Search found 129 matches
- Tue Oct 24, 2006 9:01 am
- Forum: NS4 Ideas and Suggestions
- Topic: pay per use xfer chest in ave
- Replies: 12
- Views: 1690
Well.. I like the idea.. perhaps mke it MORE of a money sink. Make the cost somehow relative to the value of the item being insured.... Though it would ow would be nicie to have a dev cocmment on the feasability of this - Like .. how would this work? Would you be bale to xfer between any charachters...
- Sat Oct 21, 2006 10:27 pm
- Forum: NS4 Ideas and Suggestions
- Topic: N.C wizards
- Replies: 54
- Views: 6266
- Thu Oct 19, 2006 8:46 am
- Forum: NS4 Ideas and Suggestions
- Topic: Quests and Adventuring.
- Replies: 8
- Views: 1519
- Wed Oct 18, 2006 9:27 pm
- Forum: NS4 Ideas and Suggestions
- Topic: Quests and Adventuring.
- Replies: 8
- Views: 1519
Quests and Adventuring.
Currently Im wondering if there are any quests in place besides the jobs. I havent seen any, and this would be a nice addition. Or maybe something else to encourage players to adventure without necessarily looking for loot / raiding.
- Wed Oct 11, 2006 2:44 pm
- Forum: NS4 Ideas and Suggestions
- Topic: Cleric Magic Domain and arcane items
- Replies: 6
- Views: 1226
Cleric Magic Domain and arcane items
I made a post in a seperate thread about prue class bonuses for clerics.. this is not that thread.. rather I would like to propose the clerics with the magic domain should be able to use arcane items. by arcane items i mean rods / wands/ mage staffs/ and MAYBE arcane scrolls... ok.. discuss
- Wed Oct 11, 2006 2:43 pm
- Forum: NS4 Ideas and Suggestions
- Topic: Pure Class Builds
- Replies: 138
- Views: 19395
I shall continue to endeavor for the rights of clerics.. We want spell slots on armor.. and damn it we want pure class bonus.. Look at the artifact thread for my diea on a cleric armor with spell slots.. just make it crappy medium armor.. and give it like 10% vulnerability to all dmg types... and......
- Wed Oct 11, 2006 12:37 pm
- Forum: NS4 Ideas and Suggestions
- Topic: Pure Class Builds
- Replies: 138
- Views: 19395
- Tue Oct 10, 2006 4:17 pm
- Forum: NS4 Ideas and Suggestions
- Topic: Player economy suggestion
- Replies: 14
- Views: 2084
I dont really understand your diabloII comment. Really all the massive power leveling that goes on (myself included) is more reminiscent of diablo 2 than some player trading mechanism would be. Thoguh I agree with you that implementing tables is wasted effort.. Like i said.. easier just to have some...
- Tue Oct 10, 2006 3:41 pm
- Forum: NS4 Ideas and Suggestions
- Topic: Player economy suggestion
- Replies: 14
- Views: 2084
- Tue Oct 10, 2006 3:36 pm
- Forum: NS4 Ideas and Suggestions
- Topic: Player economy suggestion
- Replies: 14
- Views: 2084
Thing is Crazy, I think lots more people would sellunique items to merchants instead of hauling them around.. if everyone was doing it.. it would be a player driven market for the unique items..this is especially improtant in a game like NS which has a large player base, but people who play during o...
- Tue Oct 10, 2006 2:36 pm
- Forum: NS4 Ideas and Suggestions
- Topic: Player economy suggestion
- Replies: 14
- Views: 2084
- Tue Oct 10, 2006 1:57 pm
- Forum: NS4 Ideas and Suggestions
- Topic: Player economy suggestion
- Replies: 14
- Views: 2084
Question is a matter of frequency. Say for instance guild chest storage. These woudl be saved whenever somone itneracted with them, thats fine, 1 per guild.. 2 guilds per faction.. not to bad. But if you have 20 tables.. a eprson looking for a helmet will check everyt able.. then go back through to ...
- Tue Oct 10, 2006 1:44 pm
- Forum: NS4 Ideas and Suggestions
- Topic: Player economy suggestion
- Replies: 14
- Views: 2084
Aantioch did for awhile I believe, I dont think the merchants were causing the lag though. I would guess that it is NON-trivial to save the state ifnormation of merchants who have changing inventory. The standard nwn merchants sell thigns players sell to them but dont save whats in their inventory. ...
- Mon Oct 09, 2006 8:09 pm
- Forum: General NS4 Discussion
- Topic: Stonehold
- Replies: 26
- Views: 3502
- Thu Oct 05, 2006 11:22 am
- Forum: NS4 Ideas and Suggestions
- Topic: Bug with Call lightning
- Replies: 4
- Views: 1000
Bug with Call lightning
Call lightning is bugged. Between lvls 11-14 it does 1d6 per caster lvl, at lvl 15 it switches back to max 10d6. At 14 my maximized call was 100, it drops down to correct value at lvl 15.