NS4 Change Log

Official announcements about NS4 from the Developers and DMs.
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Flailer
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Post by Flailer »

Reduced difficulty of Negative Energy Planes mobs greatly. Also changed the spawns around a bit. Give it another shot... :wink:

Fixed Lich's Wrath double axe - get the correct one at the Anvil in Avendell.
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Post by Flailer »

- Raised CR of Halls of the Dead mobs outside the main crypt - they were too low
- Added a new mob to both Negative and Positive Energy Plane
- Hopefully fixed the MA Arcane aura AC bug
- Added more debugging info to hopefully help in tracking down the shifter crashes. Please continue to post name of characters and times (and server) where the crashes occured, along with any details that might be relavant.
- Smacked the new archers around a little to kick them into gear.

[edit] - Oh yeah, I added a new map to Halls of the Dead that's a connector to Plane of Shadow. Connects to Ebontaxis' lair.
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Netrom.dk
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Post by Netrom.dk »

Extended the crafting features to include an upgrading option of previous crafted items.

See link for details:
http://www.nsrealm.com/public/ns4/viewt ... 7400#57400

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Flailer
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Post by Flailer »

Additional Crafted Weapons:
To make up for the crafting bait and switch, 4 more weapons were made craftable today:

Spear
Quarterstaff
Handaxe
Morningstar

All of these are under martial weapons crafting.
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Metis
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Post by Metis »

Spell Changes

Flesh to Stone
No more XP loss, effects depend on your dedication

No feats
Duration caster level/10 rounds
Dodge ac -2
Move Silently -20
Attack -2
Spell Failure 15%
Speed decreased 30%

Spell Focus Transmutation
Duration caster level/8 rounds
Dodge ac -3
Move Silently -30
Attack -4
Spell Failure 30%
Speed decreased 50%

Greater spell Focus Transmutation
Duration caster level/6 rounds
Dodge ac -4
Move Silently -35
Attack -6
Spell Failure 50%
Speed decreased 60%

Epic Spell Focus Transmutation
Duration caster level/4 rounds
Dodge ac -6
Move Silently -50
Attack -6
Spell Failure 75%
Speed decreased 80%

Word of Faith
Current blinds victim for (casterlevel/4)rounds
New duration to (casterlevel/5)rounds

Freedom of Movement
Current duration 1 turn/level
Suggest 1 turn(casterlevel/3)

Given the huge list of immunities it grants the duration should be shortened. Even at 1/3 it will still have a very long duration at higher levels and is of course still extendable but does not change for Rangers or Paladins

Bombard
Added fire damage equal to bludgeon
Cap raised to 20
New Visual

Negative Energy Protection
Caster level/3 turns (brings duration closer to wizards shadow shield)

Falme Ferry
Lowered its price for transportation to Haddon Mirk

Frost Dale Giants
Had some immunities removed
You will have to try some different things to figure this one out

Haste also no longer strips Pure Class Fighter bonuses, so enjoy!

Remmember any change better/worse also effects the monsters you fight
"Wheresoever you go,
go with all your heart." - Confucius

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Post by Zing »

The Thunderdome is now open for business.

This is the ultimate PvP Arena and can be found in Terrace Mettle.

Upon entering each player gets 30 seconds to buff before battle commences, the loser will be deleted from the server.

Level 21 and 50K entry requirement.
Talos - God of Rebellion.


...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo

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Netrom.dk
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Post by Netrom.dk »

Added Trap Dismantler to Elvin

This tool will let you dismantle a trap and harvest its components, based on your disable trap skill.

Be carefull because it might just blow up in your face.

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Post by Metis »

More changes!

Awaken
Can be used on summons now gives
+2 strength
+2 Constitution
+1d4 wisdom
+2 AB
1 round/caster level

Earthquake
Will now also have knockdown (1 round) if you fail a reflex save

Prismatic Spray
Now Party Friendly
Damage given a small boost:
fire 1d6*lvl
acid 1d8*lvl
elect 1d8*lvl
poison ghoul rot dc32
confusion lvl/5 rounds
paralyze lvl/5
(Random effects 1 in 8 chance of being affected by 2)

Blackstaff
Effects last 1 round per 2 caster levels
Scales with spell focus Transmutation
No feat - +2, 2elment damage, 1d4bludge
focus - +3, 1d6elemt damage, 1d6 bludge
greater - +4, 1d8 elemt damage, 1d8 bludge
epic - +6, 1d12 element damage, 1d12 bludge
The elemental damage is randomized
Blackstaff spell may be re-modified
Last edited by Metis on Sun Nov 19, 2006 5:25 pm, edited 1 time in total.
"Wheresoever you go,
go with all your heart." - Confucius

Metis
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Post by Metis »

Another few tweaks

Divine Power
Duration fixed 1 turn extendable

Chain Lightning
Now party friendly
Slight boost in damage on secondary targets
Reverted to original non-party friendly secondary target given slight damage boost

Blade Thirst
Caster level:
1-10 vampire regen 2
11-20 vampire regen 3
21-30 vampire regen 4
31-40 vampire regen 5

Focus in school transmutation
None – 0
Focus - +1
Greater - +3
Vampire regen will stack.

