I would like to leave some sugestions for the server
1º The item dropped should only be picked by a toon with the same or higher level, example: if a lvl35 drops an item, that item can't be picked by a lvl34 or lower.
2º The triton staffs (mages, druids, clerics, etc) should have a lot more spell slots, and that "itemproperty" should be acquired with some kind of quests, or gold.
3º Strenght based weapons should have more damage, or enchan bonus
4º High critic range weapons shouldn't have keen
5º Shields shouldn't have so much "itemproperty"s, or maybe gotten by some quest or gold
6º Tough mobs should have more regen and less hp,to be required more party members to kill him, instead of boring solos. Yes, it's great to solo, but wheres the fun? the team work? like a bard required for buffing, a mage required for spelling, shifter for tanking, and weapon master for bashing
7º more selling value for great items. how can highland Xbow as a higher value then a ns item?
8º 2.5 million gp for a passport is too much, or ns/g1 items should have sell values like 400k/500k gp
The things I don't like in the this server is:
- for a sucess char you have to: make a dex char, use a shield, use the kukri or rapier and 7 lvls of wm for the high critics
- mages will run out of spells before the mob is injured
- xfers and high gear(enslaved) for a lvl1
- playing solo for lvling
sorry for any sintax mistake
