
As it stands now, it consists of over 100 areas (which, again, areas in NWN2 are much larger than NWN1) and consists of about 1.5 gigs of content we've generated so far. This is already about as much content as most PW's in NWN2 have and we're about a quarter of the way through our planned baseline mod. Not to worry though - when released, it'll be released in stages - you won't have to wait for the whole thing to be finished up.
We have about 200 initial creatures and 400 items with many more on the drawing boards. We're using NWNx4 to integrate with a backend database and have some much more advanced database integration this time around.
We have a test server set up (passworded for now of course) and an automated build and deploy system. We'll be using Worldgate to distribute the files and have hosting capability at a colocated facility with a super-fast Internet connection.
We've already incorporated several HAKs into NS5, especially some great tilesets done by the Robinson Workshop folks.
Our team currently consists of 4-6 area devs, 5-6 scripters/database developers, 2-3 item/creature devs, 1-2 NPC/quest devs, and a few utility & general purpose folks.
Behind the scenes, we've got an NS5 development forum where we've hashed things out through thousands of posts and a wiki to organize our development process. Not that that's terribly interesting, but just wanted you to know how much work we've been putting into this.

We're always on the lookout for talented folks. Particularly:
- Exterior area developers
- Interior area developers
- Talented coders, particularly those with some NWN1/NWN2 experience
- Graphic artists
- Creature/NPC designers, particularly those with a good feel for balancing.
Hang in there! We're working hard to make this a reality as quickly as possible!