Search found 129 matches

by Qui
Tue Oct 24, 2006 9:01 am
Forum: NS4 Ideas and Suggestions
Topic: pay per use xfer chest in ave
Replies: 12
Views: 1690

Well.. I like the idea.. perhaps mke it MORE of a money sink. Make the cost somehow relative to the value of the item being insured.... Though it would ow would be nicie to have a dev cocmment on the feasability of this - Like .. how would this work? Would you be bale to xfer between any charachters...
by Qui
Sat Oct 21, 2006 10:27 pm
Forum: NS4 Ideas and Suggestions
Topic: N.C wizards
Replies: 54
Views: 6266

pure cleric vs pure wizrd = dead wizard im thinking.
by Qui
Thu Oct 19, 2006 8:46 am
Forum: NS4 Ideas and Suggestions
Topic: Quests and Adventuring.
Replies: 8
Views: 1519

right. But thats not really the same. I guess what Im getting at kinda compounds on the post on devloping other lower lvl areas to get people there.. niragawas and others.. One way to get people traveling around te world is with built in quests..
by Qui
Wed Oct 18, 2006 9:27 pm
Forum: NS4 Ideas and Suggestions
Topic: Quests and Adventuring.
Replies: 8
Views: 1519

Quests and Adventuring.

Currently Im wondering if there are any quests in place besides the jobs. I havent seen any, and this would be a nice addition. Or maybe something else to encourage players to adventure without necessarily looking for loot / raiding.
by Qui
Wed Oct 11, 2006 2:44 pm
Forum: NS4 Ideas and Suggestions
Topic: Cleric Magic Domain and arcane items
Replies: 6
Views: 1226

Cleric Magic Domain and arcane items

I made a post in a seperate thread about prue class bonuses for clerics.. this is not that thread.. rather I would like to propose the clerics with the magic domain should be able to use arcane items. by arcane items i mean rods / wands/ mage staffs/ and MAYBE arcane scrolls... ok.. discuss
by Qui
Wed Oct 11, 2006 2:43 pm
Forum: NS4 Ideas and Suggestions
Topic: Pure Class Builds
Replies: 138
Views: 19395

I shall continue to endeavor for the rights of clerics.. We want spell slots on armor.. and damn it we want pure class bonus.. Look at the artifact thread for my diea on a cleric armor with spell slots.. just make it crappy medium armor.. and give it like 10% vulnerability to all dmg types... and......
by Qui
Wed Oct 11, 2006 12:37 pm
Forum: NS4 Ideas and Suggestions
Topic: Pure Class Builds
Replies: 138
Views: 19395

The wiki lists the pure class bonus for fighters, jsut wondered if there were any pure class bonuses for cleric?
by Qui
Tue Oct 10, 2006 4:17 pm
Forum: NS4 Ideas and Suggestions
Topic: Player economy suggestion
Replies: 14
Views: 2084

I dont really understand your diabloII comment. Really all the massive power leveling that goes on (myself included) is more reminiscent of diablo 2 than some player trading mechanism would be. Thoguh I agree with you that implementing tables is wasted effort.. Like i said.. easier just to have some...
by Qui
Tue Oct 10, 2006 3:41 pm
Forum: NS4 Ideas and Suggestions
Topic: Player economy suggestion
Replies: 14
Views: 2084

ahh, Thanks Loki, I am unfamiliar with hwo it has been implemented around here.. Really then.. as I said before.. tables are going to be way to computational expensive on a server that already gets hammered.
by Qui
Tue Oct 10, 2006 3:36 pm
Forum: NS4 Ideas and Suggestions
Topic: Player economy suggestion
Replies: 14
Views: 2084

Thing is Crazy, I think lots more people would sellunique items to merchants instead of hauling them around.. if everyone was doing it.. it would be a player driven market for the unique items..this is especially improtant in a game like NS which has a large player base, but people who play during o...
by Qui
Tue Oct 10, 2006 2:36 pm
Forum: NS4 Ideas and Suggestions
Topic: Player economy suggestion
Replies: 14
Views: 2084

I would sitll say the primary way to go would be not to have tabels for each player.. but to have a way for pre existing merchants to sell everyones merchandise.. the amoutn you get is whatever they buy it for.. this would be a nice begining way to go towards what u r tlaking about.
by Qui
Tue Oct 10, 2006 1:57 pm
Forum: NS4 Ideas and Suggestions
Topic: Player economy suggestion
Replies: 14
Views: 2084

Question is a matter of frequency. Say for instance guild chest storage. These woudl be saved whenever somone itneracted with them, thats fine, 1 per guild.. 2 guilds per faction.. not to bad. But if you have 20 tables.. a eprson looking for a helmet will check everyt able.. then go back through to ...
by Qui
Tue Oct 10, 2006 1:44 pm
Forum: NS4 Ideas and Suggestions
Topic: Player economy suggestion
Replies: 14
Views: 2084

Aantioch did for awhile I believe, I dont think the merchants were causing the lag though. I would guess that it is NON-trivial to save the state ifnormation of merchants who have changing inventory. The standard nwn merchants sell thigns players sell to them but dont save whats in their inventory. ...
by Qui
Mon Oct 09, 2006 8:09 pm
Forum: General NS4 Discussion
Topic: Stonehold
Replies: 26
Views: 3502

no, but i was told if you use a +4 book ti will overwrite a +2 book
by Qui
Thu Oct 05, 2006 11:22 am
Forum: NS4 Ideas and Suggestions
Topic: Bug with Call lightning
Replies: 4
Views: 1000

Bug with Call lightning

Call lightning is bugged. Between lvls 11-14 it does 1d6 per caster lvl, at lvl 15 it switches back to max 10d6. At 14 my maximized call was 100, it drops down to correct value at lvl 15.

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