Search found 49 matches
- Sat May 15, 2004 1:36 am
- Forum: General NS4 Discussion
- Topic: Level loss from death - good or bad?
- Replies: 27
- Views: 2752
Level loss from death - good or bad?
From what I hear (luckily haven't experienced it myself yet) you can lose a level is you lose enough xp from death such that you get below the xp threshold needed for your current level. Why was that implemented? I have the feeling that all it really adds is some frustration over losing a level you ...
- Fri May 14, 2004 3:53 am
- Forum: General NS4 Discussion
- Topic: Nerfed Heal Kits are in!!!
- Replies: 21
- Views: 2333
Only one of the Devs could give a certain answer to this, but maybe the game does seperate rolls for the heal poison/disease check and the heal hp check? So you could have gotten a 19 for the poison/disease check and only an 11 for the hp healing check (which didn't show on the screen). Is this "bug...
- Tue May 11, 2004 6:49 am
- Forum: General NS4 Discussion
- Topic: Killing of NPCs
- Replies: 7
- Views: 1323
- Sat May 08, 2004 7:04 am
- Forum: General NS4 Discussion
- Topic: Bigbys Interposing
- Replies: 13
- Views: 1211
- Fri May 07, 2004 9:11 pm
- Forum: General NS4 Discussion
- Topic: Summons
- Replies: 39
- Views: 3458
the summons as a whole are way overpowered, i dont think they should allow a caster to hide and cast 20 spells from safety while the summon slaughters all the mobs Admittedly I haven't tried out the new modified summons here in NS4 (at least not the higher level ones), but my impression with summon...
- Thu May 06, 2004 11:29 pm
- Forum: General NS4 Discussion
- Topic: Githzerai question
- Replies: 3
- Views: 496
- Thu May 06, 2004 11:24 pm
- Forum: NS4 Help and Support
- Topic: My own faction is hostile to me?! :(
- Replies: 14
- Views: 1921
- Sun May 02, 2004 5:49 am
- Forum: General NS4 Discussion
- Topic: Rest restrictions: An effect melee/caster balancing tool
- Replies: 33
- Views: 3808
I'm all in favor for resting restrictions. 1 real time hour is too much though, 15 mins seems more reasonable to me (or just as long as the racial abilities need to "reload"). As already pointed out, it could allow spellcasters to be more powerful (aka we wouldn't need to tune them down by any other...
- Sun May 02, 2004 5:38 am
- Forum: General NS4 Discussion
- Topic: Heal potions should be removed from the game
- Replies: 32
- Views: 4153
Considering that heal potions don't heal to full anymore, I'm not sure if having them sold is such a bad thing. Rather, I have the feeling that money is far too easy to come by. Many people already have over a million in gold, and after meeting some friendly high-level who simply handed me 50k, I ha...
- Fri Apr 30, 2004 10:19 pm
- Forum: General NS4 Discussion
- Topic: Item Ownership Tracking
- Replies: 2
- Views: 549
Yes, I believe one of the DEVs said so in another post. That is, you can get back any items stolen from you (via pick pocket) no matter who carries them. Just trading items is not considered theft, i.e. it's not tracked that the item once belonged to you. Another question to the devs: If A has an it...
- Fri Apr 30, 2004 10:14 pm
- Forum: General NS4 Discussion
- Topic: 50 lbs gold nugget, cant find a buyer in RK
- Replies: 6
- Views: 1000
- Thu Apr 29, 2004 11:38 pm
- Forum: General NS4 Discussion
- Topic: Weapons - 1handed vs 2handed
- Replies: 16
- Views: 2210
That's simply because the weapons you're referring to are highly enchanted, thus the difference of 2d4 vs 2d6 in base damage doesn't really count much. For the same reason I would agree that 2-handed weapons should get larger boni, maybe 1/3 more? They have a 50% higher base damage (roughly, the dec...
- Thu Apr 29, 2004 9:19 pm
- Forum: General NS4 Discussion
- Topic: You've Got To be Kidding Me
- Replies: 18
- Views: 2960
Maybe guards could start out rather weak at the outer parts of a faction's territory (scouts) and get stronger towards the capital. This way, when players walk around a little bit exploring enemy territory thet wouldn't be wasted by the first scout they meet, but advancing towards the enemies bastio...
- Thu Apr 29, 2004 1:48 am
- Forum: General NS4 Discussion
- Topic: Deleting Characters
- Replies: 9
- Views: 1527
- Thu Apr 29, 2004 1:40 am
- Forum: General NS4 Discussion
- Topic: Item Level Restrictions (herein ILR)
- Replies: 33
- Views: 4022
you haven't really given a reason why having 8d6 damage on a weapon at lvl 30 is bad ... because this would more than double the ammount of damage you normally do? Just seems a bit extreme to me.. An increase of 2 elemental damage every 4 levels seems more reasonable to me, provided that's the only...