Fists of the North

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Joined: Sat Jul 04, 2020 12:23 pm

Fists of the North

Post by frogofpeace »

Blessed is the glowing city, the jewel of the North, which is Holy Daeron, the paragon of light and redemption in this land beleaguered by sinners. Her ideals shall rush forth across the realms in a cleansing tide of purity and goodness, a wave ridden by the noble Fists of the North.

Crusaders of righteousness and redemption, the Fists of the North stand to disabuse the infidels of the sundered factioned nations of their wicked ways, for only through the absolution of their heretical guilt, can the taint which mars their souls be sanitized. Through the Word or the Blade, the Fists shall shepherd the misled heathens to the Way, for salvation may only be gained by way of conversion or death.

The Fists of the North shall smite any evil which threatens the lands. Woe be unto those of deviance and vice, for they shall feel the sting of the Fists' wrath. The actions of the Fists are always for the common benefice, for in their wisdom, they are beholden to the golden course and eagerly lead others down said path ... for their own good.

The Holy Triumvirate of Helm, Tyr, and Torm shall lead the way. The Tenets of Protection, Duty, Loyalty, Obedience, and Justice shall ever be held in the highest of esteem.

We are the Fists of the North, and our Light shall shine upon all.

Alignments: The Guild is Lawful Good. Members may be Neutral Good/Lawful Neutral/Lawful Good.
Organization: Militant Theocracy. Structure is based on equality of all members. No member is held in greater importance
to any other. There are no set leaders as all work to the common good.
Deity(s): Most often followers of the Holy Triumvirate (Tyr, Helm, Torm), however, followers may practice worship
of any of the benevolent pantheon. Forsaken (godless) are frowned upon.
Guild Hall: Humble Cottage Hall located in the center of Daeron (once official)
Guild Colours: Blue and Silver/Grey

Guidelines For Playing a Fist of the North

Respect the DMs/Devs and follow all Commandments of the Server.

The shout channel is NOT for out-of-character/real-life taunting, griping, or airing out any dirty laundry one might have with another player. The shout channel can be used for rp taunting (May Tyr keep you from stealing our oxygen any longer!), praising teh deities of the Northern Coalition, silly but tasteful jokes, actual problems, answering of questions, finding a party etc., but let's keep off shout if we can. Use your best judgment when it comes to using shout, it's not a chat channel. If you act like a child, you will be treated like one.

NO LOWBIE HUNTING or drive-by’s in lowbie areas. If for some reason a lowbie attacks your higher level pc, give him a dirt nap, but don't camp lowbie areas period. If they are of a similar level, then by all means defend yourself. However, no offensive actions are to be taken while an opponent is in combat with NPC's. This of course does not apply in defending faction territory/NPC's.

We do not single out a player and harass them, regardless of their conduct towards our own personnel. If you are passing someone in dwarves and decide to go after them that's fine, if you wait for a player to log and kill them at every chance its not. If you are being harrassed bring it to the guild's attention as well as the DM's attention and we'll go from there.

Behave like a good guy. Play the faction correctly. Lawful characters (LG, LN) or good characters (NG), do not resort to sneaky and underhanded tactics whether it be stealing from guild halls, using exploits, or pickpocketing someone 35 times in an hour. If you want to play an "evil" toon, make it in another faction, we are not a faction exclusive guild.

We are here to enhance the game play and fun of the entire server as a community. Be gracious in victory and in defeat. This is about fun, if you get angry, take a break and realize that this is a GAME.

HOLY CRUSADE - events in which one of the gods sets a geas upon an FoN to destroy all heretics in his/her path or other quest. Crusades may also be called in response to realities in the realms as a way to cull out hostile chaotic agents and evil heathens running amok. Crusades are considered fanatical red=dead occurrences, none will be safe (this shall supplant the no-lowbie killing rule). Crusades are rare, but deeply ingrained in the fanatical psyche of the zealous Fists. The cleansing death shall purify heretical souls.

Interested In Joining?

- Make your interest in membership and yourself known to the Fists. Speak with us, adventure with us, raid with us.
- Post to this post of your intention to seek membership on the Fists of the North forum, or PM a member
- Create a Lawful Good, Lawful Neutral or Neutral Good character in the Northern Coalition.
- Place the Fists of the North guild tag in the character's name: {FoN}
- Remember to set your deity to one of the accepted Northern Coalition gods: Tyr, Helm, Ilmatar, St Cuthbert, Torm.
- Contact a member online to be keyed outside the guild hall.

Praise Tyr! Praise Torm! Praise Helm!

Blystos Re
Posts: 10
Joined: Tue Aug 18, 2020 2:16 pm

Re: Fists of the North

Post by Blystos Re »

*Applause* :D

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