Search found 46 matches
- Fri May 05, 2006 2:37 am
- Forum:
- Topic: NWN2
- Replies: 24
- Views: 2126
- Wed May 03, 2006 9:36 pm
- Forum: Neversummer3.5 North
- Topic: HUGE PROBELM
- Replies: 23
- Views: 6068
You know I got that virus a little while ago... I got rid of it by simply going into my bios and resetting it to the factory standard config... then my comp booted just fine and I updated norton and then scanned and got rid of it... I think it may change some of your bios settings for things like yo...
- Tue Mar 28, 2006 1:11 am
- Forum:
- Topic: Gauntlets and Penetration
- Replies: 27
- Views: 1771
- Sun Mar 26, 2006 11:14 pm
- Forum: Tweaks and mod updates
- Topic: Strength Tweaks
- Replies: 84
- Views: 31844
Yep, sure is. Inside the module-wide OnPlayerEquipItem script you just toss a check in, such as: object oItem = GetPCItemLastEquipped(); object oPC = GetPCItemLastEquippedBy(); if( GetLevelByClass(CLASS_TYPE_SHIFTER,oPC) ) { DestroyObject(oItem, 0.0f); } Then if a PC has at least one level in shifte...
- Fri Mar 24, 2006 12:58 am
- Forum: Tweaks and mod updates
- Topic: Bioware Game Patches
- Replies: 6
- Views: 4626
- Fri Mar 24, 2006 12:50 am
- Forum:
- Topic: Not that anything can be done about it, but in theroy...
- Replies: 13
- Views: 1080
- Fri Mar 24, 2006 12:48 am
- Forum:
- Topic: Epic skill focus tumble
- Replies: 8
- Views: 759
- Fri Mar 24, 2006 12:45 am
- Forum: Tweaks and mod updates
- Topic: Strength Tweaks
- Replies: 84
- Views: 31844
For my first point with the triton changes you don't need to have a special area, just update the tritons you cna get from now on so that non-finnese tritons do a lil more damage, and two hander weapons do insane damage. The two handed weapon doesn't need an AC bonus, you choose to forgo a shield fo...
- Sat Mar 18, 2006 1:57 pm
- Forum:
- Topic: Not that anything can be done about it, but in theroy...
- Replies: 13
- Views: 1080
- Sat Mar 18, 2006 1:52 pm
- Forum:
- Topic: Fang, oh Fang, where for art thou noble Fang?
- Replies: 28
- Views: 1720
+4 ac?!? once again... I learn something in these forums. The grimoire and spell description in game said nothing about that, just describing a bunch of effect I already get from items and spells. And hopefully its duration behaves more like divine power and not like aura against alignment. I don't...
- Sat Mar 18, 2006 1:44 pm
- Forum: Tweaks and mod updates
- Topic: Strength Tweaks
- Replies: 84
- Views: 31844
My ultimate solution to the debate: Just add more damage to the non-finesse weapons. Up all the dice classes by one (Ex. d6 goes to d8) and on the really big ones, all the 2-handers, max out the dice, I.E. d12. As it stands, even among Str builds, there is no reason to use any of the 2-handed weapon...
- Fri Mar 10, 2006 9:26 pm
- Forum: NS3.5 Ideas and Suggestions
- Topic: meteor swarm
- Replies: 30
- Views: 7127
- Fri Mar 03, 2006 12:34 am
- Forum:
- Topic: A triton, is a triton, is a triton...but is it?
- Replies: 49
- Views: 3810
- Thu Mar 02, 2006 10:33 pm
- Forum: NS3.5 Ideas and Suggestions
- Topic: Heal potions
- Replies: 7
- Views: 2132
- Thu Mar 02, 2006 10:29 pm
- Forum:
- Topic: how do you get a 90+ attack bonus?
- Replies: 29
- Views: 2596