NS5A um, Glitches?
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Re: NS5A um, Glitches?
Hmmm...I think we meant to put bonus spells for both clerics and favored soul on the Periapt which currently just has the cleric spells. Same with spirit shaman and druid spells on the Talisman. We can add that - might screw up point values though, so if it does, we'll add new ones.
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Re: NS5A um, Glitches?
Spells as far as ive seen, if casted lasts Extremly short time, almost impossible to test out a mage, also Helms and Cloaks, unable to equip at all they are too many points lol
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Re: NS5A um, Glitches?
Garagoth wizard tower, when going from ground floor to basement, summon sometimes gets stuck on other side of wall behind you. Move entry point to bottom of stairs. It's possible to go up from sewers into city but you can't go back down the same way. When you pull up map (M) for nexus beta it is just labeled nexus. Is there really another savannah west from sheltering grove? Areas look good, just waiting for inhabitants. City guards do not fight back when you attack, they show some of the animation, but don't actually fight. Starting out on North road instead of inside seems preferable. A few have mentioned that Meddia could become too crowded with only a few places for initial leveling. When mysterious cave is populated, that will help. Possibly add south road off crossroads, that should provide enough space for people to get up to level 3 without much trouble.
Just a side comment about spell duration. Shorter spell duration is an intentional game design. Making spells like bull strength, cats grace etc. to be combat only spells. Not walk around all day long spells. The intent is to provide more benefit to having additional caster levels for greater duration. So a 20th level caster provides more oomph than a level 2 caster. This also allows spells to scale better, a major problem in NWN1.
Just a side comment about spell duration. Shorter spell duration is an intentional game design. Making spells like bull strength, cats grace etc. to be combat only spells. Not walk around all day long spells. The intent is to provide more benefit to having additional caster levels for greater duration. So a 20th level caster provides more oomph than a level 2 caster. This also allows spells to scale better, a major problem in NWN1.
Last edited by Charles I on Wed Dec 30, 2009 1:30 pm, edited 1 time in total.
Adapt or die.
Re: NS5A um, Glitches?
Poison from fungal feeders in tunnels is dc1. I think it should be higher.
Aiya Mielikki! CELEB ALCONTARI CUYO ANANN!
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Re: NS5A um, Glitches?
I'm still having this weird problem with the common ghosts.
Now i'm stuck in a room with one, and as soon as i log on, i turn to attack him and I crash.
Relog and repeating the process over and over.
Now i'm stuck in a room with one, and as soon as i log on, i turn to attack him and I crash.
Relog and repeating the process over and over.
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We follow the righteous path, the path of Helm.
Re: NS5A um, Glitches?
I found going through Garagoth Tower Interior areas, including the sewers. There seems to be quite a few pathfinding issues, not sure if it was lag or not, but just a few times throughout these area had issues.
Re: NS5A um, Glitches?
However, they don't stack, thus are useless at CR 10 when you get a +4 item lol.Charles I wrote:Garagoth wizard tower, when going from ground floor to basement, summon sometimes gets stuck on other side of wall behind you. Move entry point to bottom of stairs. It's possible to go up from sewers into city but you can't go back down the same way. When you pull up map (M) for nexus beta it is just labeled nexus. Is there really another savannah west from sheltering grove? Areas look good, just waiting for inhabitants. City guards do not fight back when you attack, they show some of the animation, but don't actually fight. Starting out on North road instead of inside seems preferable. A few have mentioned that Meddia could become too crowded with only a few places for initial leveling. When mysterious cave is populated, that will help. Possibly add south road off crossroads, that should provide enough space for people to get up to level 3 without much trouble.
Just a side comment about spell duration. Shorter spell duration is an intentional game design. Making spells like bull strength, cats grace etc. to be combat only spells. Not walk around all day long spells. The intent is to provide more benefit to having additional caster levels for greater duration. So a 20th level caster provides more oomph than a level 2 caster. This also allows spells to scale better, a major problem in NWN1.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
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Re: NS5A um, Glitches?
Sanctum Arcanum, only able to get down to basement 1, basement 2 not completed I imagine. Crashed when entering Forest of Shadows, unable to relog that character without crashing. Crashes at "loading area". Tried game restart and system restart, no luck. I have eliminated shadows and will see what else I can reduce graphicwise to see where difficulty is. I'm guessing there are ghosts there. I found the key to crossroad keep so I am now the Lord of the Keep. Um, anyone know where the keep is?
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Re: NS5A um, Glitches?
Crossroad Keep is from the NWN2 Official Campaign, it's useless in NS5 and should not be in the chest you looted from. So quit looting illegal loot
I'm starting to remember Forest of Shadows now... I'm pretty sure it crashes everyone every time you enter it. I'll see if I can get Fangorn or Flailer to redesign it. In the meantime, I'll disable the transition to it.
