Search found 105 matches

by Thanos
Fri Jun 18, 2004 10:31 pm
Forum: General NS4 Discussion
Topic: What's up with hips
Replies: 12
Views: 1553

You have some valid points. Immune critical is overpowered because it was meant to be a mage prc class. Not a fighter PRC class. Dev critical has been removed from the game. Maybe the easiest solution is to remove the SD prc from the game then no one can cry either way.
by Thanos
Fri Jun 18, 2004 1:28 pm
Forum: General NS4 Discussion
Topic: What's up with hips
Replies: 12
Views: 1553

[quote="HPD_234"] But if the fuss is over PC's not being able to spot SD's then boost your Spot skill. [quote] If thats how it would work I would agree with you. Hips out of the box always works on the 2nd try and you can hide multiple times during a round. You have no chance to detect no ...
by Thanos
Fri Jun 18, 2004 1:04 am
Forum: General NS4 Discussion
Topic: What's up with hips
Replies: 12
Views: 1553

Maybe they need to tweek it some. Trying to compare HIps exploit to immune critical is like comparing apples to oranges. Shadowdancer should be more than a 1 trick pony. Maybe now the developers can fix the summons and otherstuff so people may actually take more than 1 level of shadowdancer instead ...
by Thanos
Thu Jun 17, 2004 1:16 pm
Forum: General NS4 Discussion
Topic: Survey, sorta, on summoned companions
Replies: 11
Views: 1501

It seem to me the companions need to be buffed up by the developers in later levels. Once you hit level 15+ they die in 2 secs.
by Thanos
Fri Jun 04, 2004 11:31 pm
Forum: General NS4 Discussion
Topic: Small Rant - Death spells
Replies: 45
Views: 5072

Qui wrote:that doesnt mean they are 'cookie cutter clerics' as u put it..


hehe it does show that clerics are just too sexy ;)
by Thanos
Fri Jun 04, 2004 7:49 pm
Forum: NS4 Help and Support
Topic: I need help with my monk
Replies: 9
Views: 1634

u need to take 5-6 lvls of fighter in there, thatl get u weapon spec, take weapon focus and itll help a ton. Why does almost every class have to multiclass to be good? Thats one of the problems with this PW. Everyone has to multiclass except mages/druids/clerics. I have a monk at level 14 and my bi...
by Thanos
Fri Jun 04, 2004 7:40 pm
Forum: General NS4 Discussion
Topic: Small Rant - Death spells
Replies: 45
Views: 5072

A while back when I went 7-0 in pvp fights in one night(using death spells) I posted a suggestion that death type spells only work on non player characters. They would still be usefull but wouldn't be the end all and be all in pvp. No one really was interested so I let it drop . Btw clerics get a hi...
by Thanos
Wed Jun 02, 2004 5:40 pm
Forum: NS4 Ideas and Suggestions
Topic: Heal
Replies: 18
Views: 3029

I would have no problem with heal cast from a clerics memory being better. My problem would be heal potions which I think are overpowered and too common. Why would a cleric even waste a spell slot on heal when you can just use tons of heal potions?
by Thanos
Wed Jun 02, 2004 5:32 pm
Forum: General NS4 Discussion
Topic: EXP......
Replies: 70
Views: 7121

Hehhee. Just saying some dev's think it would encourage group play, so just give it a try. As for being a cleric. Yup...clerics can essentially do everything in the game...which is what tclerics are supposed to do. however, I also like to help people which is cool. Clerics should be intermediaries ...
by Thanos
Wed Jun 02, 2004 5:22 pm
Forum: General NS4 Discussion
Topic: EXP......
Replies: 70
Views: 7121

Your fist problem is your a cleric(well maybe not a problem). High level clerics can solo the whole game. There is no point in you grouping with anyone. 2nd problem is the spawn rate or amount of monsters. Once you level up a bit you can kill the monsters just a fast as a group. Also the monsters do...
by Thanos
Wed Jun 02, 2004 1:39 pm
Forum: NS4 Ideas and Suggestions
Topic: the pm summons are too weak
Replies: 12
Views: 2196

another problem is the PrC summon that are 1 a day need to be treated like familiars.. in that they grow relative to the lvl of the user. but because it a PrC u cant have it grow relative to the number of lvls a char has in that PrC but rather it shoudl grow relative to its total number of lvls.......
by Thanos
Tue Jun 01, 2004 6:04 pm
Forum: NS4 Ideas and Suggestions
Topic: Balancing weapons better
Replies: 10
Views: 3394

+4 extra damage dosen't mean much when you add +18 damage to ev ery weapon. Even if you factor in 26 str the % above would be different but it stills shows a trend that the current damage bonus decreases the usefullness of 2 handed weapons. A lot of the lighter and smaller weapons like kuri, scimita...
by Thanos
Tue Jun 01, 2004 2:46 pm
Forum: NS4 Ideas and Suggestions
Topic: the pm summons are too weak
Replies: 12
Views: 2196

Last I heard Deputy Dog was going through all the classes and he made a spread sheet with new improved summons and now he was working on templates for all them. Seems like a pretty big job.
by Thanos
Tue Jun 01, 2004 12:28 pm
Forum: NS4 Ideas and Suggestions
Topic: Balancing weapons better
Replies: 10
Views: 3394

I'd keep crit dmg in mind. I know ppl have done weapon testing on the bioware forums, and maybe this could be repeated to get a somewhat accurate feel for each weapon's dmg amount. The example I gave above has exact same crit chance and damage bonus. There is only 2 weapons I can think of that is o...
by Thanos
Tue Jun 01, 2004 12:21 pm
Forum: NS4 Ideas and Suggestions
Topic: Improving katanas?
Replies: 17
Views: 2595

yeah but when you add in the exact same bonuses currently on the weapons (2d6 1d6 etc.) the swords get stronger at the same rate, it's hardly worth using a 2 handed wep for doing 42 dmg instead of 38 and having a shield =/ I agree. I started a suggestion on this. Giving a base damage weapon 1d4 the...

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