Works on any weapon but only 1 enchantment at a time.
Last edited by Metis on Sat Nov 18, 2006 1:09 pm, edited 1 time in total.
"Wheresoever you go,
go with all your heart." - Confucius

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Netrom.dk
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Post by Netrom.dk »

You should now no longer be told that you cannot use a item because you are not level 13 when transitioning even though you did not use a level 13+ weapon.

The trap dismantling tool should now give components for the 3 lowest levels of traps (DC also adjusted to craft dc + 10).

You will no longer be able to take damage when respawning, and you will not be able to harm others either.

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Flailer
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Post by Flailer »

Added in Epic Chests which should contain the higher level drops for planar bosses, some of the tougher planar mobs, and a chance on the amazon bosses as well.

Let me know feedback on trap and lock difficulty. Also if you find any problem chest spawning areas where the chest gets spawned inside inaccessible locations.

Also, upped the CR of the Skull Harvester to 34 and reduced the discipline a bit. CR of the Corpse Reaper upped to 33 too.
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Flailer
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Post by Flailer »

Properties of crafted items for MA level (the gear, not weapons) have been changed in order to support upgradable crafting.

Every time you upgrade your item, you'll increment the properties on it by 1, with caps set in place so that AC on the item doesn't exceed 5 and saves don't exceed 6.

Here's the new properties as well as what they'll be at level 40 once fully upgraded.

Crafting upgrading isn't live yet - we'll let you know when it is. Should be soon now.

-------------------------


Crafted Imbued Helm: (2nd type) - level 20
Ability Bonus: Intelligence +6
Saving Throw Bonus: Fear +3
Skill Bonus: Concentration +7
Skill Bonus: Spellcraft +7

Improved Crafted Imbued Helm: (2nd type) - level 40
Ability Bonus: Intelligence +10
Saving Throw Bonus: Fear +6
Skill Bonus: Concentration +11
Skill Bonus: Spellcraft +11

------------------------

Crafted Imbued Belt: - level 20
Ability Bonus: Constitution +6
Taunt +4
Fort +2

Improved Crafted Imbued Belt: - level 40
Ability Bonus: Constitution +10
Taunt +8
Fort +6

------------------------

Crafted Imbued Boots: - level 20
Ability Bonus: Dexterity +1
AC Bonus +4
Saving Throw Bonus: Specific: Reflex +4
Skill Bonus: Disable Trap +6
Skill Bonus: Set Trap +6
Regen +1

Improved Crafted Imbued Boots: - level 40
Ability Bonus: Dexterity +5
AC Bonus +5
Saving Throw Bonus: Specific: Reflex +6
Skill Bonus: Disable Trap +10
Skill Bonus: Set Trap +10
Regen +5

------------------------

Crafted Imbued Boots: - level 20
Ability Bonus: Dexterity +6
Saving Throw Bonus: Specific: Reflex +2
AC Bonus +1
Skill Bonus: Hide +6
Skill Bonus: Move Silently +6

Improved Crafted Imbued Boots: - level 40
Ability Bonus: Dexterity +10
Saving Throw Bonus: Specific: Reflex +6
AC Bonus +5
Skill Bonus: Hide +10
Skill Bonus: Move Silently +10

------------------------

Crafted Silvery Bracer: - level 20
AC Bonus +5
Ability Bonus: Strength +3
Skill Bonus: Discipline +5
Skill Bonus: Parry +5
Skill Bonus: Perform +5

Improved Crafted Silvery Bracer: - level 40
AC Bonus +5
Ability Bonus: Strength +7
Skill Bonus: Discipline +9
Skill Bonus: Parry +9
Skill Bonus: Perform +9

------------------------

Crafted Imbued Gauntlets: - level 20
Ability Bonus: Strength +6
Attack Bonus +3
Damage Bonus: Bludgeoning 2d6 Damage

Improved Crafted Imbued Gauntlets: - level 40
Ability Bonus: Strength +10
Attack Bonus +7
Damage Bonus: Bludgeoning 2d12 Damage

------------------------

Crafted Imbued Gloves: - level 20
Ability Bonus: Strength +6
AC Bonus +5
Skill Bonus: Heal +9

Improved Crafted Imbued Gloves: - level 40
Ability Bonus: Strength +10
AC Bonus +5
Skill Bonus: Heal +13

------------------------

Crafted Imbued Cloak: - level 20
Ability Bonus: Charisma +1
AC Bonus +3
Saving Throw Bonus: Cold +5
Saving Throw Bonus: Fire +5
Saving Throw Bonus: Acid +1
Saving Throw Bonus: Electrical +1

