Search found 18 matches

by Mad_Bovine
Fri Oct 01, 2004 11:00 pm
Forum: NS4 Ideas and Suggestions
Topic: DC100 Web spell
Replies: 15
Views: 2611

Shadow variant spells are from a completely different form of magic, hence SR does not matter with them. The Shadow Weave was created by Shar as a way of ursurping power from Mystra... yadda yadda yadda ANyways, Shadow variant spells are not normal magic spells, hence normal magic protection does no...
by Mad_Bovine
Wed Sep 22, 2004 11:56 pm
Forum: NS4 Ideas and Suggestions
Topic: Parry Mode
Replies: 3
Views: 828

The whole point of parry is that you stop their attacks form hitting you, not how many counter-attacks you get. I built a parry char on a server dedicated to teh cheese (Items whith NWN prices in the 10 million - 1 billion price range) Know what? Even with ABs of 70 or higher, melee chars rarely wer...
by Mad_Bovine
Sun Sep 19, 2004 12:13 am
Forum: NS4 Ideas and Suggestions
Topic: Faction Loyalty
Replies: 4
Views: 1017

Bleh instead of login names just go with a CD key check,the server gets that infoon char login in case they have the player banned.... :P
by Mad_Bovine
Tue Sep 07, 2004 12:35 am
Forum: NS4 Ideas and Suggestions
Topic: Two things...
Replies: 3
Views: 788

Two things...

#1: Due to the fact that I got outcast from avendell because I was making some scrolls inteh avendell magic shop and a townsfolk walked in right as I cast an Earthquake, I would ask the developers to either make the NPCs not walk into the magic shops, make the townsfolk NPCs invulnerable, or change ...
by Mad_Bovine
Wed Sep 01, 2004 11:06 pm
Forum: NS4 Ideas and Suggestions
Topic: Druid Spell Suggestions
Replies: 16
Views: 2403

You suggestions for spell changes don't truly fit in with how a druid is supposed to be used... a druid shouldn't be relying on spells for anythign but enhancements to their shapeshifting abilities... which, if anything, are close to worthless witht he way NS is built right now. Shapeshifting, which...
by Mad_Bovine
Tue Aug 24, 2004 10:58 pm
Forum: NS4 Ideas and Suggestions
Topic: Dwarf Subraces: Three Proposals
Replies: 10
Views: 1993

Not sure on this Loki.... but wouldn't simply swapping the char to the other server then immediately back accomplish the same thing as a relog? Of course it would be as big a hassle too..... lol
by Mad_Bovine
Tue Aug 24, 2004 10:53 pm
Forum: NS4 Ideas and Suggestions
Topic: Temporary Faction "friendly" tool
Replies: 2
Views: 656

That would work too... but since there is no way (curretnly) of becoming friendly to your faction again if you are booted for some reason I don't see that as a very good option.
by Mad_Bovine
Tue Aug 24, 2004 12:25 am
Forum: NS4 Ideas and Suggestions
Topic: Temporary Faction "friendly" tool
Replies: 2
Views: 656

Temporary Faction "friendly" tool

Something I would like to see would be an item a faction member can use on a party member that grants temporary neutrality to the faction so that player can go into town and buy/sell stuff or even aid in the defense of the town from raiders without worrying about guards attacking him/her. Have one f...
by Mad_Bovine
Mon Aug 09, 2004 9:34 pm
Forum: Your Guild Here
Topic: Clericus Liberatus Anno Domini
Replies: 84
Views: 13009

I'm currently leveling the druid of CLAD as quickly as possible, level 8 in a few minutes of play when I log on, and I'll try to hit 10 or 11 before I have to go to sleep. Then let the stonehold frenzy begin >:)
by Mad_Bovine
Thu Aug 05, 2004 12:41 am
Forum: Your Guild Here
Topic: Clericus Liberatus Anno Domini
Replies: 84
Views: 13009

I think I'll actually use my player name on this char...

Mad_Bovine {CLAD}

I'll upload the stats later
by Mad_Bovine
Wed Aug 04, 2004 2:06 am
Forum: NS4 Ideas and Suggestions
Topic: Two-Handed Silly?
Replies: 17
Views: 2776

You all seem to forget Knockdown and Improved Knockdown. If your enemies can't hit you because you got an extra +4 to KD them, then you ARE dealing more damage. Just my opinion :P
by Mad_Bovine
Mon Jul 19, 2004 6:08 pm
Forum: NS4 Ideas and Suggestions
Topic: Traps being used for Greif Killing
Replies: 15
Views: 2353

Apparently you missed the point. I have no problems with traps in general, hell my rogue is all about the traps. It's setting Deadly Traps inside a newbie spawn point that pissed me off. As one of the DMs said, there are situations where that would be funny as hell, and I would be laughing as well e...
by Mad_Bovine
Mon Jul 19, 2004 12:55 am
Forum: NS4 Ideas and Suggestions
Topic: Good PvP design
Replies: 9
Views: 1895

Yes it would affect them, because their "faction" is anyone with Okie in their name. They choose to ignore the factions set up by the devs and just use their guild as a faction. Basically they ae just immature children who think it is funny to drive people away from a server due to lack of Dev inter...
by Mad_Bovine
Mon Jul 19, 2004 12:46 am
Forum: NS4 Ideas and Suggestions
Topic: Traps being used for Greif Killing
Replies: 15
Views: 2353

Traps being used for Greif Killing

Ok this was the first time I logged in and was greif killed by traps. Went inside alliance barracks and there were some jack-asses setting deadly traps all over every single square inch of the place causing anyone who entered or spawned to die immediately. This is definitely an abuse. My suggestion:...
by Mad_Bovine
Sun Jul 18, 2004 2:55 pm
Forum: NS4 Ideas and Suggestions
Topic: Limited haste boots
Replies: 20
Views: 2566

I like no perma-haste items. It actually makes a specific Epic level feat worth taking, Blinding speed. If they ever do make a perma haste item I would hope it would be dropped by an incredibly hard boss monster that would have to be tackled by a large party and only respawns once per actual day. On...

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