NS5A um, Glitches?

Please post any bugs found or problems encountered here.
cely
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Re: NS5A um, Glitches?

Post by cely »

Monk gloves have been on the todo list for a while now :( And no, the item enchantment kits will not work on gloves - although that might change in the near future.
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Wolfarus
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Re: NS5A um, Glitches?

Post by Wolfarus »

Giant snakes emit a beam of light, from the top of the screen to their bodies, whenver hit (at least in melee)
The boars on the marash plains, in the kral reigon, seem to spawn in as barely wounded
The transition in ash's holdfast, to the keep itself, dosnt work. There also seems to be a looping background city noise (somebody yelling whats always sounded like "get away" to the right of the inn

Still desperately needing better gear (armor, shields and to a lesser extent, weapons) to help in my exploration. Really getting sick of getting my arse handed to me by beetles, pigs and snakes.. srsly..
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Flailer
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Re: NS5A um, Glitches?

Post by Flailer »

Pretty much all the humanoid creatures in the non-random encounter areas have custom gear. So, if you focus on those areas, you'll find some nicer stuff than you could buy in the store anyway...
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Re: NS5A um, Glitches?

Post by Wolfarus »

Flailer wrote:Pretty much all the humanoid creatures in the non-random encounter areas have custom gear. So, if you focus on those areas, you'll find some nicer stuff than you could buy in the store anyway...
So if i go around killing town guards, ill get better stuffz?! :twisted:
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Nyeleni
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Re: NS5A um, Glitches?

Post by Nyeleni »

Ah, it's the Sun Elf maybe in combination with wizard which doesnt give you the journal and 500 gp at the beginning. And it doesnt spawn any encounters. Really weird.

PS. Well, it isn't the sun elf after all. Just don't use names with apostrophes in it. Maybe other signs aren't a good idea either.
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Re: NS5A um, Glitches?

Post by Charles I »

Had some strange video effects today inside Anchor and Sail and in Arroyo. In the Inn, portions of the roof appeared and disappeared rapidly, hard to click print screen at just the right time.

http://i282.photobucket.com/albums/kk24 ... 110654.jpg

In Arroyo only the lower half of one of the citizens was visible and there was a horizontal black bar for the upper body that extended for entire area.

http://i282.photobucket.com/albums/kk24 ... 113534.jpg

Also, when selling to vendor you don't know how much gp you will get before selling item.
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Re: NS5A um, Glitches?

Post by frogofpeace »

I've found a named scythe, quarterstaff, and one other weapon in drops around the first areas.

After levelling (twice in the same day same toon), the map functions didn't work - I could call em up but they were blank white with the PC marker on em and hostile marker if i hit tab. Corrected after zoning. I haven't been able to reproduce it.
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Ajantis.
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Re: NS5A um, Glitches?

Post by Ajantis. »

Common Ghosts keep crashing me

I often encounter them in "pairs"

One I see, and one I don't see which crashes me after fighting it a few seconds.

This has happened nearly 4/5 crashes for me.
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Re: NS5A um, Glitches?

Post by frogofpeace »

random area: crowded swamp (now I can't remember the exact name, sorry) - obelisk (trans back?) didn't trans back; was able to go out forward
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Re: NS5A um, Glitches?

Post by Merrip »

Exited Garagoth Tower interior into an outside area which you can not go anywhere from.

Tried entering back into the Tower but the door is locked, we are stuck in that little area now.

cely
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Re: NS5A um, Glitches?

Post by cely »

Added generic monk gloves level 1-30 (they're enchantable too!).
Removed lock on door at Garagoth Tower.
Fixed problem with creating character names with apostrophes in them.
Fixed Random Area 26 "go back" obelisk.
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Re: NS5A um, Glitches?

Post by Merrip »

Cheers Cely.

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TheCozof91
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Re: NS5A um, Glitches?

Post by TheCozof91 »

Newest update:

-There is no challenge rating shown when examining an enemy. So you have no idea whether you should run away or not until it's too late. :P

-I randomly healed in the Angmar Wetlands while running. This could have possibly been a DM, but it was unexpected.(Though I'm not complaining. :) )

Arasshan: The Anchor and Sail
-I decided to buy some better gear from the dwarven forge smith after I was owned by the Lizardman Guardian room in a building in Garagoth, but I could barely use anything I bought. Even some stuff that only had +1 to an ability was too many points. Below is a list of things I could and couldn't use, and the limits it gave me for each of my armor slots.(My character was lvl 4 at the time):
Could-Enchanted Charm, Reinforced Plate, Layered Plate, Belt, MW Elemental Ammo(cold, fire, etc.), Imbued Ammo.
Could Not-Divine Ring of Healing, Enchanted Ring of Healing, MW Reinforced Plate,Helm, Headband, Enchanted Pot Helm, Infused Gaunts, Cape, MW Capre, Enchanted Belt, MW Layered Heavy Sheild, Enchanted Longsword, infused Longsword, Divine Weapons/Ammunition
Point Maxes-Armor-33, Head-8, Belt-19, Boots-26, Neck-22, Cloak-6, Wrist-22, Rings-3 each, Main/Off Hand and Ammunition-17 each

-I also noticed when shopping there that 1 piece of ammunition sells for the same price as the whole stack. I made some calculations with the dwarf. Divine Bolts cost 335 gp to buy. You can sell 1 Bolt for 133gp. 99 Bolts also sell for 133gp. So, if you buy 99 Divine Bolts, split them into 99 separate Bolts and sell the back to the dwarf, you have 133 gp (sell value of each bolt) x 99bolts - 335 gp (The amount initially spent on the bolts) = a profit of 12832gp, over 38x what you originally paid. If you do this same thing with 50 Divine Throwing Axes, you make 33297 gp. I could see some craftly little peolple abusing this. :lol:

-If you need the point values it gave me for each item I tried to equip, I can re-check them and find out.

Hope this post is helpful. The server looks great, and besides Tep hating me, I'm really enjoying it. :D
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Nyeleni
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Re: NS5A um, Glitches?

Post by Nyeleni »

The lvl restriction on the items is a known issue.
The progression is as told by Cely the following: plain, masterwork, enhanced, enchanted, imbued, infused, planar, divine.
But there are huge discrepancies. I think an imbued cloak is lvl 52 and divine arrows only lvl 5 ie. Needs a lot of tweaking stil. But as all is cheap and gold is easy to get, you dont even need to resell bolts, arrows etc. :) its not a big problem.
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Nyeleni
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Re: NS5A um, Glitches?

Post by Nyeleni »

Cave Snakes: should be CR at least of 2. And not 0.5.

Put on some ammys for Favoured Soul. There is nothing for that BASIC class :). What about maybe "Panoply" after all other names for amulet are already taken, well it is more a synonym for jewelry.
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Aiya Mielikki! CELEB ALCONTARI CUYO ANANN!

For the Glory of Torm! Clericus Liberatus Anno Dominis - Gloria Triadis!

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