu underdark to avoid em.
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Re: The Ragnars Kin position in relic game

Post by Alkapwn »

It works both ways for both NC and RK its good and bad for them. The tunnels were always an unfair advantage IMO. Considering that it borders on breaking a commandment concerning relics.
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Re: The Ragnars Kin position in relic game

Post by Celorn »

Yeah no more talking! I am growing to like RK, the nexus, 2 tunnels and rear exit really make RK the center of Aetheria, be it underground - i can get so many places in a short time now it's great.

Tunnels:

-the only change that would be interesting would be one i suggested a long while ago -- make the tunnels usable with relics, but any faction can use them if they are a short race, but it's fine as-is although a bit odd.

Relics:

-Possibly add a new menu item to the journal to check your faction standing? Also, It might be nice to give all factions with their own relic a 5% bonus or something...[1] that follows better with the 5% per relic [2] there may be a bit more motivation to stop a relic raid...

Nexus portals:

-The 6 factions will never be balanced with the diverse layouts of each, but one thing I'd suggest is to either move all the nexus portals OUT of the relic rooms, or put them all INTO the relic rooms, at least that would help to smooth things out a bit on many lvls.

-Being able to enter your ally's nexus might be a cool thing, it's friendly isn't it?

Just my thoughts... probably the wrong forum and thread for it ;]
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Re: The Ragnars Kin position in relic game

Post by LinuxPup »

This isn't even a pech tunnel RK thing... the faction-only transition code blocks relics. This means MA can't use their portals while carrying relics, and the NC/TC tunnel can't be used either. If we allow relics through one, we allow them through all.
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Re: The Ragnars Kin position in relic game

Post by Korr »

I like the idea of restricted areas with the relics myself. More screens to run means more times you can stopped, or stop someone.

I like second the notion from Celorn about the journal and faction standing and the small bonus for retaining your own relic.
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