I'm starting to remember Forest of Shadows now... I'm pretty sure it crashes everyone every time you enter it. I'll see if I can get Fangorn or Flailer to redesign it. In the meantime, I'll disable the transition to it.
cely
NS4 Server Admin
NS5 Developer (retired)
NS4 Server Admin
NS5 Developer (retired)
Re: NS5A um, Glitches?
Same as Ajantus (sp). Common Ghosts must have an added effect that kicks in and makes them invisible or are bugged or both. When they are invisible my nwnexe crashes. The hak that is running them may not be enabled completely. Reworking the erf and testing in a mod might help. Its probably just a checkbox.
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Re: NS5A um, Glitches?
in the lower tunnels near garagoth i couldent enter the submerged dungeon the transition is either not working or theres some trick to unlocking it
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Re: NS5A um, Glitches?
I crash every time after I left Arroyo by the upper exit. Maybe a random area not working properly? I crash already at the loading screen.
Don't know if its really a bug. But as I dont have any trouble reaching other places without crashing I guess it must be something on your end. Please look into it.
On a related note: It is a bit weird that you get a random area between the gates in Old Mar Road and Arroyo. Imo it should directly lead to Arroyo.
Don't know if its really a bug. But as I dont have any trouble reaching other places without crashing I guess it must be something on your end. Please look into it.
On a related note: It is a bit weird that you get a random area between the gates in Old Mar Road and Arroyo. Imo it should directly lead to Arroyo.
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Re: NS5A um, Glitches?
In weapons, the g is missing from all morningstar entries so they all read morninstar. I am able to get critical hits against the skellies in Noth Mountains. Not that I didn't like this but probably not supposed to happen. Layered hide armor is listed under trinkets at the vendors. Could not find an enhanced handaxe in vendor list. In Treeguard path finding issues similar to around Graymalkins tent in vendor area, near the outhouse. Mini map for Greenbranch Inn is missing second n at end. In Aerie caverns there are two doors that appear to be linked, you open one the other opens, but you cannot go between them. From SW corner 1/4 right and 1/4 up the map. they are oriented north-south. The north facing door goes down and the south facing door goes up, so can't pass between them. Temporary transition to Treeguard works fine both directions. Didn't find Melencia ruins yet, will keep looking. Healing kits appearing in drops, yay! Is it possible to have items in vendor shop to appear in alphabetical order? Just a convenience thing, don't put work into it if it's not just a couple click fix.
ILR points on Masterwork Helm too high, cannot use at lvl 8. Stuck in New Melencia, elevator goes up but not down to ruins.
ILR points on Masterwork Helm too high, cannot use at lvl 8. Stuck in New Melencia, elevator goes up but not down to ruins.
Last edited by Charles I on Fri Jan 01, 2010 9:06 pm, edited 1 time in total.
Adapt or die.
Re: NS5A um, Glitches?
Skeleton archers attack unarmed (no bows)
Lizardmen spells seem to affect the caster and his allies, as well as the players
transitionl to kortomach (kras, marash caverns east) dosnt work
Lizardmen frosters, aside from generating a snowing effect, dont seem to do cold damage in any way
No rings for lore skill (seems to be rings for everything else) on merchant
Cure serious wounds / haste pots seemed to have disapeared from the merchant
Nyleni was on the server with me not to long ago, and she was complaining of lag spikes whenever id enter a zone and spawn-in the mobs. Not sure if thats a bug, or just something to do with her end. If its a bug, its a rather big one, as i can only imagine the lag that would be caused when the server had more then 5 people on it, traveling thru diff area's
Lizardmen spells seem to affect the caster and his allies, as well as the players
transitionl to kortomach (kras, marash caverns east) dosnt work
Lizardmen frosters, aside from generating a snowing effect, dont seem to do cold damage in any way
No rings for lore skill (seems to be rings for everything else) on merchant
Cure serious wounds / haste pots seemed to have disapeared from the merchant
Nyleni was on the server with me not to long ago, and she was complaining of lag spikes whenever id enter a zone and spawn-in the mobs. Not sure if thats a bug, or just something to do with her end. If its a bug, its a rather big one, as i can only imagine the lag that would be caused when the server had more then 5 people on it, traveling thru diff area's
Re: NS5A um, Glitches?
How many times did you try that transition? Was there anyone in your party when you tried? If they were in your party, were they trying to go through the same transition as you?Nyeleni wrote:I crash every time after I left Arroyo by the upper exit. Maybe a random area not working properly? I crash already at the loading screen.
Don't know if its really a bug. But as I dont have any trouble reaching other places without crashing I guess it must be something on your end. Please look into it.
This was fixed during yesterday's reset.Nyeleni wrote:On a related note: It is a bit weird that you get a random area between the gates in Old Mar Road and Arroyo. Imo it should directly lead to Arroyo.
cely
NS4 Server Admin
NS5 Developer (retired)
NS4 Server Admin
NS5 Developer (retired)