DM Xero wrote:So now all those run-of-the mill scimitar-wielding shifters will be more powerful?
I can see arguments for putting more damage on a 2-handed weapon, since they really get screwed from the 1.5 damage modifier doing very little. However, adding 36 damage (did I add that right? )to a one handed STR triton seems way over the top. Quite frankly, if people can't build survivable STR builds (well, using a shield anyway), then they're not trying hard enough.
Also, what's up with the +2 and +4 to hit? Just because str builds have a habit of ending up with a couple less ab, doesn't mean that they require a bump. Should mage staves have +20 to hit just because they have a hard time with melee?
Finally, trying to turn a two-handed weapon into an ice shield with AC bonuses and soak doesn't make any sense. You should have to decide between damage and defence, not get both. I agree that 2-handed tritons deserve a damage boost - but they shouldn't give you some magical defense.
"Balance" doesn't mean that every build should be able to solo every area, and I'm not convinced that STR builds are as broken as people seem to think. 2-handed STR builds, sure, they're broken to some degree - but 1-handed STR builds can survive just fine if you build them right.
Well, I knew I would get peoples attention if I posted something like this. okay, let's see.
First, It doesn't ahve to be that damage bonus inparticaular, I threw it out there, something for the DEVs to test and see if it works or is too much. It is obvious that the current STR builds need a little more.
The Plus to hit was part of getting the STR toons to do more damage through more hits, so you wouldn't have to get nuts on things like more soak or AC. It, again, was an idea, and again, something for the DEVs to test and disreguard if it was too over the top.
In reguards to the two-handed weapons getting a AC bonus, they already do, the Scythe has a +5 to AC, but it is a deflection bonus and totally worthless since other items cancel it out. So that is where I got that. If you are going to add a AC bonus to the item, it needs to be at least +10, and that will most likely be the equal of a +1 to AC over all. As to soak, not having the best soak in the game makes STR builds, especially two-handed STR builds considerably weaker. Doesn't matter how much damage you do if you die from a few hits before you can hit anything.
AGIAN, the whole thing was a suggestion and meant to be a base for testing purposes, not the final product for the players to have. It is probable that the bonus to hit would get elimintated, along with the soak and some of the damage. However, I could see the AC bonus staying along with some of the extra damage.