NS5A um, Glitches?

Please post any bugs found or problems encountered here.
Booona
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Re: NS5A um, Glitches?

Post by Booona »

Some other terrain issues:

Flying rocks outside the Crossroads Cave.

Don't walk to the wrong spot in the Nexus, this happened when walking down the broken stairs at the Meddia portal and make the character get stuck, but was solved by logging out and in.

This water tile in the Flooded Caves seems to have the wrong height data.

This wall outside the entrance to New Melencia is merely an illusion. (1, 2, 3)

In Treeguard it's really easy to get stuck on the railings, depending on how badly it may take a few seconds to a minute to wiggle out.

At the furthest cave entrance in Noth Mt:s you get submerged into the ground when you walk up to it.

I don't why they even build a bridge at the east crossing in Ghostwood. Dwarves love to bath.

When I run the game at high settings, I get approx 3-5 fps. Oh wait, that's just my computer sucking :(

cely
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Re: NS5A um, Glitches?

Post by cely »

Excellent feedback Merrip and Booona! Thanks for taking all the screenshots too! They make things a lot easier. We'll be sure to get these fixed up as soon as we can. Keep up the good work!
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Merrip
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Re: NS5A um, Glitches?

Post by Merrip »

Merrip wrote:Memoria: Sanctum Arcanum - Level 2
- The Mad Enchanters are not hostile to me but seem to be hostile to the other NPC's in this area, not sure if this is intentional or not.
Screenshot evidence of past statement

Memoria: Sanctum Arcanum - Main Level
-( See Here ) Only placeables that hold items, have labelled them to explain what spawns in them each reset.
- Placable A - Tome of Alchemy + 3 Scrolls
- Placeable B - Tanglefoot Bag or Thunderstone or Acid Flask
- Placeable C - Crossroad Keep Key (From NWN2 Official Campaign)
- (Side Note) It appears in the above screenshot one of the rugs in the hallway extends further then it should, perhaps there is a second rug underneath the top one that shouldn't be? I Reloged a couple of times in case was graphic error on my end, seems to be there each time I relog though.

Merrip
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Re: NS5A um, Glitches?

Post by Merrip »

Kral: Transition from Marash Mountains to Marash Ithamus(sp?)
- Crashed on transition, now when I try to relog back into the server I crash every time with this character. Character name "Sway Sand"

Kral: Marash Mountains
- (See here) This spot lets you walk under the bridge even though you shouldn't be able to.

Memoria: Aerie Caverns
- (See here) Every time you try to use this doorway it loops back on itself.
- (See here) This spot allows you to walk into the middle of this boulder.
- (See here) The doorway here has two doors for the one doorway.

Shops
- Can not find any plain cloth armors above Masterwork in the shops. Seems to be different levels of Light, Medium and Heavy armors though.

cely
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Re: NS5A um, Glitches?

Post by cely »

Changes for today:
Fixed Mad Enchanters' faction.
Fixed numerous walkmesh, floating placeable, and door issues.
Fixed container issue in Sanctum Arcanum.
Removed non-working transition in Random Area 14.
Added loot generation in containers system. (Thanks Shield!)

Known issues:
Did not fix water height issue in Flooded Caves yet.
Rechecked creatures that didn't have weapons and made sure they had weapons equipped and feats to use them. Need to do some more digging to see why they're not using them.
Numerous other known issues which have been mentioned previously and not fixed yet :(
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mgrjebbo
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Re: NS5A um, Glitches?

Post by mgrjebbo »

Tried to read through all 7 pages to make sure I didn’t duplicate an issue, however fell asleep on page 4.

Plain weapons- IE ones with no bonus damage still require identify.
Selling an unidentified weapon pays the same gold as the identified ones.
A tremendous amount of books in drops and other loot locations.
Prices on items to purchase need tweaking- IE mithril full plate= 18 gold and 99 plain arrows/bolts cost 4400 gold
Drow Cleric trying to equip periapt at level one gets the message that it cannot be equipped points required 10 slot allows 10 and cannot equip item.
Resting times seem very fast.
Dark/enhanced Vision granted by race must be turned off and then back on after every transition to use.
You can drop your NS Diary.
You cannot cast a target spell on non hostile mobs such as birds ect.
No xp is granted for long range kills.
Crashed while transitioning to mysterious cave.
Spitting fire beetles don’t spit until in melee range.
Media Shards Edge cave's give sound effect of a door opening then requires second enter command to transition.
Weapons and other large items still dropping from bats, rats, other small things.
Random area 5 Description = "A Road by an"
Random area 7- All the tomb/crypt doors highlight as if they are usable but are not transitions.
The invisible ghosts cause many crashes.
The Jeweler shop has blue tiles covering unexplored areas instead of black.

Over all working very well for an Alpha.
Amoenotep wrote:Interesting turn of events.....

cely
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Re: NS5A um, Glitches?

