I am most pleased with the new system. Thank you for a great implimentation.
Some quick info:
- To use the Strange Pedistal without damaging it (thus incurring a repair fee equal to what appears to be 10% of your gold), you need to succeed a Lore check (DC=70). This is lots easier than it might sound, so don't get too upset, and you can still use the pedistal if you fail the check.
- RiftWell scrolls appear to cost 2000 gp. each, though this may scale with level.
- UMD and arcane crafting are not required to craft a RiftWell scroll at the pedistal.
I can see where this could be less convenient for The Circle members, as it is quite a hike back to Melencia (even through the fey tunnel, which by my count is 14 maps start to finish). If you can't use these portals to get back to faction cities then you might be walking a fair distance back to the forest...
My suggestions:
- I would suggest putting in some kind of logic to ensure people don't "lose" gold while they use the pedistal, only to "find" it again while they are done. Conveniently lost purses should not be covered by the arcanist's bank vault.
- I would also recommend that the allied factions work together to come up with a means of shortening the distance to the far-off capitols by a few areas. 9 maps I can see as a reasonable distance; 14 seems excessive, especially since the fey are not concerned with how direct their tunnels are. Poor faries can't pay attention to the task for more than 5 minutes...I digress. Perhaps the druids of The Circle can work with our folk at the Arcanum to produce a permanent Travel by Plants spell to put members of The Circle within 8 or 9 maps of their beloved forest home?
- The Coalition needs wizards to support our growing reliance upon our arcane resources. Whether the Marshals like it or not, this portal system bleeds arcane energy into our holy lands. We should begin to look to those who can employ thier knowledge to keep these energies contained. Place restrictions if you wish, such as a maximum of 21 levels of Wizard, and Paladins and Champions of Torm could not be allowed to compromize their divine purpose...but I fear we in the North are in over our heads.
(The last bit is a long shot, I know, but seriously...how long do you think the bards at the Arcanum can keep up with this?
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Providing a method for access to a players city from the Hub itself is being looked at. You are #3 of players who have suggested this idea
Your other suggestions are interesting, and will be looked at.