Has anyone experimented with this domain? One of its powers is to damage constructs through turning, and I thought that might come in handy.
Thanks!
Destruction domain for clerics
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Thanks for the reply, ShadowKeeper. Ok, then, I'll be the guinea pig. I was thinking it would be most useful in Starfall, if the mobs there are constructs. From what I've read, Destruction domain clerics damage constructs with their turning instead of making them flee. The NWN wiki reference listed the damage as 1d3 per level, so 30d3 damage to all constructs in a huge area sure sounded appealing. The damage type was also supposed to be straight up magical, which few things resist.
I'll give it a try and post the results. I never had much luck with the Magic domain, though. Negative Energy Burst is really nice, but a maximized Hammer of the Gods works just as well, from my experience.
Thanks again.
I'll give it a try and post the results. I never had much luck with the Magic domain, though. Negative Energy Burst is really nice, but a maximized Hammer of the Gods works just as well, from my experience.
Thanks again.
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Okay, from what I can tell, the Destruction domain is a wash. I levelled up a cleric toon to 11 and took it to the Isle of Dreams. Turning attempts had no effect on the constructs there at all, even the "standard" clay and iron golems. My adjusted charisma at that time was 22, and it's possible those constructs were too tough for a lower level cleric to affect, but I've had marginally higher level clerics turn undead successfully in the Halls of the Dead.
I don't know if this is a bug or if it's by design, but I thought I'd post the results for general information.
Later
I don't know if this is a bug or if it's by design, but I thought I'd post the results for general information.
Later

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