Search found 49 matches

by Sagil
Sat May 15, 2004 1:36 am
Forum: General NS4 Discussion
Topic: Level loss from death - good or bad?
Replies: 27
Views: 2752

Level loss from death - good or bad?

From what I hear (luckily haven't experienced it myself yet) you can lose a level is you lose enough xp from death such that you get below the xp threshold needed for your current level. Why was that implemented? I have the feeling that all it really adds is some frustration over losing a level you ...
by Sagil
Fri May 14, 2004 3:53 am
Forum: General NS4 Discussion
Topic: Nerfed Heal Kits are in!!!
Replies: 21
Views: 2333

Only one of the Devs could give a certain answer to this, but maybe the game does seperate rolls for the heal poison/disease check and the heal hp check? So you could have gotten a 19 for the poison/disease check and only an 11 for the hp healing check (which didn't show on the screen). Is this "bug...
by Sagil
Tue May 11, 2004 6:49 am
Forum: General NS4 Discussion
Topic: Killing of NPCs
Replies: 7
Views: 1323

I think the problem does not lie with people killing Quest NPCs, it's rather that there seems to be a bug that prevents them from respawning properly as the guards do.. :?
by Sagil
Sat May 08, 2004 7:04 am
Forum: General NS4 Discussion
Topic: Bigbys Interposing
Replies: 13
Views: 1211

I yet have to find something that my lvl 29 AA can't hit... :twisted:
by Sagil
Fri May 07, 2004 9:11 pm
Forum: General NS4 Discussion
Topic: Summons
Replies: 39
Views: 3458

the summons as a whole are way overpowered, i dont think they should allow a caster to hide and cast 20 spells from safety while the summon slaughters all the mobs Admittedly I haven't tried out the new modified summons here in NS4 (at least not the higher level ones), but my impression with summon...
by Sagil
Thu May 06, 2004 11:29 pm
Forum: General NS4 Discussion
Topic: Githzerai question
Replies: 3
Views: 496

They won't stack, so your spell resistance is simply the higher of the two (same as with the spell resistance spell and spell resist items).
Technically, racial spell resistance is equivalent to spell resist fom an item.
by Sagil
Thu May 06, 2004 11:24 pm
Forum: NS4 Help and Support
Topic: My own faction is hostile to me?! :(
Replies: 14
Views: 1921

Maybe let faction guards not drop anything and give no xp when damaged by a member of their own faction (until they heal back to full)? Then all attacks by allies could be rated as accidental so the guards won't get hostile towards you... :roll:
by Sagil
Sun May 02, 2004 5:49 am
Forum: General NS4 Discussion
Topic: Rest restrictions: An effect melee/caster balancing tool
Replies: 33
Views: 3808

I'm all in favor for resting restrictions. 1 real time hour is too much though, 15 mins seems more reasonable to me (or just as long as the racial abilities need to "reload"). As already pointed out, it could allow spellcasters to be more powerful (aka we wouldn't need to tune them down by any other...
by Sagil
Sun May 02, 2004 5:38 am
Forum: General NS4 Discussion
Topic: Heal potions should be removed from the game
Replies: 32
Views: 4153

Considering that heal potions don't heal to full anymore, I'm not sure if having them sold is such a bad thing. Rather, I have the feeling that money is far too easy to come by. Many people already have over a million in gold, and after meeting some friendly high-level who simply handed me 50k, I ha...
by Sagil
Fri Apr 30, 2004 10:19 pm
Forum: General NS4 Discussion
Topic: Item Ownership Tracking
Replies: 2
Views: 549

Yes, I believe one of the DEVs said so in another post. That is, you can get back any items stolen from you (via pick pocket) no matter who carries them. Just trading items is not considered theft, i.e. it's not tracked that the item once belonged to you. Another question to the devs: If A has an it...
by Sagil
Fri Apr 30, 2004 10:14 pm
Forum: General NS4 Discussion
Topic: 50 lbs gold nugget, cant find a buyer in RK
Replies: 6
Views: 1000

I guess they can't buy it because they don't have enough coin.. How about an option that allows you to sell it for as much coin as they have (meaning you get less but don't have to carry 50lb of gold around with you)? Somewhere on the low priority list perhaps.. ? :wink:
by Sagil
Thu Apr 29, 2004 11:38 pm
Forum: General NS4 Discussion
Topic: Weapons - 1handed vs 2handed
Replies: 16
Views: 2210

That's simply because the weapons you're referring to are highly enchanted, thus the difference of 2d4 vs 2d6 in base damage doesn't really count much. For the same reason I would agree that 2-handed weapons should get larger boni, maybe 1/3 more? They have a 50% higher base damage (roughly, the dec...
by Sagil
Thu Apr 29, 2004 9:19 pm
Forum: General NS4 Discussion
Topic: You've Got To be Kidding Me
Replies: 18
Views: 2960

Maybe guards could start out rather weak at the outer parts of a faction's territory (scouts) and get stronger towards the capital. This way, when players walk around a little bit exploring enemy territory thet wouldn't be wasted by the first scout they meet, but advancing towards the enemies bastio...
by Sagil
Thu Apr 29, 2004 1:48 am
Forum: General NS4 Discussion
Topic: Deleting Characters
Replies: 9
Views: 1527

Well, I guess during beta we can just as well chose some other names rather than bothering you to delete the chars for us manually (better don't offer this, or you'll be flooded I would guess.. :P ), just thought it would be important to have this feature once we leave the beta stage.. 8)
by Sagil
Thu Apr 29, 2004 1:40 am
Forum: General NS4 Discussion
Topic: Item Level Restrictions (herein ILR)
Replies: 33
Views: 4022

you haven't really given a reason why having 8d6 damage on a weapon at lvl 30 is bad ... because this would more than double the ammount of damage you normally do? Just seems a bit extreme to me.. An increase of 2 elemental damage every 4 levels seems more reasonable to me, provided that's the only...

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