Improved Crafted Imbued Cloak: - level 40
Ability Bonus: Charisma +5
AC Bonus +5
Saving Throw Bonus: Cold +6
Saving Throw Bonus: Fire +6
Saving Throw Bonus: Acid +5
Saving Throw Bonus: Electrical +5

------------------------

Crafted Imbued Cloak: - level 20
Ability Bonus: Charisma +6
Skill Bonus: Perform +8
Skill Bonus: Taunt +8

Improved Crafted Imbued Cloak: - level 40
Ability Bonus: Charisma +10
Skill Bonus: Perform +12
Skill Bonus: Taunt +12

------------------------

Crafted Silvery Amulet: - level 20
Ability Bonus: Wisdom +6
Saving Throw Bonus: Specific: Will +1
AC +3
Bonus Spell Slot: Cleric Level 6
Bonus Spell Slot: Cleric Level 7
Bonus Spell Slot: Ranger Level 3
Bonus Spell Slot: Ranger Level 4
Bonus Spell Slot: Paladin Level 3
Bonus Spell Slot: Paladin Level 4
Bonus Spell Slot: Druid Level 6
Bonus Spell Slot: Druid Level 7

Improved Crafted Silvery Amulet: - level 40
Ability Bonus: Wisdom +10
Saving Throw Bonus: Specific: Will +5
AC +5
Bonus Spell Slot: Cleric Level 6
Bonus Spell Slot: Cleric Level 7
Bonus Spell Slot: Ranger Level 3
Bonus Spell Slot: Ranger Level 4
Bonus Spell Slot: Paladin Level 3
Bonus Spell Slot: Paladin Level 4
Bonus Spell Slot: Druid Level 6
Bonus Spell Slot: Druid Level 7

------------------------

Crafted Silvery Amulet: - level 20
Ability Bonus: Wisdom +2
AC Bonus +4
Skill Bonus: Heal +6
Saving Throw Bonus: Specific: Will +4

Improved Crafted Silvery Amulet: - level 40
Ability Bonus: Wisdom +6
AC Bonus +5
Skill Bonus: Heal +10
Saving Throw Bonus: Specific: Will +6
Flailer
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Metis
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Post by Metis »

And we go on

Red Dragon Disciple
Instead of 1d10 every 3 damage on breath after 10 it will be 1d10 every level, ie level 30 is 30d10 fire damage

Red Dragon Disciple
Instead of standard DC19 vs fire breath it is now DC20 + RDD level

Shadow Dancer
Starting at level 6 will get +1 MS/Hide every 2 levels

Shadow Dancer
Shadow Evade will now laste 10 rounds + 1 round per SD level

Spell Thunderclap:
Old
10 rounds deafness
1 round Stun
1 round KD

New
10 rounds deafness
2 rounds Stun
2 rounds KD
1d4 sonic/lvl (max 20d4) - reflex save vs spells
Spell remains target all, not party friendly

HellBall
D6*10 Positive
D6*10 Divine
D6*12 Sonic
D6*12 Acid

Epic spell DC
15+ (caster level/2) + ability modifier
Only for PC, boost and bigger boost for pure classes

Magic Fang
Usable on summons, 1 turn a caster level
+1 hit/+1 damage(magical)

Greater Magic Fang
Usable on summons, 1 Round a castel level +5
+1 hit/damage(magical) every 5 levels
Max at +3/+3

Note Magical Fang and Greater Magical Fang give bonuses to any weapon weilding summons which means it will NOT stack with flame weapon, greater magic weapon, etc
"Wheresoever you go,
go with all your heart." - Confucius

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Post by Zing »

A random amount of Defenders must now be defeated in order to take a Relic from it's cradle.

The catch net for areas which may not be logged into without penalty when a raid is in progress had also been widened.
Talos - God of Rebellion.


...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo

Metis
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Post by Metis »

Next round of spell tweaks, hail to the commited

Ethereal Visage
Current
DR 20/3
25% conceal
1 round/level
SF Illusion – 30% conceal
GF Illusion – 35% conceal
EF Illusion – 40% conceal DR 20/4 2 rounds/level

Clairaudience / Clairvoyance
+10 spot/listen
SF Divination - +12 S/L
GF Divination - +15 S/L
EF Divination - +20 S/L


Scintillating Sphere (and Fireball)
1d6 electric(fire) cap 10 (not party friendly)
SF Evocation – cap 13
GF Evocation – cap 16
EF Evocation – cap 20


Deafening Clang
3 Sonic
SF Transmutation – 4 Sonic
GF Transmutation – 5 Sonic

Magic shields!
You will see them more powerful if you focus in their school
Acid sheath - Conjuration
Elemental Shield - Evocation
Death Armor - Necromancy
Their power will increase as you take the feats: focus, Greater, Epic
"Wheresoever you go,
go with all your heart." - Confucius

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