Post by cely »

mgrjebbo wrote:Selling an unidentified weapon pays the same gold as the identified ones.
Thanks for pointing this out, will be fixed as soon as we decide internally what kind of mark down we should use.
mgrjebbo wrote:Resting times seem very fast.
NWN2 stock rest time is 5 seconds. We changed this tonight to match NS4's 10 second rest time, but broke the little rest gui in the process... trying to fix it now.
mgrjebbo wrote:Dark/enhanced Vision granted by race must be turned off and then back on after every transition to use.
Known NWN2 issue, not sure if we can fix it, but we'll try.
mgrjebbo wrote:Random area 5 Description = "A Road by an"
This is a character display limitation of the stock NWN2 mini-map gui. If you bring up the full map (default key is M) then you will get to see the full description.
mgrjebbo wrote:Random area 7- All the tomb/crypt doors highlight as if they are usable but are not transitions.
Fixed.
mgrjebbo wrote:The invisible ghosts cause many crashes.
"Common Ghost"s have been removed from the creature spawn database until we figure out what's going on.
cely
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mgrjebbo
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Re: NS5A um, Glitches?

Post by mgrjebbo »

Equipped named weapon showed in inventory and equipped slot while talking to merchant- Sold item to check for duplication bug, item was removed from both inventory and equipped slot. No dup bug, however still not good to sell ones sword on accident.
Amoenotep wrote:Interesting turn of events.....

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Re: NS5A um, Glitches?

Post by Charles I »

In cliff caves area, a half-goblin shaman spawns near the upper mine entrance but is hostile to the other goblins. Transition symbol from cliff caves to angmar wetlands is really huge, don't know why it should appear so much larger than others. Arrow drops are producing only a single arrow, bolts and bullets are dropping a random quantity. No masterwork boots or belt in store anymore. Points for masterwork reinforced plate seem high, have a lvl 6 that cannot equip it. I get an occassional crash on transition and have seen the message "2D Missing Texture" pop up. Don't know if that's a windows or a NWN2 game message.
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mgrjebbo
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Re: NS5A um, Glitches?

Post by mgrjebbo »

Nixies & Pixies not hostile in Random Area 7
Random Area 13- Pretty but causes a good bit of lag to run through
Equipped weapon with 1 point acid damage, fought with it for awhile, after switching weapons I did not loose the 1 acid damage See screen shots-

Image


With normal Warhammer
Image

With Normal Scythe
Image


Side note- Goblins Rock, they are good for smashing and l personaly like the way they look in the mod. Random encounters dont do them justice. Maybe a need to add a Gobo zone to the first shard?
Amoenotep wrote:Interesting turn of events.....

Booona
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Re: NS5A um, Glitches?

Post by Booona »

I figured the crossroads caves would be a goblin cave but you never know, otherwise I'd recommend visiting Arasshan if you're looking for goblins.

I also noticed that bug but it was with an enchanted weapon and unequipping/equipping fixed it, so I assumed it was server lag or something.

Another notable bug was that I could equip a masterwork cape at level 9, it says the max points (21) exceeds the allowed (12) but did not unequip the cape. I could not equip it before level 9.

cely
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Re: NS5A um, Glitches?

Post by cely »

mgrjebbo wrote:Equipped weapon with 1 point acid damage, fought with it for awhile, after switching weapons I did not loose the 1 acid damage
This is a known NWN2 bug, we'll put in a workaround for it. Thanks for reporting it.
Booona wrote:Another notable bug was that I could equip a masterwork cape at level 9, it says the max points (21) exceeds the allowed (12) but did not unequip the cape. I could not equip it before level 9.
This is a side-effect of the constant item points balancing going on behind the scenes.
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Bargeld
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Re: NS5A um, Glitches?

Post by Bargeld »

Been a while since I had logged in, and i noticed 2 things immediately:

99% drop rate... everything i kill leaves a remains with at least gp in it. The only reason I say 99% is because I wasn't paying attention to how many creatures were in the first group of rats/spiders/etc. I did notice that there was a ton of drops after it. It was 100% once i started paying attention.

Examining abilities etc directly from the quickbars only requires a single right click (no menu, just straight to an examine panel). But when you right click items directly from the quickslot, you are given the normal menu to examine drop sell etc. When you examine you get the following (for any item in the quickbar; examining like normal from inventory is also working fine):

Image


An older problem i ran into... I think is specific to my video card, but posting it for awareness:


Image
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Re: NS5A um, Glitches?

Post by Bargeld »

Oh and 2 more things:

When resting, the progress bar pops up for a split sec and then disappears immediately. You remain kneeled and complete the rest, just no progress bar.

In the Meddia Drow Ruins where the 2 old drow fighters and an Ancient Drow preistess spawn... no drops, no xp from any of it, multiple tries.
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shield
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Re: NS5A um, Glitches?

Post by shield »

The drop rate is a work in progress. Were working to balance the points of items before we look to balance the drop rates. Though I'll probally tweak things to drop less at somepoint.
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