NS5A um, Glitches?

Please post any bugs found or problems encountered here.
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Flailer
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Re: NS5A um, Glitches?

Post by Flailer »

Hmmm...I think we meant to put bonus spells for both clerics and favored soul on the Periapt which currently just has the cleric spells. Same with spirit shaman and druid spells on the Talisman. We can add that - might screw up point values though, so if it does, we'll add new ones.
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Re: NS5A um, Glitches?

Post by Kromix »

Spells as far as ive seen, if casted lasts Extremly short time, almost impossible to test out a mage, also Helms and Cloaks, unable to equip at all they are too many points lol
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Re: NS5A um, Glitches?

Post by Charles I »

Garagoth wizard tower, when going from ground floor to basement, summon sometimes gets stuck on other side of wall behind you. Move entry point to bottom of stairs. It's possible to go up from sewers into city but you can't go back down the same way. When you pull up map (M) for nexus beta it is just labeled nexus. Is there really another savannah west from sheltering grove? Areas look good, just waiting for inhabitants. City guards do not fight back when you attack, they show some of the animation, but don't actually fight. Starting out on North road instead of inside seems preferable. A few have mentioned that Meddia could become too crowded with only a few places for initial leveling. When mysterious cave is populated, that will help. Possibly add south road off crossroads, that should provide enough space for people to get up to level 3 without much trouble.

Just a side comment about spell duration. Shorter spell duration is an intentional game design. Making spells like bull strength, cats grace etc. to be combat only spells. Not walk around all day long spells. The intent is to provide more benefit to having additional caster levels for greater duration. So a 20th level caster provides more oomph than a level 2 caster. This also allows spells to scale better, a major problem in NWN1.
Last edited by Charles I on Wed Dec 30, 2009 1:30 pm, edited 1 time in total.
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Re: NS5A um, Glitches?

Post by Nyeleni »

Poison from fungal feeders in tunnels is dc1. I think it should be higher.
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Re: NS5A um, Glitches?

Post by Ajantis. »

I'm still having this weird problem with the common ghosts.

Now i'm stuck in a room with one, and as soon as i log on, i turn to attack him and I crash.

Relog and repeating the process over and over.
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Re: NS5A um, Glitches?

Post by Merrip »

I found going through Garagoth Tower Interior areas, including the sewers. There seems to be quite a few pathfinding issues, not sure if it was lag or not, but just a few times throughout these area had issues.

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Re: NS5A um, Glitches?

Post by mining »

Charles I wrote:Garagoth wizard tower, when going from ground floor to basement, summon sometimes gets stuck on other side of wall behind you. Move entry point to bottom of stairs. It's possible to go up from sewers into city but you can't go back down the same way. When you pull up map (M) for nexus beta it is just labeled nexus. Is there really another savannah west from sheltering grove? Areas look good, just waiting for inhabitants. City guards do not fight back when you attack, they show some of the animation, but don't actually fight. Starting out on North road instead of inside seems preferable. A few have mentioned that Meddia could become too crowded with only a few places for initial leveling. When mysterious cave is populated, that will help. Possibly add south road off crossroads, that should provide enough space for people to get up to level 3 without much trouble.

Just a side comment about spell duration. Shorter spell duration is an intentional game design. Making spells like bull strength, cats grace etc. to be combat only spells. Not walk around all day long spells. The intent is to provide more benefit to having additional caster levels for greater duration. So a 20th level caster provides more oomph than a level 2 caster. This also allows spells to scale better, a major problem in NWN1.
However, they don't stack, thus are useless at CR 10 when you get a +4 item lol.
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Re: NS5A um, Glitches?

Post by Charles I »

Sanctum Arcanum, only able to get down to basement 1, basement 2 not completed I imagine. Crashed when entering Forest of Shadows, unable to relog that character without crashing. Crashes at "loading area". Tried game restart and system restart, no luck. I have eliminated shadows and will see what else I can reduce graphicwise to see where difficulty is. I'm guessing there are ghosts there. I found the key to crossroad keep so I am now the Lord of the Keep. Um, anyone know where the keep is?
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Re: NS5A um, Glitches?

