Changelog - Is something different? Find out here. Or maybe not, the world is full of surprises.

General Discussion for the General Population
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Bargeld
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Changelog - Is something different? Find out here. Or maybe not, the world is full of surprises.

Post by Bargeld »

XP Bonus x2 reverted! (1500 cap removed) Also, fine tuning to xp curves. (Live next reset).

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Bargeld
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Journal entry for Server: Neversummer Commandments updated.

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Journal entry for Server: Neversummer Commandments updated based on 1.69 text.

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Bargeld
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+4 Book drop enabled.

Post by Bargeld »

+4 Book drop enabled. Probability and level breaks have been adjusted. In the interest of testing/tweaking, feel free to share your findings of +2 and +4 from mobs of CR 20+
Note: exact drop rates will not be published. This is to keep the discussion on the impact on the game, rather than the meta opinions that would inevitably be shared.

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Lokey
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Re: Changelog - Is something different? Find out here. Or maybe not, the world is full of surprises.

Post by Lokey »

Things to check on the test server (which is running dev build 8193.30, but any 8193 client can connect):

- Stealth, we haven't really checked out yet. Injected spot check problem...
- Monk weapons part of 2da change in .29, think I looked at, but could use check (qstaff and shuriken?)
- Spell targeting: added creature/area/object as appropriate to BBoD, knock, stone to flesh, meteor swarm off top of head. Still need script support, just check targeting is ok.
- ASF removed from armor. New descriptions pending.
- PM adds caster levels, we checked and seems ok (1 caster level per 2 levels).
- HP change on relog isn't divine damage anymore.
- Item level checks moved to another script, should be seamless not allow you to do.
- Engine change: RDD stats/ac don't carry to polymorph forms (they're weird, only thing remotely close is PM ac, and I don't remember what that does now).
- Dwarves get proficiency in Dwarven Waraxe.
- Death domain does something, see description.
- We didn't check to see if engine changes improved the bug that causes jobs with kill all in area requirements to run better. Need feedback on that.

- ... I need to review the commit comments :) more later.

As a whole, there's not much intended game change, certainly not PvP relevant stuff change.

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Lokey
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Re: Changelog - Is something different? Find out here. Or maybe not, the world is full of surprises.

Post by Lokey »

For .34 live server, again very few intentional gameplay changes. If things seem weird, please make a thread or tell us on discord.

Probably best to just keep a list of spell targeting oddities (besides all oddities in general). That 2da needs going over for .35 anyway (the spell targeting overlays get their data from there). Armor tlk entries pending, intention is armor does not give ASF period.

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