Search found 12 matches

by REG RUB
Mon Jun 18, 2007 1:40 pm
Forum: NS4 Ideas and Suggestions
Topic: Artifact suggestions!
Replies: 70
Views: 18488

-10 hide on a str based weapon?
by REG RUB
Mon Jun 04, 2007 9:48 am
Forum: General NS4 Discussion
Topic: Duergar and invis/illusion
Replies: 2
Views: 832

Duergar and invis/illusion

Since Duergar are immune to illusions, does that mean that can see through invisibiliy? Like, permanent see invis?
by REG RUB
Wed May 30, 2007 4:33 pm
Forum: NS4 Ideas and Suggestions
Topic: Perfect Self
Replies: 15
Views: 2471

Wiki is editable by all, so it COULD be wrong.
by REG RUB
Wed May 30, 2007 1:19 pm
Forum: NS4 Ideas and Suggestions
Topic: Perfect Self
Replies: 15
Views: 2471

Could work. Since monks can't use shields they have less damage reduction than shield users.
by REG RUB
Wed May 30, 2007 1:03 pm
Forum: NS4 Help and Support
Topic: Spellcraft not working?
Replies: 1
Views: 735

If you check the wiki, it says spellcraft does NOT add saves vs stonehold.
by REG RUB
Wed May 30, 2007 1:01 pm
Forum: NS4 Help and Support
Topic: Favored enemy
Replies: 20
Views: 3654

I testded Bane of Enemies a while ago, and found that with shifters, having favoured enemy on all the playable races gives you the +2 AB, but not the extra 2d6 damage. Not sure if it's still like that.
by REG RUB
Wed May 30, 2007 12:53 pm
Forum: NS4 Ideas and Suggestions
Topic: Ranged melee/spears with shields.
Replies: 20
Views: 3514

It all makes sense. Though I didn't mean all two-handed weapons, just the less used ones, like spears and halberds, I guess everyone agrees that the extra damage is enough. Huttah!
by REG RUB
Tue May 29, 2007 7:43 pm
Forum: NS4 Ideas and Suggestions
Topic: Ranged melee/spears with shields.
Replies: 20
Views: 3514

I doubt balance would be an issue, considering the prestige class to faction restrictions. ie. MA getting PM. I can say for sure that a real balance issue would be small races getting the shaft, but how many play str based small races? I'm pretty sure any of those mods can be done, but I guess we wi...
by REG RUB
Tue May 29, 2007 6:00 pm
Forum: NS4 Ideas and Suggestions
Topic: Ranged melee/spears with shields.
Replies: 20
Views: 3514

It's hardly pointless. There could be more AC on the weapon than the cloak, it could be coded to another AC modifier or just be able to use a small shield.
by REG RUB
Tue May 29, 2007 2:33 pm
Forum: NS4 Ideas and Suggestions
Topic: Ranged melee/spears with shields.
Replies: 20
Views: 3514

Actually, the greater attack range of a polearm is offset by the difficulty of defending against someone too close to you. Polearms (which are different from other two handed weapons) are designed to be used in formation, not by individual fighters. Yeah, but I'm not talking about ancient Greece or...
by REG RUB
Tue May 29, 2007 9:28 am
Forum: NS4 Ideas and Suggestions
Topic: Ranged melee/spears with shields.
Replies: 20
Views: 3514

Ranged melee/spears with shields.

This is more of an idea/question than a suggestion.
Would it make sense to give some two-handed weapons, like polearms, an AC bonus because of thier greater attack range? I know it might seem a bit overpowered, but you rarley, if ever, see someone using a spear or halberd. What do you guys think?
by REG RUB
Thu May 24, 2007 5:47 pm
Forum: NS4 Ideas and Suggestions
Topic: Some Pure Rogue Ideas
Replies: 7
Views: 1718

REPOSITE ATTACK (not parry): "taking advantage of the openings their foes provide in combat when making their own attacks." The rogue would get a chance to hit the opponent back after they take a swing because of the created opening. It could make good use of the opportunist feat and give the rogue ...

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