Search found 75 matches
- Tue Aug 14, 2007 12:22 pm
- Forum: NS3.5 Ideas and Suggestions
- Topic: tweaking level restrictions on gear
- Replies: 49
- Views: 16945
I'd like to point out that out of the players that I know playing, I think a relatively small percentage of them actually post on NSRealm. So of all the people posting on this thread, I am guessing you're seeing opinions from maybe less than 5% of the player base. So while some people have been very...
- Mon Aug 13, 2007 10:29 am
- Forum: NS3.5 Ideas and Suggestions
- Topic: tweaking level restrictions on gear
- Replies: 49
- Views: 16945
I think its ridiculous to push the triton weapon level restrictions higher. Yes I understand there are many weapons people could be using, but I don't think people would necessarily be happy with them. A lot of people like the triton weapon - the fact that they are essentially the same (lets say, ha...
- Thu Aug 09, 2007 3:44 pm
- Forum: NS3.5 Ideas and Suggestions
- Topic: tweaking level restrictions on gear
- Replies: 49
- Views: 16945
- Thu Aug 02, 2007 5:43 pm
- Forum: Help and Support
- Topic: Need help with portraits.
- Replies: 6
- Views: 3558
- Sat Jul 21, 2007 11:13 am
- Forum:
- Topic: This message is meaningless......
- Replies: 9
- Views: 381
- Fri Jun 16, 2006 5:07 pm
- Forum:
- Topic: Infinite Dungeons
- Replies: 3
- Views: 472
Interesting. So, I guess its ok for like, levelling toons up, trying builds and so one, but its no good for repeat play of the same areas. It's too bad you cant have it save maps, like, export them to mods files or something. I think I'd rather see an application that would randomly generate maps as...
- Thu Jun 15, 2006 1:35 pm
- Forum:
- Topic: Infinite Dungeons
- Replies: 3
- Views: 472
Infinite Dungeons
Has anyone tried the new bioware module "infinite dungeons"? It looks interesting.
http://store.bioware.com/products/infinitedungeons.html
http://store.bioware.com/products/infinitedungeons.html
- Sun May 28, 2006 1:52 pm
- Forum: Neversummer3.5 East
- Topic: Additions
- Replies: 13
- Views: 3252
- Sun May 28, 2006 1:51 pm
- Forum: NS3.5 Ideas and Suggestions
- Topic: The EC Race: Warning Not for Cowards!
- Replies: 7
- Views: 4647
Wouldn't work because of the repop times. I've seen people zip through areas and when i came to the areas (right behind them) there were no monsters. So the racing groups would have to start spaced apart by say, an hour so the areas would repop, and even that might not be enough. And they'd have to ...
- Sun May 28, 2006 1:46 pm
- Forum: NS3.5 Ideas and Suggestions
- Topic: Triton Quiver.
- Replies: 13
- Views: 3326
- Sun May 21, 2006 7:44 pm
- Forum: Neversummer 3.5 General Discussion
- Topic: DD build
- Replies: 5
- Views: 2489
- Mon May 15, 2006 5:16 pm
- Forum:
- Topic: Good vs. Not so good
- Replies: 7
- Views: 603
- Sun May 14, 2006 8:10 pm
- Forum:
- Topic: Good vs. Not so good
- Replies: 7
- Views: 603
- Sun May 14, 2006 3:58 pm
- Forum:
- Topic: Good vs. Not so good
- Replies: 7
- Views: 603
Good vs. Not so good
I've had a lot of fun playing with White Triton weapons - what with extra damage against evils and the oh so fun dispel magic property. Most of my toons, however, I play as neutral so I can use the collar for rez. Is there any advantage for a non-paladin to go good when using a white triton? I am co...
- Thu May 11, 2006 10:49 am
- Forum: Neversummer3.5 East
- Topic: Level Progression
- Replies: 32
- Views: 6834
I generally start with South Road through the Orc tunnels to Duegars, I work the Duegars until exp drops to around 400 apiece - usually about level 9 - then I work my way to menzo, do Drows for a couple levels, head upstairs to get my undermountain rune, by then I am up to maybe 13, I continue on to...