Post by cely »

Crossroad Keep is from the NWN2 Official Campaign, it's useless in NS5 and should not be in the chest you looted from. So quit looting illegal loot :)

I'm starting to remember Forest of Shadows now... I'm pretty sure it crashes everyone every time you enter it. I'll see if I can get Fangorn or Flailer to redesign it. In the meantime, I'll disable the transition to it.
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Re: NS5A um, Glitches?

Post by kyllroy »

Same as Ajantus (sp). Common Ghosts must have an added effect that kicks in and makes them invisible or are bugged or both. When they are invisible my nwnexe crashes. The hak that is running them may not be enabled completely. Reworking the erf and testing in a mod might help. Its probably just a checkbox.

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Re: NS5A um, Glitches?

Post by Aarkon Draco »

in the lower tunnels near garagoth i couldent enter the submerged dungeon the transition is either not working or theres some trick to unlocking it
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Re: NS5A um, Glitches?

Post by Nyeleni »

I crash every time after I left Arroyo by the upper exit. Maybe a random area not working properly? I crash already at the loading screen.
Don't know if its really a bug. But as I dont have any trouble reaching other places without crashing I guess it must be something on your end. Please look into it.

On a related note: It is a bit weird that you get a random area between the gates in Old Mar Road and Arroyo. Imo it should directly lead to Arroyo.
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Re: NS5A um, Glitches?

Post by Charles I »

In weapons, the g is missing from all morningstar entries so they all read morninstar. I am able to get critical hits against the skellies in Noth Mountains. Not that I didn't like this but probably not supposed to happen. Layered hide armor is listed under trinkets at the vendors. Could not find an enhanced handaxe in vendor list. In Treeguard path finding issues similar to around Graymalkins tent in vendor area, near the outhouse. Mini map for Greenbranch Inn is missing second n at end. In Aerie caverns there are two doors that appear to be linked, you open one the other opens, but you cannot go between them. From SW corner 1/4 right and 1/4 up the map. they are oriented north-south. The north facing door goes down and the south facing door goes up, so can't pass between them. Temporary transition to Treeguard works fine both directions. Didn't find Melencia ruins yet, will keep looking. Healing kits appearing in drops, yay! Is it possible to have items in vendor shop to appear in alphabetical order? Just a convenience thing, don't put work into it if it's not just a couple click fix.

ILR points on Masterwork Helm too high, cannot use at lvl 8. Stuck in New Melencia, elevator goes up but not down to ruins.
Last edited by Charles I on Fri Jan 01, 2010 9:06 pm, edited 1 time in total.
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Re: NS5A um, Glitches?

Post by Wolfarus »

Skeleton archers attack unarmed (no bows)

Lizardmen spells seem to affect the caster and his allies, as well as the players

transitionl to kortomach (kras, marash caverns east) dosnt work

Lizardmen frosters, aside from generating a snowing effect, dont seem to do cold damage in any way

No rings for lore skill (seems to be rings for everything else) on merchant

Cure serious wounds / haste pots seemed to have disapeared from the merchant

Nyleni was on the server with me not to long ago, and she was complaining of lag spikes whenever id enter a zone and spawn-in the mobs. Not sure if thats a bug, or just something to do with her end. If its a bug, its a rather big one, as i can only imagine the lag that would be caused when the server had more then 5 people on it, traveling thru diff area's
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Re: NS5A um, Glitches?

Post by cely »

Nyeleni wrote:I crash every time after I left Arroyo by the upper exit. Maybe a random area not working properly? I crash already at the loading screen.
Don't know if its really a bug. But as I dont have any trouble reaching other places without crashing I guess it must be something on your end. Please look into it.
How many times did you try that transition? Was there anyone in your party when you tried? If they were in your party, were they trying to go through the same transition as you?
Nyeleni wrote:On a related note: It is a bit weird that you get a random area between the gates in Old Mar Road and Arroyo. Imo it should directly lead to Arroyo.
This was fixed during yesterday's reset.
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