Search found 4 matches

by Shredotron_ns3
Wed Oct 11, 2006 10:15 am
Forum: Neversummer3.5 East
Topic: Spellcasting 101 for Mage Noobs
Replies: 11
Views: 2489

Re: Spellcasting 101 for Mage Noobs

1) Are bigby spells useful? If so, which one(s). 2) Are death magic spells useful? If so, which one(s). I'm expecting once you get out of newb zones don't expect much to keel over. 3) Spells are compensated dmg wise to make up for uber weapon dmg, right ? Otherwise why make a caster, LoL. Beat 'em ...
by Shredotron_ns3
Wed Oct 11, 2006 10:01 am
Forum: Help and Support
Topic: Evenshire Hermit acting up! SPOILER WARNING!
Replies: 11
Views: 3197

I checked the module scripts, and that dead hermit should be working fine. However, when I turned the Duergar area into Grakkelstughe, I changed the item identifiers for the Duergar equipment, including the belt. The scripts are fine, but you might have an old belt. Talk to one of the DMs to see if...
by Shredotron_ns3
Sat Oct 07, 2006 3:54 pm
Forum: Neversummer 3.5 General Discussion
Topic: Wizards Challenge
Replies: 3
Views: 2322

Wizards Challenge

How am I supposed to disarm the traps in here? My pixie is level 38 and only has 39 disarm skill which is nowhere near enough to disarm a DC125 trap.

Was I supposed to do this at level 20 when the pixie was all beefed up? :(
by Shredotron_ns3
Sat Sep 30, 2006 11:12 am
Forum: NS3.5 Ideas and Suggestions
Topic: Quest item distribution and group xp bonus
Replies: 1
Views: 1480

Quest item distribution and group xp bonus

I just had an idea, why not make it so quest items are placed in your inventory after you kill a quest mob? Or some kind of system that will reward a group of players for killing something instead of the mob dropping one item that everyone needs. Let's take the planar rune off of Kutty for instance....

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