Things to check on the test server (which is running dev build 8193.30, but any 8193 client can connect):
- Stealth, we haven't really checked out yet. Injected spot check problem...
- Monk weapons part of 2da change in .29, think I looked at, but could use check (qstaff and shuriken?)
- Spell targeting: added creature/area/object as appropriate to BBoD, knock, stone to flesh, meteor swarm off top of head. Still need script support, just check targeting is ok.
- ASF removed from armor. New descriptions pending.
- PM adds caster levels, we checked and seems ok (1 caster level per 2 levels).
- HP change on relog isn't divine damage anymore.
- Item level checks moved to another script, should be seamless not allow you to do.
- Engine change: RDD stats/ac don't carry to polymorph forms (they're weird, only thing remotely close is PM ac, and I don't remember what that does now).
- Dwarves get proficiency in Dwarven Waraxe.
- Death domain does something, see description.
- We didn't check to see if engine changes improved the bug that causes jobs with kill all in area requirements to run better. Need feedback on that.
- ... I need to review the commit comments
more later.
As a whole, there's not much intended game change, certainly not PvP relevant stuff change.