Search found 25 matches
- Tue Mar 02, 2010 11:14 am
- Forum: NS5 General Discussion
- Topic: How to aquire Storm of Zehir in Australia???
- Replies: 7
- Views: 2837
Re: How to aquire Storm of Zehir in Australia???
I can't speak for the Atari site, but Direct2Drive allows you to download well after you buy the games, so unless they go out of business or something like that, you should be safe (I'd email yourself the CD keys though just in case that does happen -- always possible to get .iso's of the software a...
- Mon Mar 01, 2010 2:17 pm
- Forum: NS5 General Discussion
- Topic: How to aquire Storm of Zehir in Australia???
- Replies: 7
- Views: 2837
Re: How to aquire Storm of Zehir in Australia???
I picked up SoZ and NWN2 (but sadly not MotB) for $5.00 each at direct2drive.com. Admittedly that was a temporary promotion and I would expect the prices are not -quite- that low, but at least as of that time, direct2drive.com was also offering digital versions. May want to comparison shop between t...
- Thu Feb 11, 2010 2:44 am
- Forum: NS5 Help and Support
- Topic: [FIXED] Ancient Soul Saber
- Replies: 2
- Views: 1662
Re: Ancient Soul Saber
Woe be to the first mole-person I encounter! WOE!
- Wed Feb 10, 2010 5:01 pm
- Forum: NS5 Help and Support
- Topic: [FIXED] Marash Caverns: East Bug
- Replies: 5
- Views: 2463
Re: Marash Caverns: East Bug
This is actually a fresh install of NWN2 purely for the purposes of playing on NS5 -- if anyone is able to see the tileset for the "lower" portion of this zone, may want to include it in the .hak so people arent forced to play on another realm first.
- Wed Feb 10, 2010 12:46 am
- Forum: NS5 Help and Support
- Topic: [FIXED] Marash Caverns: East Bug
- Replies: 5
- Views: 2463
[FIXED] Marash Caverns: East Bug
There is apparently some kind of texture issue (similar to Garagoth sewers as reported by others elsewhere) -- the lizardman area is fine, but once you go down into the kobold area (or if you go there directly from the other entrance) it's just pitch black ground with some shrubbery.
- Tue Feb 09, 2010 11:50 pm
- Forum: NS5 Help and Support
- Topic: [FIXED] Lizard Scale Shortwword
- Replies: 1
- Views: 1554
[FIXED] Lizard Scale Shortwword
Minor typo in the title item.
- Tue Feb 09, 2010 6:05 pm
- Forum: NS5 Help and Support
- Topic: Bug in Anchor and Sail
- Replies: 0
- Views: 1931
Bug in Anchor and Sail
When I attempt to purchase the Imbued Longsword for sale at the Anchor and Sail, it takes my gold but does not actually give me the sword -- Tried it twice (and confirmed that buying another longsword does work).
- Tue Feb 09, 2010 5:25 pm
- Forum: NS5 Help and Support
- Topic: Fungal Feeder Grenade in Caves to Alpha Nexus
- Replies: 0
- Views: 1844
Fungal Feeder Grenade in Caves to Alpha Nexus
The DC on the effect is set to 1, which I imagine is unintended (if its an instant kill effect maybe its intended but I have never failed the save to see...)
- Tue Feb 09, 2010 2:23 pm
- Forum: NS5 General Discussion
- Topic: How Would the Devs Like Feedback?
- Replies: 2
- Views: 1745
How Would the Devs Like Feedback?
Just to avoid posting tons of different topics, unless the devs want that, which makes it easiest to ensure you see all feedback -- a post that I keep replying to with new comments as I fight through, or new topics for each separate issue?
- Tue Feb 09, 2010 1:56 pm
- Forum: NS5 Help and Support
- Topic: [FIXED] Ancient Soul Saber
- Replies: 2
- Views: 1662
[FIXED] Ancient Soul Saber
Seen this Dagger a few times in the Meddia Crypt. It appears to have no stats (other than basic dagger stats) and cannot be looted.
- Mon Feb 08, 2010 12:21 am
- Forum: NS5 General Discussion
- Topic: Points Per Slot
- Replies: 0
- Views: 1635
Points Per Slot
Perhaps this is available in game and I'm just missing it, but im wondering how we can calculate available points per slot on our characters. Items show points, however I cannot figure out any way to determine if I can use an item other than buying it and trying to put it on (at that point it tells ...
- Mon Feb 08, 2010 12:16 am
- Forum: NS5 General Discussion
- Topic: Lack of Scythes
- Replies: 1
- Views: 1488
Lack of Scythes
This may be intentional but I expect not given the tiers of practically all other weapons -- the second "tier" shops (past the Alpha Nexus) do not seem to have any scythes other than Enchanted. Hopefully this can be remedied as my scyther is starting to get laughed at by the lizardmen >.<
- Fri May 01, 2009 1:35 am
- Forum: NS5 Ideas and Suggestions
- Topic: NS5 Needs Dino Riders
- Replies: 7
- Views: 3660
Re: NS5 Needs Dino Riders
Alternatively, Dinosaur could be a custom class... and I dont mean some weak shifter form, I mean a real dinosaur that can equip guns and stuff. I mean, why bother with the rider, right?
- Sun Apr 19, 2009 2:21 pm
- Forum: NS5 Player Polls
- Topic: Death/Respawn penalties
- Replies: 34
- Views: 9136
Re: Death/Respawn penalties
There's nothing wrong with it - that's why it was one of the options. :) But, since we're having a new start, it's a good time to rethink the status quo and see if there's something better. Which, is evidenced by more votes being cast for something different... And yeah, PvP penalties should be low...
- Tue Mar 31, 2009 12:19 pm
- Forum: NS5 Player Polls
- Topic: Death/Respawn penalties
- Replies: 34
- Views: 9136
Re: Death/Respawn penalties
Never played it -- maybe this is why?Mops wrote:EVE would like to have a word with you. :>Zierham wrote:A game (or module) which actively encourages the player to walk away from the computer will lose players. Simple as that.