Search found 48 matches

by Dyson
Mon May 31, 2004 11:54 am
Forum: NS4 Ideas and Suggestions
Topic: A plea to un-nerf
Replies: 45
Views: 6987

Empowering harm will not accomplish anything. Empower increases dice based effects by 50%. So d4 becomes d6, d6 becomes d9, d10 becomes d15 and so on. Harm does 10 per caster level. There is no dice based effects so in turn, nothing for empower to work on. This is true in PnP but funny thing about ...
by Dyson
Mon May 31, 2004 11:48 am
Forum: NS4 Ideas and Suggestions
Topic: Tired of lame ideas? Here are my ingeneous solutions
Replies: 68
Views: 8351

Yup sry on Gr Mantle, sub in a reg mantle instead. Even with one of these you are essentially making surprise irrelevant. You stalk a player, get the jump on him and now rather than forcing him to fight without buffs (or very few) in one action he is spelled up. Unless you can kill him in a couple o...
by Dyson
Sun May 30, 2004 3:56 pm
Forum: General NS4 Discussion
Topic: Explanation of Item level restrictions?
Replies: 22
Views: 2909

Offhand I don't remember any uniques of those items, or rings and ammys. There's a lot out there tho.

Can someone tell me the stats for the SS of Sharpness? I am assuming it's Vorpal.
by Dyson
Sun May 30, 2004 1:58 pm
Forum: NS4 Ideas and Suggestions
Topic: Tired of lame ideas? Here are my ingeneous solutions
Replies: 68
Views: 8351

Sequencers are flat busted, a bad idea. You say you want to use them to cast your buffs quicker, but I'm betting you would be the only one. A smart spellcaster would cast his buffs normally then while in combat, after an opponent has managed to either beat down the Premonition or dispel you, BAM you...
by Dyson
Sun May 30, 2004 1:51 pm
Forum: NS4 Ideas and Suggestions
Topic: Tired of lame ideas? Here are my ingeneous solutions
Replies: 68
Views: 8351

I apologize for my lack of knowledge about 3E. But in 1E the books gave information on what magic items and potions were/could be/should be available to what level characters. Then the person running a particular game could change it to match their campaign. Isn't that info available in 3E d&d ...
by Dyson
Sun May 30, 2004 1:20 pm
Forum: NS4 Ideas and Suggestions
Topic: A plea to un-nerf
Replies: 45
Views: 6987

I like 3.5 Harm. In D&D (and NWN on non uber servers) a touch attack is usually dead easy to make and old Harm is almost impossible to survive without timing a heal just right. New Harm does respectable damage for a 6th level spell even on a save. On a failed save it outdamages most mage spells ...
by Dyson
Sat May 29, 2004 6:15 pm
Forum: NS4 Ideas and Suggestions
Topic: A plea to un-nerf
Replies: 45
Views: 6987

oohhh... so 3.5 doesn't help get your buffs spells faster? Man....Although I agree with everything else...I wish to god that my spells could be cast faster with haste. But oh well What is harms stats in 3.5? Harm Necromancy Level: Clr 6, Destruction 6 Components: V, S Casting Time: 1 standard actio...
by Dyson
Sat May 29, 2004 3:22 pm
Forum: NS4 Ideas and Suggestions
Topic: A plea to un-nerf
Replies: 45
Views: 6987

I think you are misunderstanding me. I agree with the PnP change to haste because the extra action and 4 AC were far too much. However, reducing it to +1 to attack, ref saves and AC, an extra 30' movement rate and 1 extra attack for only 1 creature is not a 3rd level spell imo. The PnP designers agr...
by Dyson
Sat May 29, 2004 1:19 pm
Forum: NS4 Ideas and Suggestions
Topic: A plea to un-nerf
Replies: 45
Views: 6987

Like I said, we'll match the description better (too many of Bio's spells don't) and this will trim the magic bullet aspect in the spell lists a lot. 3.5 Harm, Heal, Haste are changes we chose. Many PnP spells are beefed/nerfed in NWN because of areas where NWN doesn't follow PnP (i.e. effectivenes...
by Dyson
Sat May 29, 2004 3:36 am
Forum: General NS4 Discussion
Topic: Explanation of Item level restrictions?
Replies: 22
Views: 2909

House Meurne Sacrificer, Vorpal version is lvl 20. Double Axe tho. Didn't know about the Silver SS being lvl 20, heard about the Staff of the Dead. I think I know where the staff drops, but I don't think the SS drops from a faction boss. I've killed them all multiple times (cept AO only killed them ...
by Dyson
Thu May 27, 2004 1:58 pm
Forum: General NS4 Discussion
Topic: Explanation of Item level restrictions?
Replies: 22
Views: 2909

the level breaks are at 5, 9, 13, 16 and I have found 1 lvl 20 item. Highest level items you can buy are 13, in avendell only. For armor, AC bonus maxes out at lvl 13 at +3, then at 16 you can find a couple that give +4 vs a certain race. For weapons, generally you get +1 items at 9, +2 at 13 and +3...
by Dyson
Mon May 24, 2004 8:29 pm
Forum: General NS4 Discussion
Topic: Module Design Clarification
Replies: 35
Views: 4240

as far as I am concerned PvP is still broken. I have been Pk'ed 6 times - and lost xp and gold 5 times. If there is not supposed to be a penalty, then it is still broken. The last 2 times I was killed as I logged in. If I cannot get into the game without being DOA, then pk'ing is broke. Here's a li...
by Dyson
Sun May 23, 2004 5:19 pm
Forum: NS4 Ideas and Suggestions
Topic: Tired of lame ideas? Here are my ingeneous solutions
Replies: 68
Views: 8351

if you have dual dmg, and they have resists to one, it seems to apply to the whole dmg, instead of, if they have 1 major dmg resist, and you have two dmg types, you still get full dmg. From testing offline (going from memory here so I might have them reversed) a star will always bypass piercing res...
by Dyson
Sun May 23, 2004 4:49 pm
Forum: NS4 Ideas and Suggestions
Topic: Tired of lame ideas? Here are my ingeneous solutions
Replies: 68
Views: 8351

Kukri's: Haven't even seen an imbued. Short Sword: Best I've seen is a lvl 13 one from MA guards and imbued Stars: Lloth's Vengeance and Northern Star Mace: Arm of Bourne Double Axe: There seem to be 2 versions of House Meurne Sacrificer kicking around, 1 better than the other but the better is lvl ...
by Dyson
Sat May 22, 2004 8:07 pm
Forum: General NS4 Discussion
Topic: Keen Bow Question
Replies: 17
Views: 2110

Ranged weapons cannot ever be keen. It's an engine limitation. Furthermore the Bard spell only makes slashing weapons keen. Keen can be put on bows. I don't know how since I'm not a dev, but Trinity managed to put keen, an enhancement bonus and elemental mods on an actual bow. Always bugged me that...

Go to advanced search