Search found 17 matches
- Mon Aug 09, 2004 5:12 am
- Forum: General NS4 Discussion
- Topic: Balance
- Replies: 32
- Views: 3212
... For instance, I have partied with a Barbarian/Bard/RDD, and while fun, it made me feel sick to my stomach, because at lvl 13, he had 28 BASE strength, and was going to get a +4 increase in it his next level as RDD. ..... I've seen someone even nastier, a dualwielding kurki weaponmaster with dar...
- Thu Jun 24, 2004 12:08 pm
- Forum: NS4 Ideas and Suggestions
- Topic: Master Artisan Arrows- The good and bad
- Replies: 7
- Views: 1432
I don't think even 6 stacks is enough per 12 hours real time. Not if compared with ordinary weapons. The arrows gets used up to fast and there're no restrictions in how often melee weapons of same quality can be used, so why should there be any on arrows? Why are always ranged weapons compared/desig...
- Wed Jun 16, 2004 6:19 am
- Forum: NS4 Ideas and Suggestions
- Topic: Silent Running
- Replies: 12
- Views: 2199
I'm not arguing wether or not other classes might be in greater 'need' to be changed then RDD's (in this case) or which order changes should be implemented. I've been trying to look at the big picture where the mod is in a state where the classes are 'balanced', meaning that 30 lvls of RDD should be...
- Wed Jun 16, 2004 3:15 am
- Forum: NS4 Ideas and Suggestions
- Topic: Silent Running
- Replies: 12
- Views: 2199
I think epic bonuses should go to classes that most people don't go epic with. I think RDDs are sort of powerful enough. Major stat boost and immunities all the way until 10th. I somewhat agree, but the problem is that after the 10th level there's vitually no reason to take more RDD levels (taking ...
- Tue Jun 15, 2004 3:19 am
- Forum: NS4 Ideas and Suggestions
- Topic: Silent Running
- Replies: 12
- Views: 2199
- Wed Jun 09, 2004 8:33 am
- Forum: General NS4 Discussion
- Topic: PvP and Factions?
- Replies: 15
- Views: 2292
I avoid to kill people in general as I currently see it as quite pointless(nothing to gain by it and there's nothing to loose), so I'm running around saying hi to ppl. Actually, I gain alot more by grouping with ppl then fighting them (and making enemies all over the place). It pretty easy to find f...
- Thu Jun 03, 2004 3:43 am
- Forum: NS4 Ideas and Suggestions
- Topic: the pm summons are too weak
- Replies: 12
- Views: 2196
....but the bad part....hit me with mord's and suddenly my AB goes from 37 to a terrible 21...lame a hoy. Yes, that's the price for being a cleric . (Only referring to mobs now) In my experience, in most mods (still partially limited in NS4), there're usually not "that" many mobs that casts dispell...
- Wed Jun 02, 2004 10:26 am
- Forum: NS4 Ideas and Suggestions
- Topic: the pm summons are too weak
- Replies: 12
- Views: 2196
Slightly of topic but... *sarcastic comment start* No wonder, I'd rather have a summon then a player as tank .... as the summon is way better then the player... Instead of my barbarian I should have made a cleric, then I would be able to summon something that has is of higher level then me, fights a...
- Mon May 31, 2004 6:30 am
- Forum: General NS4 Discussion
- Topic: Physical resistances..too much of it?
- Replies: 38
- Views: 4205
- Sat May 22, 2004 2:25 pm
- Forum: General NS4 Discussion
- Topic: RFC: Proposed Class Changes
- Replies: 58
- Views: 14726
If NS4 wants to pursue this idea of reducing the amount of munchkin builds etc. it's a nice idea. However I STRONGLY think that if there's someone is forced to take a minimum of 5 levels of 2nd/3rd class then this should apply whenever he chooses to do so. in other words, 39/1 build should be change...
- Tue May 18, 2004 4:27 am
- Forum: NS4 Ideas and Suggestions
- Topic: Something simular to whitcloaks
- Replies: 18
- Views: 2839
Personaly I don't like the idea of giving alot of power to some specific players for no apparent 'in-game' reason. Creating hybrid player/Dm's simply doesn't sound good as for me this only creates an elite that is unachievable most common players. I'll much rather play in a world where everyone I me...
- Tue May 11, 2004 4:16 am
- Forum: General NS4 Discussion
- Topic: General balancing problems
- Replies: 81
- Views: 9869
- Tue May 11, 2004 4:10 am
- Forum: General NS4 Discussion
- Topic: General balancing problems
- Replies: 81
- Views: 9869
If the resistances are here to stay, I think that one key balancing issue could be to change the equipment so that character has to choose either between damage reduction/resist OR AC on a single piece of equipment and NOT get both. This way characters with high reduction will be easier to hit/crit ...
- Mon May 10, 2004 9:31 am
- Forum: General NS4 Discussion
- Topic: To all Developers/DMs and everyone else who works on NS4
- Replies: 16
- Views: 1928
- Mon May 10, 2004 8:36 am
- Forum: General NS4 Discussion
- Topic: Why do archers suck mommy?
- Replies: 47
- Views: 4612
Which helps if you are a ranger archer, but an arcane archer looses all their abilities if they use anything but a shortbow or longbow. WM of ranged remember? But with a VERY limited choice of weapons. That's the cost of specializing to much. You get great at what you're specialized in, until you m...