Search found 105 matches
- Fri Jun 18, 2004 10:31 pm
- Forum: General NS4 Discussion
- Topic: What's up with hips
- Replies: 12
- Views: 1788
- Fri Jun 18, 2004 1:28 pm
- Forum: General NS4 Discussion
- Topic: What's up with hips
- Replies: 12
- Views: 1788
[quote="HPD_234"] But if the fuss is over PC's not being able to spot SD's then boost your Spot skill. [quote] If thats how it would work I would agree with you. Hips out of the box always works on the 2nd try and you can hide multiple times during a round. You have no chance to detect no matter how...
- Fri Jun 18, 2004 1:04 am
- Forum: General NS4 Discussion
- Topic: What's up with hips
- Replies: 12
- Views: 1788
Maybe they need to tweek it some. Trying to compare HIps exploit to immune critical is like comparing apples to oranges. Shadowdancer should be more than a 1 trick pony. Maybe now the developers can fix the summons and otherstuff so people may actually take more than 1 level of shadowdancer instead ...
- Thu Jun 17, 2004 1:16 pm
- Forum: General NS4 Discussion
- Topic: Survey, sorta, on summoned companions
- Replies: 11
- Views: 1686
- Fri Jun 04, 2004 11:31 pm
- Forum: General NS4 Discussion
- Topic: Small Rant - Death spells
- Replies: 45
- Views: 5679
- Fri Jun 04, 2004 7:49 pm
- Forum: NS4 Help and Support
- Topic: I need help with my monk
- Replies: 9
- Views: 1858
u need to take 5-6 lvls of fighter in there, thatl get u weapon spec, take weapon focus and itll help a ton. Why does almost every class have to multiclass to be good? Thats one of the problems with this PW. Everyone has to multiclass except mages/druids/clerics. I have a monk at level 14 and my bi...
- Fri Jun 04, 2004 7:40 pm
- Forum: General NS4 Discussion
- Topic: Small Rant - Death spells
- Replies: 45
- Views: 5679
A while back when I went 7-0 in pvp fights in one night(using death spells) I posted a suggestion that death type spells only work on non player characters. They would still be usefull but wouldn't be the end all and be all in pvp. No one really was interested so I let it drop :). Btw clerics get a ...
- Wed Jun 02, 2004 5:40 pm
- Forum: NS4 Ideas and Suggestions
- Topic: Heal
- Replies: 18
- Views: 3273
- Wed Jun 02, 2004 5:32 pm
- Forum: General NS4 Discussion
- Topic: EXP......
- Replies: 70
- Views: 8080
Hehhee. Just saying some dev's think it would encourage group play, so just give it a try. As for being a cleric. Yup...clerics can essentially do everything in the game...which is what tclerics are supposed to do. however, I also like to help people which is cool. Clerics should be intermediaries ...
- Wed Jun 02, 2004 5:22 pm
- Forum: General NS4 Discussion
- Topic: EXP......
- Replies: 70
- Views: 8080
Your fist problem is your a cleric(well maybe not a problem). High level clerics can solo the whole game. There is no point in you grouping with anyone. 2nd problem is the spawn rate or amount of monsters. Once you level up a bit you can kill the monsters just a fast as a group. Also the monsters do...
- Wed Jun 02, 2004 1:39 pm
- Forum: NS4 Ideas and Suggestions
- Topic: the pm summons are too weak
- Replies: 12
- Views: 2406
another problem is the PrC summon that are 1 a day need to be treated like familiars.. in that they grow relative to the lvl of the user. but because it a PrC u cant have it grow relative to the number of lvls a char has in that PrC but rather it shoudl grow relative to its total number of lvls.......
- Tue Jun 01, 2004 6:04 pm
- Forum: NS4 Ideas and Suggestions
- Topic: Balancing weapons better
- Replies: 10
- Views: 3497
+4 extra damage dosen't mean much when you add +18 damage to ev ery weapon. Even if you factor in 26 str the % above would be different but it stills shows a trend that the current damage bonus decreases the usefullness of 2 handed weapons. A lot of the lighter and smaller weapons like kuri, scimita...
- Tue Jun 01, 2004 2:46 pm
- Forum: NS4 Ideas and Suggestions
- Topic: the pm summons are too weak
- Replies: 12
- Views: 2406
- Tue Jun 01, 2004 12:28 pm
- Forum: NS4 Ideas and Suggestions
- Topic: Balancing weapons better
- Replies: 10
- Views: 3497
I'd keep crit dmg in mind. I know ppl have done weapon testing on the bioware forums, and maybe this could be repeated to get a somewhat accurate feel for each weapon's dmg amount. The example I gave above has exact same crit chance and damage bonus. There is only 2 weapons I can think of that is o...
- Tue Jun 01, 2004 12:21 pm
- Forum: NS4 Ideas and Suggestions
- Topic: Improving katanas?
- Replies: 17
- Views: 2947
yeah but when you add in the exact same bonuses currently on the weapons (2d6 1d6 etc.) the swords get stronger at the same rate, it's hardly worth using a 2 handed wep for doing 42 dmg instead of 38 and having a shield =/ I agree. I started a suggestion on this. Giving a base damage weapon 1d4 the...