meteor swarm
meteor swarm
this probably seems selfish, but i was noticing that, a low lvl spell (neb), widely used, does alot of damage and its such a low lvl spell, so wouldnt it make sense to make lvl 9 mage spells rly pwrful? becuz meteor swarm is rly, quite weak (which is a shame cuz it looks sick), ive onl seen it do like 90 dmg, and neb does 400. i dont know jus doesnt make sense to me. i realize that that would make some bosses and such a lot harder to kill, but that would just mean ppl would think twice about attacking them alone. it could be like TS where its super pwrful mayb like 1000 dmg, but you have to have a rare item to cast it (like time crystals for TS) Just my thoughts on the matter, i may be completely wrong tho..
- Razarr69_ns3
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get a RDD 10 and it will do 0 pts. since it is all fire damage.
I loved solo'ing the Gnolls at lvl 22 and just sitting there laughin at the one that kept throwin fire spells at me.
I haven't read a PnP D&D rule book lately, but isn't Meteor swarm supposed to shoot 4-8 balls that strike opponents an large amount of physical damage then explode in a separate fireball that does an identical amount of fire damage?
I loved solo'ing the Gnolls at lvl 22 and just sitting there laughin at the one that kept throwin fire spells at me.
I haven't read a PnP D&D rule book lately, but isn't Meteor swarm supposed to shoot 4-8 balls that strike opponents an large amount of physical damage then explode in a separate fireball that does an identical amount of fire damage?
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- Arrogant Snob
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v.3.5 SRD:
Meteor Swarm
Evocation [Fire]
Level: Sor/Wiz 9
Components: V, S
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: Four 40-ft.-radius spreads; see text
Duration: Instantaneous
Saving Throw: None or Reflex half; see text
Spell Resistance: Yes
Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many aspects. When you cast it, four 2- foot-diameter spheres spring from your outstretched hand and streak in straight lines to the spots you select. The meteor spheres leave a fiery trail of sparks.
If you aim a sphere at a specific creature, you may make a ranged touch attack to strike the target with the meteor. Any creature struck by one of these spheres takes 2d6 points of bludgeoning damage (no save) and receives no saving throw against the sphere’s fire damage (see below). If a targeted sphere misses its target, it simply explodes at the nearest corner of the target’s space. You may aim more than one meteor at the same target.
Once a sphere reaches its destination, it explodes in a 40-foot-radius spread, dealing 6d6 points of fire damage to each creature in the area. If a creature is within the area of more than one sphere, it must save separately against each. (Fire resistance applies to each sphere’s damage individually.)
Meteor Swarm
Evocation [Fire]
Level: Sor/Wiz 9
Components: V, S
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: Four 40-ft.-radius spreads; see text
Duration: Instantaneous
Saving Throw: None or Reflex half; see text
Spell Resistance: Yes
Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many aspects. When you cast it, four 2- foot-diameter spheres spring from your outstretched hand and streak in straight lines to the spots you select. The meteor spheres leave a fiery trail of sparks.
If you aim a sphere at a specific creature, you may make a ranged touch attack to strike the target with the meteor. Any creature struck by one of these spheres takes 2d6 points of bludgeoning damage (no save) and receives no saving throw against the sphere’s fire damage (see below). If a targeted sphere misses its target, it simply explodes at the nearest corner of the target’s space. You may aim more than one meteor at the same target.
Once a sphere reaches its destination, it explodes in a 40-foot-radius spread, dealing 6d6 points of fire damage to each creature in the area. If a creature is within the area of more than one sphere, it must save separately against each. (Fire resistance applies to each sphere’s damage individually.)
"Some people might say love merely has a learning disorder, but no. Love is just stupid. After all, millions of angst-ridden teen poems can't possibly be wrong." -- R.K.Milholland
All Hail the Mighty Pettsson!
"So cheap and juicy!"
All Hail the Mighty Pettsson!
"So cheap and juicy!"
