Search found 55 matches

by sldsmkd
Fri Nov 03, 2006 4:05 pm
Forum: NS4 Ideas and Suggestions
Topic: Money where your mouth is......
Replies: 5
Views: 929

Re: Money where your mouth is......

Now i dont know all that much about creating a world on a NWN server.. But i can imagine that it takes alot of man hours and effort.. It is my opinion that we as players that are loyal to this group of DM's and this server start showing some love in more ways then just Shouts throughout Aetheria......
by sldsmkd
Sat Oct 28, 2006 4:47 pm
Forum: NS4 Help and Support
Topic: Divine Might/Shield cap
Replies: 8
Views: 1328

Thats interesting, think my first revision pally was hiting +13-14 cha bonus self buffed, at level 29 - with i guess +4 dodge from cross classed tumble. And boots took dex upto +1 and had some dodge AC. Cant remember off the top of my head whether smite has a cha multiplier to it, but if not its onl...
by sldsmkd
Fri Oct 27, 2006 3:26 pm
Forum: NS4 Help and Support
Topic: weapon choice
Replies: 54
Views: 5740

Non-PMs are getting AC up to about 60 or so at 40, depending on build, feats, etc. Taunt works at melee range only, and leaves you flatfooted for that round (negating your dodge AC bonus). Christ thats high Still hittable tho. Will have to look at my old cot, think she has like mid forties base AC ...
by sldsmkd
Fri Oct 27, 2006 2:22 pm
Forum: NS4 Help and Support
Topic: weapon choice
Replies: 54
Views: 5740

Taunt *will* make all the difference, if you can pull it off and lower their AC by 6 then IKD and clean up, but if it fails or they get away and run around until the taunt wears then you'll be worse off, but only a tiny bit. Thats the thing with Pallies, and most melees really tho - there's no self...
by sldsmkd
Fri Oct 27, 2006 12:45 pm
Forum: NS4 Help and Support
Topic: weapon choice
Replies: 54
Views: 5740

1 lvl mage and take True Strike Sssh. that's my next build you're giving away. Meh, swings and roundabouts. Yeah, taunt will work to lower AC if you can beat their concentration. There's a ridiculous amount of taunt boosting gear, so it should work. I must admit I've never had the opportunity to ta...
by sldsmkd
Fri Oct 27, 2006 3:20 am
Forum: NS4 Help and Support
Topic: weapon choice
Replies: 54
Views: 5740

yeah i made one of them. pally/WMs are schweet. i did it with rapier, but if i did it again i would actually go for a 20x3 weapon instead. a 18x2 WM has an insane crit range but it's mostly wasted against higher level enemies unless you can boost your AB sky high somehow. How would the x3 help in t...
by sldsmkd
Wed Oct 25, 2006 4:56 pm
Forum: General NS4 Discussion
Topic: Pallys and black devils
Replies: 26
Views: 3041

If you'd read Divine Wrath's description, the duration in rounds is your Cha Modifier, meaning its duration is exactly the same as Divine Might/Shield. Being limited to one use a day certaintly limits its use, generally as a pre meditated fight opener combined with other short term buffs. If you ar...
by sldsmkd
Wed Oct 25, 2006 4:53 pm
Forum: NS4 Help and Support
Topic: weapon choice
Replies: 54
Views: 5740

CrazyJ wrote:With all the DR on the server, shields are definitely something you want.

Non-physical damage is not affected by the dr vs slash/pierce/etc. I am pretty sure that it does stack on crits.


rapiers it is :)
by sldsmkd
Wed Oct 25, 2006 4:48 pm
Forum: General NS4 Discussion
Topic: Pallys and black devils
Replies: 26
Views: 3041

i don't use the wrath because its not needed for my build. with shield and might i do massive damage with a good boost to ac. i get lots of them so i don't have to rest and i can keep casting in battle. with the gargantuan saves a pally/cot can collect the only thing that would have completed the b...
by sldsmkd
Wed Oct 25, 2006 4:37 pm
Forum: General NS4 Discussion
Topic: Pallys and black devils
Replies: 26
Views: 3041

Unless it's been changed (it was a while ago when i built a CoT) Divine Wrath gives +5 to AB, damage and saves for CHA mod rounds once per day at 10 CoT levels. If the DR was better scaled it might be useful, but as it is it's not great. Anyone feeling like disagreeing please look up Divine Might a...
by sldsmkd
Wed Oct 25, 2006 4:27 pm
Forum: General NS4 Discussion
Topic: Pallys and black devils
Replies: 26
Views: 3041

More smite charges, better turning (if you actually use it), longer lasting spells that are harder to disspell in PvP, and the mythical pure class bonuses. Extra Smiting is a feat you can take early on when non of the other prereqs are met - and it's well worth taking unlike Extra Turning (useless*...
by sldsmkd
Wed Oct 25, 2006 4:15 pm
Forum: General NS4 Discussion
Topic: Pallys and black devils
Replies: 26
Views: 3041

oh that...yeah, its once/day but i never use it anyway. hence why he said it was a bust I use it sometimes, it adds attack and damage for a limited time - but the duration really needs to be upped for it to be proper useful. The additional saves could care less about, mine are pretty astronomical a...
by sldsmkd
Wed Oct 25, 2006 4:11 pm
Forum: NS4 Help and Support
Topic: weapon choice
Replies: 54
Views: 5740

Wow hard decisions Am I correct in thinking additional damage - for instance that added by spells and feats would not be subject to the resistance / immunity of the base weapon type? Example: someone is 100% resistant / immune to slash - but innate spells abilities at a bunch of divine damage, would...
by sldsmkd
Wed Oct 25, 2006 7:30 am
Forum: NS4 Help and Support
Topic: weapon choice
Replies: 54
Views: 5740

how does a weapon with 2 damage types work out? does it bypass resistances / immunities for one or the other?

also this is for my paladin/cot build so most of the damage output is divine so crits are quite nice - regardless of based damage type (except for the undead).
by sldsmkd
Wed Oct 25, 2006 5:48 am
Forum: General NS4 Discussion
Topic: Pallys and black devils
Replies: 26
Views: 3041

no, divine wrath - the CoT once per day special. that was what Amoen was talking about i think, and was certainly what the guy who said it was a bust was talking about. its +5ab, +5sv and +5 something else for 1 round (or turn, whichever is longer). might and shield are keyed to turn undead and have...

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