Search found 107 matches

by Ebenezer Grymm
Sat Jul 21, 2007 5:28 pm
Forum: General NS4 Discussion
Topic: Type of choosen Epic Defender
Replies: 14
Views: 2286

The difference is the AO guards arent casting anything detrimental to the PC defenders.

Nice try though.
by Ebenezer Grymm
Sat Jul 21, 2007 4:18 pm
Forum: General NS4 Discussion
Topic: Type of choosen Epic Defender
Replies: 14
Views: 2286

Drop fireball for grease, drop dismissal, which they seem to cast like a buff, and add fox's cunning or eagles splendor.
by Ebenezer Grymm
Sat Jul 21, 2007 4:04 pm
Forum: General NS4 Discussion
Topic: Type of choosen Epic Defender
Replies: 14
Views: 2286

There ya go, drop the dismissals and fireballs, add time stop :). Really though, if you remove a spell from their list, but replace it with something more, umm, well something that doesnt screw over the PC defenders like fire spells and dismissals, then it seems the AI still do the same, just keep c...
by Ebenezer Grymm
Sat Jul 21, 2007 3:54 pm
Forum: General NS4 Discussion
Topic: Epic Defenders
Replies: 21
Views: 3556

Oh, and Brutalix, we like challenge. We do.

But, we like the players to challenge us. Not have the DM's implement stuff like this to do it for you.
by Ebenezer Grymm
Sat Jul 21, 2007 3:52 pm
Forum: General NS4 Discussion
Topic: Epic Defenders
Replies: 21
Views: 3556

What he's saying is 8-9 defenders, fine, whatever. It's overkill but whatever, it is a minor speed bump. But, we've walked into towns and fought 6 and more, while our own relic room never seems to have more than a few. But even more so, how worthless are caster NPCs? Seriously. Of all the relic crad...
by Ebenezer Grymm
Sat Jul 21, 2007 3:41 pm
Forum: General NS4 Discussion
Topic: Type of choosen Epic Defender
Replies: 14
Views: 2286

So, if you remove the "dumb" spells from the creatures spell list, it would stop casting those spells. Like dismissal. Our MA guards cast dismissal, when theres nothing around to dismiss. The worst part is they'll cast it and remove our own bigbies we cast on people. RK guards, the priests, are anot...
by Ebenezer Grymm
Sat Jul 21, 2007 4:30 am
Forum: General NS4 Discussion
Topic: Playing Multiple Guilds
Replies: 18
Views: 4058

Seriously chick, we know who it is, straight from his own guild members. Stick to WoW. You're fighting a losing arguement here. Mentals original point was that he actually had chars deleted. The reason given was that particular guild didnt allow people to be in another guild. Now that guild has memb...
by Ebenezer Grymm
Sat Jul 21, 2007 3:27 am
Forum: General NS4 Discussion
Topic: Playing Multiple Guilds
Replies: 18
Views: 4058

Ooooo Kay.

So my bad, Willow isnt Nefarious, he just lives with him.

Yeah, thats the ticket.

:sigh:

:lol:
by Ebenezer Grymm
Fri Jul 20, 2007 11:09 pm
Forum: General NS4 Discussion
Topic: Playing Multiple Guilds
Replies: 18
Views: 4058

Umm, yes they are.

The proof is in the IP :)
by Ebenezer Grymm
Wed Jul 11, 2007 5:11 pm
Forum: General NS4 Discussion
Topic: Scnreenshot gallery
Replies: 34
Views: 6836

*feels the balance of the world tipping and spinning out of control* Gee, it must be so satisfying and challenging to join the bloated, "'winning'" team, if everyone would just join M.D. then NS4 could become Ns3.5! Yay, then lets get the Enchanted City put in, G1 and Triton weapons!!!!!11!1! Sound...
by Ebenezer Grymm
Tue Jul 10, 2007 4:09 pm
Forum: General NS4 Discussion
Topic: LoLz
Replies: 3
Views: 1159

LoLz

The Death Express is now restricted in some areas such as some of the Epic Boss Areas and Guild Halls... Hmm, now why'd ya go and do that one? :lol: I'm sure it musta been in the works for a while. Seriously though, as far as the Guild Halls go, all you had to do was make the dyer NPCs agressive an...
by Ebenezer Grymm
Mon Jul 09, 2007 7:48 pm
Forum: General NS4 Discussion
Topic: Scnreenshot gallery
Replies: 34
Views: 6836

Whats really funny is there were 5 more M.D.'s on at that time than his list even shows, Pielo, Morphius, Ruby, Nestor, and myself.

"How many dual log?" :roll:

One.
by Ebenezer Grymm
Sat Jun 23, 2007 8:29 pm
Forum: NS4 Ideas and Suggestions
Topic: Umm
Replies: 27
Views: 4660

You need to take your pure barb and test out your stun on another slave. The description in the change log is wrong, the save was 58 that I saw, and it wasn't constant like it should be baed on the formula in the change log. Slaves built a toon with epic trans before time stop was changed. Thats nic...
by Ebenezer Grymm
Sat Jun 23, 2007 3:59 pm
Forum: NS4 Ideas and Suggestions
Topic: Umm
Replies: 27
Views: 4660

Stunning fist, knockdown, pure fighter knockdown tokens, pure barb stuns, even assassin death attack are all things that disable, your opponent cant heal, loses dex bonus, etc. How is Time Stop any different, except that fact that it costs one of your spells per rest, and a crystal? timestop is ver...
by Ebenezer Grymm
Sat Jun 23, 2007 7:56 am
Forum: NS4 Ideas and Suggestions
Topic: Umm
Replies: 27
Views: 4660

I don't know how much more productive it can be, theres only a few clear solutions. Increase the crystal drop rate (but not back to what it was). Change the spell entirely to something useful that doesn't consume crystals. Keep the spell function as is but put a timer on it for casts/day or diminish...

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