DrakhanValane wrote:v.3.5 SRD:
Meteor swarm is a very powerful and spectacular spell
in ns its not very good, but i wish it was, becuz its really cool. 6d6 isnt that much dmg in ns, like i said earlier, neb does 400 maxed at lvl 40 (so normally 40d10?) which is a ton more than meteor swarm and its like lvl 5 or 4 i dont remember but not that high,(is begative energy burst 1d10 per lvl in d&d?) so my thought was that in ns since other lower lvl spells are extremely pwrful, a lvl 9 spell shud be at the least equally as pwrful if not more.
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- Arrogant Snob
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Who is Neb? "Pwrful" is not a word. Nor is "becuz." Capitalization is your friend. Your bad English hurts my tender sensibilities. T_T
And it's 6d6 per meteor and you get four of them. You could add in 2d6 impact damage if you aimed them, so it'd be possible to do 32d6 damage to the primary target if you were lucky. It was changed to a flat 20d6 burst in NWN since the multiple selection aspect was hard to do in a real-time game.
In second edition AD&D you had a choice of two patterns which had four large bursts or eight smaller ones. The eight bursts didn't overlap as much so your best single target damage was in the center of the four.
Anyhow, in NS it'd be best to just take the current fireball as an example and scale up the damage appropriately. I'd say double the damage then see how balanced it is.
And it's 6d6 per meteor and you get four of them. You could add in 2d6 impact damage if you aimed them, so it'd be possible to do 32d6 damage to the primary target if you were lucky. It was changed to a flat 20d6 burst in NWN since the multiple selection aspect was hard to do in a real-time game.
In second edition AD&D you had a choice of two patterns which had four large bursts or eight smaller ones. The eight bursts didn't overlap as much so your best single target damage was in the center of the four.
Anyhow, in NS it'd be best to just take the current fireball as an example and scale up the damage appropriately. I'd say double the damage then see how balanced it is.
"Some people might say love merely has a learning disorder, but no. Love is just stupid. After all, millions of angst-ridden teen poems can't possibly be wrong." -- R.K.Milholland
All Hail the Mighty Pettsson!
"So cheap and juicy!"
All Hail the Mighty Pettsson!
"So cheap and juicy!"
ok wow
First of all, you don't have to be rude just because im used to typing like that in game and people usually understand and since I usually have more things to do i don't like to take the time to change my typing habits like I'm doing right now. NEB is Negative Energy Burst.
Anyways, I agree that that would be good, to double the fireball damage which I believe is somewhere around 350 in NS 3.5. So that would put meteor swarm at 700 damage. I'd be thrilled with that.
First of all, you don't have to be rude just because im used to typing like that in game and people usually understand and since I usually have more things to do i don't like to take the time to change my typing habits like I'm doing right now. NEB is Negative Energy Burst.
Anyways, I agree that that would be good, to double the fireball damage which I believe is somewhere around 350 in NS 3.5. So that would put meteor swarm at 700 damage. I'd be thrilled with that.
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thats just DV.... get used to it, he hasnt changed since old NS3 he wont be changing anytime soon lol
back on topic... the devs have changed many spells to make the mag classes more viable, but it would take way too much work that could otherwise be used on new zones to rescript all the spells... i'm sure they'd love to and they may consider upping a high end 1 after reading this. but im pretty sure they didnt origionally because the man reason for improving what they did was to keep mages playable... and well, they are now...
back on topic... the devs have changed many spells to make the mag classes more viable, but it would take way too much work that could otherwise be used on new zones to rescript all the spells... i'm sure they'd love to and they may consider upping a high end 1 after reading this. but im pretty sure they didnt origionally because the man reason for improving what they did was to keep mages playable... and well, they are now...
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- Arrogant Snob
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Arrr!midnight08 wrote:thats just DV.... get used to it, he hasnt changed since old NS3 he wont be changing anytime soon lol
midnight08, corrected wrote:That's just DV . . . get used to it. He hasn't changed since old NS3, and he won't be changing anytime soon. Ha ha ha.
"Some people might say love merely has a learning disorder, but no. Love is just stupid. After all, millions of angst-ridden teen poems can't possibly be wrong." -- R.K.Milholland
All Hail the Mighty Pettsson!
"So cheap and juicy!"
All Hail the Mighty Pettsson!
"So cheap and juicy!"
