The Devs do a great job with this realm, but I just don't understand the level restrictions on items. Specifically the level 18 items.
It seems that level 18 restricted weapons have limited value. By the time you can get your hands on some of these items (unless they are given to you), you are usually level 20 or greater. A few levels after that, you can get into an EC party and get a triton.
Restricted armor isn't as bad as the weapon issue, but let me ask... How many characters can survive an area where some good armor drops, prior to level 18 (or even 18 to 30 for that matter), without having some good armor to begin with? Many character start off with some type of enslaved armor, if they can get their hands on it. I don't know of any character that can survive at pre-18 where that armor drops. So, it's like you have to have good gear in order to go to the places that drops the good gear that you're already wearing (because someone gave it to you).
Maybe this is all to encourage partying instead of solo, but we all know that for the most part, people prefer to solo prior to say level 30-40, simply because leveling is quicker.
Maybe this is to encourage people to get their own gear. Well, that's all well and good, but how many of those out there have actually done or do that? I mean totally get your own gear. I'm willing to bet most take SOMETHING, even if it's a +9 ring of prot or ammy or armor. I'm currently working on a character in MW, and it was extremely difficult (almost impossible) surviving anywhere without some decent starting gear, and you can't get it on your own. I mean killed three times in a row by the bats in the sewers... It's pretty pathetic. That server truly forced people to get their own stuff, even though I eventually had a friendly player take pity on my worthless soul and gave me a few items.
So I guess I just don't understand.
Trying to be positive now....
Maybe Increasing Triton level restriction to say 30 to 35th level. But that really hinders the character because the monsters take little damage from anything but a triton when you get up to 30th leveling areas.
Dropping the 18th level restriction to like 10th level, and only slightly increasing the Triton level restriction to maybe 28th.
Maybe slightly boosting Triton weapon damage and making 40th level only, and boosting some of the "other miscellaneous" weapons' damage, and lowering the level restrictions on them. There are some really cool weapons out there, but I seldom see them used, or even use them myself, simply because they need to do just a little more damage to make them useful at the higher character levels, and you can't pick them up until 18th level, and just a few more hours of game time play and I can get a triton. If these really are the most uber weapons in the game, why not make them the most difficult to get (level 40 restricted), but you would have to, at the same time, make the other weapons useful up to that level.
Ok, I'm done, rambled enough...
*steps off of soapbox and begins dodging the stones from dev's and dm's*
