Search found 67 matches
- Wed Jun 02, 2010 3:15 am
- Forum: Neversummer 4
- Topic: The Real Trade Thread
- Replies: 155
- Views: 64745
Re: The Real Trade Thread
**EDIT** Death Rapier traded
- Sat May 29, 2010 7:14 pm
- Forum: General NS4 Discussion
- Topic: Change to shifters (all shapes not just shifters)
- Replies: 100
- Views: 12086
Re: Change to shifters (all shapes not just shifters)
To address the multi-form question: Both Tep and Rufio are right and wrong. Akuma is my example. I've made a living in PvP lately switching between Drider and Tiger. In groups it's easier because chances are there's someone else to take the heat off me and I can run back shift, change shift, and com...
- Sat May 29, 2010 2:34 pm
- Forum: NS4 Ideas and Suggestions
- Topic: Cleric domain: war
- Replies: 60
- Views: 9888
Re: Cleric domain: war
Someone Call the WAAAAAAmbulance for TC's lack of war domain, and the recent nerf, As you guys said to us when they changed EMA, RDD, etc, It happens Move on. Adding my generic "way to bring down the intelligence of this thread with your quote" comment as well. As for war domain...meh. If it were t...
- Fri May 28, 2010 2:04 pm
- Forum: General NS4 Discussion
- Topic: Change to shifters (all shapes not just shifters)
- Replies: 100
- Views: 12086
Re: Change to shifters (all shapes not just shifters)
Let's not try to hide the white elephant in this room. This was a shifter nerf. Enough people complained, and TC got screwed: and to a certain extent, AO as well. Druid shapes got hit too but it doesn't carry anywhere near the implications that it does for Shifters/Dragons. But, as with most things ...
- Tue May 25, 2010 2:30 pm
- Forum: NS4 Ideas and Suggestions
- Topic: Shifters Overpowered? Just Right? Glaring Weaknesses?
- Replies: 158
- Views: 21684
Re: Shifters Overpowered? Just Right? Glaring Weaknesses?
Good news is that if you have a shifter/good toon, you can probably solo 80% of levelling areas. - Mining Monk IMO, a build is overpowered when it defeats far greater numbers. - Mining Monk Way to blur the line between an obvious PvM statement and an obvious PvP statement. Well done. *EDIT* and bef...
- Wed May 19, 2010 12:41 pm
- Forum: NS4 Help and Support
- Topic: Healing Kit Issue/question
- Replies: 18
- Views: 3236
Re: Healing Kit Issue/question
Some of my favorite toons are hipsers & hiders and I fully support the changes that have been made. As a player that subscribes to 'no chugging' magazine, there is no reason to remain stealthed while healing unless you are attacking a non-spotter and they managed to hit you inbetween one of your 10...
- Mon May 17, 2010 5:56 pm
- Forum: NS4 Help and Support
- Topic: Uniques
- Replies: 48
- Views: 7052
Re: Uniques
I agree in voting that unique drops be kept as is.
They're unique for a reason. Let's keep it that way.
They're unique for a reason. Let's keep it that way.
- Sat May 15, 2010 9:56 pm
- Forum: NS4 Help and Support
- Topic: Uniques
- Replies: 48
- Views: 7052
Re: Uniques
Thanks for the answers from all. Very informative.
- Fri May 14, 2010 10:54 pm
- Forum: NS4 Help and Support
- Topic: Uniques
- Replies: 48
- Views: 7052
Re: Uniques
Yes that's what he was saying. When the item is generated it is marked as unique, not when it's identified. Ok, I don't think you're understanding what I'm asking, so let me ask this question: When you give a shopkeeper an item to ID, does he give you back your item identified, or does the game tak...
- Fri May 14, 2010 9:43 pm
- Forum: NS4 Help and Support
- Topic: Uniques
- Replies: 48
- Views: 7052
Re: Uniques
Out of curiosity, how are unique items working anyway? Any requests? 2. A player doesn't have to ID an items to become unique. My only gripe is that sometimes the unique system gives out crap/doesn't change an items property at all, I think the latter is due to the random property being rerolled as...
- Fri May 14, 2010 2:16 pm
- Forum: NS4 Help and Support
- Topic: Uniques
- Replies: 48
- Views: 7052
Uniques
Just a couple questions regarding unique items, since I haven't seen the answers in print anywhere nor have people been able to answer them: 1.) Are uniques pre-determined the minute the monster spawns, when the loot bag appears, or does IDing the item trigger the unique chance? 2.) Does a player ha...
- Sun May 09, 2010 2:14 am
- Forum: General NS4 Discussion
- Topic: Um sorry about that...
- Replies: 3
- Views: 781
Re: Um sorry about that...
Yes. Leaving us had no negative reprecussions at all. Cept we found out how to break into the roped off area, loot the prize box, and rig the RvB fighting in TM 

- Wed Apr 28, 2010 4:46 am
- Forum: General NS4 Discussion
- Topic: Goat chugging
- Replies: 5
- Views: 1447
- Tue Apr 20, 2010 10:55 am
- Forum: NS4 Ideas and Suggestions
- Topic: You be the dev: Word of Faith
- Replies: 64
- Views: 9489
Re: You be the dev: Word of Faith
That would fall in line with my testing. I believe the character I was fighting did not have blind fight.
- Fri Apr 16, 2010 7:33 pm
- Forum: NS4 Ideas and Suggestions
- Topic: You be the dev: Word of Faith
- Replies: 64
- Views: 9489
Re: You be the dev: Word of Faith
So I used WoF quite a bit yesterday in testing as we had that huge 3-way battle in MA. Here are some observations from a 35/5 cleric split: *The miss chance was noticeable; mostly so when a toon stunned me immediately after I WoF'ed and combined with my current buffs made me a great deal unhittable ...