Search found 1470 matches

by Lokey
Sun Jun 12, 2016 6:30 am
Forum: NS4 Help and Support
Topic: /enablesecurity now I get booted
Replies: 10
Views: 5316

Re: /enablesecurity now I get booted

It's a tilde.

So changed Reaver<whatever> and Shortsun<whatever> to the working cdkey. Nothing's banned. So should work.
by Lokey
Thu Jun 09, 2016 7:35 am
Forum: NS4 Help and Support
Topic: /enablesecurity now I get booted
Replies: 10
Views: 5316

Re: /enablesecurity now I get booted

That's the non-working mule's cdkey or known working cdkey? I need to know a working character to lookup the info to copy/paste into your non-working ones.
by Lokey
Wed Jun 08, 2016 9:35 pm
Forum: NS4 Help and Support
Topic: /enablesecurity now I get booted
Replies: 10
Views: 5316

Re: /enablesecurity now I get booted

Need a known usable character's name and login.
by Lokey
Tue Jun 07, 2016 7:36 am
Forum: NS4 Help and Support
Topic: /enablesecurity now I get booted
Replies: 10
Views: 5316

Re: /enablesecurity now I get booted

I need account/name of the affected character (SpELling counts) and of a character you're sure is your current cdkey. Then it's 10 sec, if it's not in the banlist.
by Lokey
Mon Jun 06, 2016 9:09 pm
Forum: NS4 Help and Support
Topic: /enablesecurity now I get booted
Replies: 10
Views: 5316

Re: /enablesecurity now I get booted

It goes off your original game key, not the expansions.
by Lokey
Sun Jun 05, 2016 9:32 pm
Forum: NS4 Help and Support
Topic: NS4 Connection error: Could not translate address
Replies: 4
Views: 2884

Re: NS4 Connection error: Could not translate address

Server uses the ns4.nsrealm.com lookup to get you back there. Among the list of things to do when there's real dev time is replace the subrace changes with the change stuff in-game library.
by Lokey
Sun Jun 05, 2016 12:20 pm
Forum: NS4 Help and Support
Topic: NS4 Connection error: Could not translate address
Replies: 4
Views: 2884

Re: NS4 Connection error: Could not translate address

Try 104.236.4.134:5121 and someone leave a note for cely on irc.

Edit: confirm server running at that ip. It's in the dns list on this server, usually this site goes kablooie when that doesn't resolve.
by Lokey
Thu Jun 02, 2016 8:56 pm
Forum: Neversummer 3.5 General Discussion
Topic: Test Server Module Dragons
Replies: 2
Views: 2292

Re: Test Server Module Dragons

More stuff combines with unintended consequences on the server. At the least, I don't think the test module treats shields the same. Scripting is a little involved so hard to ask what to copy/paste. I'd say check ac with/without a mundane shield, that's probably what's important (ns3 adds base ac). ...
by Lokey
Mon May 16, 2016 10:22 pm
Forum: General Computer Support
Topic: Comp building resources 2016
Replies: 3
Views: 4046

Comp building resources 2016

Time to replace the 10 year old comp built on 15+ year old tech. Don't care if I build myself, but can't seem to find good pre-assembled easily. http://www.logicalincrements.com/ a good resource? Ars Technica builds? I'd certainly fish around for supporting opinions and linux compatibility on my own...
by Lokey
Mon May 02, 2016 8:35 am
Forum: NS4 Ideas and Suggestions
Topic: Small things to minorly change or fix (spring/summer 2016)
Replies: 14
Views: 7331

Re: Small things to minorly change or fix (spring/summer 201

So I guess just armor (chest piece) and weaps (prob not ammo because it might change when stacked). Any other item types?
by Lokey
Sat Apr 16, 2016 1:20 am
Forum: NS4 Ideas and Suggestions
Topic: Small things to minorly change or fix (spring/summer 2016)
Replies: 14
Views: 7331

Re: Small things to minorly change or fix (spring/summer 201

Shops is a simple area check and db edit. Would be nice if people could check them all (short post like Melencia: trader ok, oak tree not, etc...) before I bother. They have weird names/tags and aren't as easily findable as I'd like. Some big balance things there (races, classes, items). Will say I ...
by Lokey
Sat Apr 02, 2016 8:30 pm
Forum: NS4 Ideas and Suggestions
Topic: Small things to minorly change or fix (spring/summer 2016)
Replies: 14
Views: 7331

Re: Small things to minorly change or fix (spring/summer 201

Could always be unique, that might be interesting. Only a one line script change there. Worth trying.
by Lokey
Fri Apr 01, 2016 11:09 pm
Forum: NS4 Ideas and Suggestions
Topic: Small things to minorly change or fix (spring/summer 2016)
Replies: 14
Views: 7331

Re: Small things to minorly change or fix (spring/summer 201

Don't think NC gives UV, goes through the wrong spell. It's a big cumbersome script but guess I can easily find that.

Darkness is something I don't want to be an auto-win, and in PnP it's just a large area concealment against range spell. Plus there's NS3 AI being utterly baffled by it pain still :)
by Lokey
Fri Apr 01, 2016 7:07 pm
Forum: NS4 Ideas and Suggestions
Topic: Small things to minorly change or fix (spring/summer 2016)
Replies: 14
Views: 7331

Small things to minorly change or fix (spring/summer 2016)

No promises but might be able to find a little time in the next few months. Big things like the proposed armor or casting change is a no go or things that'd require a lot of testing. Minor changes or clarifications on things that seemed wonky are fine. It's not always clear what could be a big job o...
by Lokey
Mon Mar 28, 2016 3:36 am
Forum: NS4 Ideas and Suggestions
Topic: a few balance ideas
Replies: 10
Views: 5309

Re: a few balance ideas

No, that just make things a farce.

Guess that makes your other question moot, but the named treasure weapons (some of which have on hit slay or vorpal over my dead body lol) appear randomly. Get a handful of characters to mid-20s and you should see most of them.

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