technical editing

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ZigZag
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Posts: 31
Joined: Mon Aug 31, 2009 6:08 pm

technical editing

Post by ZigZag »

hey, i have a bunch of things i think should be fixed/edited around ns for an easier gameplay experience. the main thing that is really bugging me is the lost paradise entrance map, where you have to have 310 000 gold just to get into lp, even if lp tokens dont want to be purchased. another thing is the dragonstone quest; it takes FOREVER to do. 2 mini-quests, if you will, just to get the dragonstone, then getting to Enchanted City just to find out that i need to backtrack to the elemental planes to get a dragon gut. that is WAY too much just for a weapon slightly better than a triton. if these topics could at least be looked over, id very much appreciate :)

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Dr_Fangorn
Developer
Posts: 460
Joined: Thu Jul 24, 2003 1:35 am
Location: Calgary, Canada
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Re: technical editing

Post by Dr_Fangorn »

Hi Zig Zag,

Thanks for your comments. I'm working on a few things to brush up the mod, and can address these. The Lost Paradise entrance script has been in since the original NS 3.0. I'll think about the Dragonstone quest - the trouble with that one is being careful not to throw off the balance of the game by making too powerful a weapon. The idea was to make a dragon-killing weapon, or at least create a weapon with an edge against dragons. Again, I'll rethink the quest and its rewards.
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DM Fang
Co-Lead, NS 5
Developer, NS 3.5
Server Op, NS 3.5 North

ZigZag
Noob
Posts: 31
Joined: Mon Aug 31, 2009 6:08 pm

Re: technical editing

Post by ZigZag »

its not that the dragonstone weapons are too powerful, for they're better than tritons IMO, but the ammount of work to get it. compared to a triton, all u need is goop. for the dragonstone series, u need all sorts of bloods and body parts, AND a good lockpicker, which is usually not the type of toon trying to do the quest. then an ec is also required, in which another item that is hard (time-wise) to get. for a little bit better stats and dragon-fighting capabilities, im seeing this as way to much work

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Dr_Fangorn
Developer
Posts: 460
Joined: Thu Jul 24, 2003 1:35 am
Location: Calgary, Canada
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Re: technical editing

Post by Dr_Fangorn »

I'll take a look and see what I can do.
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DM Fang
Co-Lead, NS 5
Developer, NS 3.5
Server Op, NS 3.5 North

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