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- Arrogant Snob
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I actually agree with DrakhanValane on this. I hate when people use slang on the forums. You are not in game. You are not holding the mouse over a heal potion quick slot while a new comer to the server is shouting for "FREE GEAR". You are not in combat, or maybe you are, but tell your wife to settle down.DrakhanValane wrote:Who is Neb? "Pwrful" is not a word. Nor is "becuz." Capitalization is your friend. Your bad English hurts my tender sensibilities. T_T
And it's 6d6 per meteor and you get four of them. You could add in 2d6 impact damage if you aimed them, so it'd be possible to do 32d6 damage to the primary target if you were lucky. It was changed to a flat 20d6 burst in NWN since the multiple selection aspect was hard to do in a real-time game.
In second edition AD&D you had a choice of two patterns which had four large bursts or eight smaller ones. The eight bursts didn't overlap as much so your best single target damage was in the center of the four.
Anyhow, in NS it'd be best to just take the current fireball as an example and scale up the damage appropriately. I'd say double the damage then see how balanced it is.

"You there, fetch me that jewel from that gem encrusted skull," - Robillard to his half-ogre henchman
"Duh, okay," - last words of Grogg, Son of Grogg, as he reached for the Demi-Liches skull.
"Duh, okay," - last words of Grogg, Son of Grogg, as he reached for the Demi-Liches skull.
HOLD ON, I GOT IT!!!Rocco wrote:I actually agree with DrakhanValane on this. I hate when people use slang on the forums. You are not in game. You are not holding the mouse over a heal potion quick slot while a new comer to the server is shouting for "FREE GEAR". You are not in combat, or maybe you are, but tell your wife to settle down.DrakhanValane wrote:Who is Neb? "Pwrful" is not a word. Nor is "becuz." Capitalization is your friend. Your bad English hurts my tender sensibilities. T_T
And it's 6d6 per meteor and you get four of them. You could add in 2d6 impact damage if you aimed them, so it'd be possible to do 32d6 damage to the primary target if you were lucky. It was changed to a flat 20d6 burst in NWN since the multiple selection aspect was hard to do in a real-time game.
In second edition AD&D you had a choice of two patterns which had four large bursts or eight smaller ones. The eight bursts didn't overlap as much so your best single target damage was in the center of the four.
Anyhow, in NS it'd be best to just take the current fireball as an example and scale up the damage appropriately. I'd say double the damage then see how balanced it is.

Dude, no need to be rude.

"You there, fetch me that jewel from that gem encrusted skull," - Robillard to his half-ogre henchman
"Duh, okay," - last words of Grogg, Son of Grogg, as he reached for the Demi-Liches skull.
"Duh, okay," - last words of Grogg, Son of Grogg, as he reached for the Demi-Liches skull.
Don't worry about Rocco, he has been on as long as DrakhanValane too.Rocco wrote:HOLD ON, I GOT IT!!!Rocco wrote:I actually agree with DrakhanValane on this. I hate when people use slang on the forums. You are not in game. You are not holding the mouse over a heal potion quick slot while a new comer to the server is shouting for "FREE GEAR". You are not in combat, or maybe you are, but tell your wife to settle down.DrakhanValane wrote:Who is Neb? "Pwrful" is not a word. Nor is "becuz." Capitalization is your friend. Your bad English hurts my tender sensibilities. T_T
And it's 6d6 per meteor and you get four of them. You could add in 2d6 impact damage if you aimed them, so it'd be possible to do 32d6 damage to the primary target if you were lucky. It was changed to a flat 20d6 burst in NWN since the multiple selection aspect was hard to do in a real-time game.
In second edition AD&D you had a choice of two patterns which had four large bursts or eight smaller ones. The eight bursts didn't overlap as much so your best single target damage was in the center of the four.
Anyhow, in NS it'd be best to just take the current fireball as an example and scale up the damage appropriately. I'd say double the damage then see how balanced it is.![]()
Dude, no need to be rude.
"You there, fetch me that jewel from that gem encrusted skull," - Robillard to his half-ogre henchman
"Duh, okay," - last words of Grogg, Son of Grogg, as he reached for the Demi-Liches skull.
"Duh, okay," - last words of Grogg, Son of Grogg, as he reached for the Demi-Liches skull.